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Messages - Sparkey98
3901
« on: July 07, 2010, 01:21:27 AM »
Shin kthe chassis
use wedges
allways use many Razors for hammers
you only need front flippers unless you want to be creative
armour it with ramplates
have a look at other showcases.
3902
« on: July 07, 2010, 12:45:47 AM »
:D
Awsome
3903
« on: July 06, 2010, 08:48:57 PM »
EDGAR THE HATE BUGG 'NUFF SAID
3904
« on: July 06, 2010, 07:13:36 PM »
If someone teaches me how to Balance I will defiantly help.
3905
« on: July 06, 2010, 08:58:45 AM »
Unrealistic. Looks fine other than that though.
It would be possible to do that.
3906
« on: July 05, 2010, 10:53:05 PM »
Hey, ya know, only a mech/mecha fan can really apreciate them.
3907
« on: July 05, 2010, 09:32:57 PM »
A friend of mine got a 16000 round firecracker roll and pulled it all the way down the sidewalk and around the other side and lit both ends. There was an Effing red carpet of firecracker remains down the sidewalk. We were also throwing morters and making bomnbs outa them.
3908
« on: July 05, 2010, 09:26:04 PM »
Is it supposed to sound so distorted?
What's disorted?
3910
« on: July 05, 2010, 04:46:50 PM »
Unrealistice. And you sig is laggy BTW.
3911
« on: July 05, 2010, 02:46:05 PM »
Sorry, I was thinking stock XD
3912
« on: July 05, 2010, 01:48:25 PM »
Uhhhhhhhhhh
Shrink the chassis
use 6-8 ants for it
use shinies
use Irons
never use pole spikes or clubs
use a bigger snapper
3913
« on: July 04, 2010, 06:05:08 PM »
Yes. But you were as right as if you said "the robot exchange will work by displaying images to the user's screen".
I just simply geussed that you had something to read the robots coding and dsiplay it as a 3D model, no need to be Youknowhaty with me.
3914
« on: July 04, 2010, 05:39:10 PM »
Don't overexert yourself... I think the reason Goose never finished his new exchange was because he tried to make too many cool features. If he set the bar just a bit lower I think it would be out by now. Most of the features up there are already done. Righ tnow I'm testing, enhancing, securing and making an UI for all of this.
That said, if you can pull off all that stuff it would be awesome. Just don't make it so big it crumbles under its own weight (metaphorically speaking). It surely won't literally. Using Pytohn+Django+Nginx+Memcached, it's rock solid and super fast
One question. How on earth would you do a 3D preview? The .gmf data isn't contained in the .bot file. You would need a database of all the common .gmf files and skins used by bots and somehow load that in the preview window. Which is just one step away from actually loading the bots in the game. I have a database. Bots are being converted to a 3d file format readable by O3D (kinda like VRML in the DSL teaser days).
I can imagine problems loading previews of bots with burst motors too, since you would need to get the angle of the motor as well as its .gmf.
Yes, I just hit that bug today. I have a fix in the making.
so Basically I was right? This is how he'll do it:
He's Serge.
Actually he might be intergrading something that'll read the bot and display it as a solid 3D object, kinda like the SFTW weapon.
3915
« on: July 04, 2010, 02:48:46 PM »
This is how he'll do it:
He's Serge.
Actually he might be intergrading something that'll read the bot and display it as a solid 3D object, kinda like the SFTW weapon.
3916
« on: July 04, 2010, 01:27:45 PM »
Grip and size I think.
3917
« on: July 03, 2010, 07:13:50 PM »
Well, he did listen to the other advice. but still, I did the same "I'm not rebuilding the chassis" crap and look at how much respect I have.
3918
« on: July 03, 2010, 07:01:56 PM »
Dude, Listen.
If there is no room rebbuild the chassis!
3919
« on: July 03, 2010, 06:52:28 PM »
Please let us work on one at a time. On the spinner, you still need to shrin kthe chassis
3920
« on: July 03, 2010, 06:29:46 PM »
I was gonna leave for good but Mad encouraged me not to.
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