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Messages - Jet-speed
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41
« on: January 22, 2014, 01:51:11 PM »
As I said though, isn't there some value in the binding that can be modified to dictate the distance at which the SnS starts spinning? If so at least you could have them drive into eachother and then spin? Sort of like a pseudo rammer.
42
« on: January 21, 2014, 09:03:57 PM »
Might have been something of Sage's come to think of it. Meh, I've been in and out of this community for years, I know quite a few of the 'older' bots. :P I tried looking it up on the wiki, but without the name I couldn't find anything; it was originally gonna be a potential clash cubes entry but I'm not sure I'm happy with entering what looks and feels like a clone.
If you mean the wedge, Nar, it's literally just a slightly more armoured pusher/rammer. :P Beaters are there to give it some kind of damage, and to break momentum of horizontal spinners. Is invertible obviously, just the hypnos don't show through unless they're moving. Saw Cunning Plan on Robot wars and decided I had to make a wedge and plow into things. I don't know either.
43
« on: January 20, 2014, 07:41:34 PM »
I'm slightly skeptical about the bouncy walls keeping the match interesting. Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?
I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk.
44
« on: January 20, 2014, 07:36:15 PM »
Just found BBCRobotwarsUK on youtube and am watching through all the series' again, the nostalgia. :3 The time of uninspiring box wedges has inspired me to build uninspiring box wedges. Mostly just for more gimp practice.  Tite 5, 4 ants and NPC drive and...  Plastic 1, 4 ants and NPC drive. I wanted something I could legitimately call Wrecktangle, so I made a LW rectangle... with beater bars... to SnS!... with not a great deal of turning speed. Fml. Eventually I might realise that I'm a terrible DSL-S builder and need to actually do that to improve. As opposed to this. Edit: Lel  Now all I need to do is figure out how to AI it. I must say it feels like a clone of something but I can't recall what or who's it was. The two long disappearances have confused me with regards to older bots.
45
« on: January 20, 2014, 02:31:44 PM »
Na, it's not that it's overpowered. It's just that I used Vlad forks at a dodgy angle to try and do some damage while flipping/look cool, a rubiks cube is wedgier than my set up. :P
46
« on: January 20, 2014, 02:29:01 PM »
Seconded. Looks like a much cooler version of my original sledge spinner idea with four wheels; not that the whole Hazard idea hasn't been done before. Definitely the nicest looking iteration I've seen though. Are those NPC's I see? What's the weapon motor? :P
47
« on: January 20, 2014, 02:21:09 PM »
Following on from Lemonism and what you'll learn from the Beetlebros, generally weaponry is most effective when centred at the front of your robot; having to turn to use weapons can lead to your front/sides getting caught out and hit. Not to mention also that when you're driving a vertical spinner, as your designs progress and bear more weapons you may find them to dislike abrupt turning, with the forces trying to throw them sideways, so even more reason to try and keep them most effective at your front.
Of course, if you were to shrink your chassis more, you may very well find the disc/tribar/whatever you choose to use sticking out the rear of your robot, as well as the front. Whilst the primary focus should be having it usable head on, having it reach out the back doesn't exactly hurt.
48
« on: January 20, 2014, 02:06:19 PM »
O god, if you're competing with Heavy Metal my flipper has literally zero chance of getting under you. Nurf skirts. :c Axe looks cool though, albeit the extender work around the base looks a tad messy with the T (?) connector(s). I take it you modified the burst to go 180?
49
« on: January 19, 2014, 08:45:47 PM »
Meh, figures. :P I must say though, it's not till you try to actually create an artbot that you can appreciate how hard it is to make them, and make them look good.
50
« on: January 19, 2014, 08:33:54 PM »
Goddamnit Rule of 7, my shopping trolley was actually starting to become recognisable. ._. 
51
« on: January 19, 2014, 06:14:14 PM »
The small plates have 1.5k or so off the top of my head. Pretty sure all the small Mags are somewhere around 2k though.
52
« on: January 19, 2014, 09:00:42 AM »
Don't bother AI'ing my bots if you haven't already started, assuming my designs are a pass from you. I'm modifying them and will send them to you with the bindings done. :P
53
« on: January 18, 2014, 09:02:04 PM »
I really wanna make a (more) stable bar/sledge spinner, big numbers are so much fun. I suppose a big chassis and perhaps a weaker weapon motor would help, but where's the fun in that. It's surprisingly stable, until it comes up against a wedge, god forbid a fast wedge (which 90% of wedges are). If it strikes an angle it goes into orbit, and whilst it usually gets back on its wheels in a reasonable amount of time, there's always that one match where it spends more time cartwheeling than driving.   Plastic 1. I dunno, it's generic as all hell. Any ideas? I really wanna do a sledge HS which isn't a SS. Edit: Like, I know that plough has 14k odd HP, but srs?  Both AI. That plough was having none of it. Is there something I'm missing about sledge interaction with certain components? I know there's concussion/piercing, but it took all of it. :c
54
« on: January 18, 2014, 04:15:07 PM »
Looks awesome. ;o What powers the weapon?
55
« on: January 18, 2014, 12:48:54 PM »
My entries. ^^ I think they can both be considered RL, there's ever so slight clipping on both, but nothing that couldn't be shaved off/done. Let me know if they won't slide and I'll get about rebuilding them.
56
« on: January 17, 2014, 01:31:13 PM »
Looks awesome. ;o
57
« on: January 17, 2014, 10:06:27 AM »
Shamelessly inspired by Lemonism's 'Warm Embrace', a crappier, RL version of my earlier posted face spinner Post-mortem. Fatal Caress 2  DSL 2.1 Plastic 1 Regular NPC + Hypno drive, 5 ants.
58
« on: January 16, 2014, 09:19:15 PM »
Cheers. :P And yeah, just awkward coming up with original designs that can be considered 'rl'. Tried a middleweight nightmare-esque style but the drive motors were just sorta there on extenders, some things are just harder to pull off I suppose.
Could try teeth out, which of them are actually any good? I hear Matildas are alright, just never really use teeth. Only reason I tend to use beaters even on the rl designs is because I know they at least retain some form of effectiveness.
59
« on: January 16, 2014, 09:01:17 PM »
More generic RL building. Bad splash and skin is pretty much just me practising using Gimp. :P  Have weight, must ants. Originally built it around hypno wheels till I realised that even regular npcs + hypnos made it so stupidly quick that it'd flip nigh instantly when trying to turn. It still does tip with the weapons spinning if I attempt to turn it more than 360 degrees in one fell swoop, otherwise it stays relatively balanced. Edit: Lel, just noticed that one of the matilda teeth is just slightly off being rotated properly, oh well. Tiredness ftw.
60
« on: January 16, 2014, 03:37:59 PM »
Gotta say, I love Warm Embrace, the bear claws complete the look nicely. I like where you were going with Scrapheap Beast, but it has to be said it reminds me of MY DSL3 heavyweight endeavours; you have an idea, do it, then start adding more to it because you think it looks cool and then when you finally step back half an hour later it's just like "Wtf is this mess?" That said, it's a better looking 'mess' than the atrocities I end up with, so meh. :P
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