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Messages - Clickbeetle

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381
Stock Showcases / Re: Lightning S.'s Stock Showcase
« on: August 31, 2012, 12:14:23 AM »
It looks like one of my old Deathwatch bots.
 
Right away I can tell you to rotate the weapon motors so the maces are on the outside.

382
I wonder why people don't use extenders instead of tribars/discs... I'll probably never use them again lol (except on chained spinners because of rule of 7).

Also balance.  At chained motor speeds, the slight asymmetry of the extender disc would cause the bot to shake like a baby that is being shaken.
 
Even at normal speeds, the imbalance may be enough to mess up wedges.
 
But since your VS has no wedge it should be fine.  Looks like a great design.  If you use 2 20cm extenders instead of 40's coming off the T connector though, you could put the 4 inner razors on the first 20cm extender (right next to the T connector) and save 4kg.

383
Chatterbox / Re: fallen bros thread
« on: August 30, 2012, 11:19:32 PM »
Who remembers COOL MAN / Technex?
 
Started out as a total noob, and never managed to shake that image even after he got really good at stock RA2.  One of the most underrated bot builders IMO, probably because almost all images of his good bots were lost when his invisionfree forum went down.

384
DSL TC Showcases / Re: plazmic infernos dsl showcase
« on: August 30, 2012, 10:52:36 PM »
Excellent.   :mrgreen:   All it lacks is a fancy skin.

385
DSL TC Showcases / Re: plazmic infernos dsl showcase
« on: August 30, 2012, 10:40:55 PM »
Yeah you won't be able to hit anything until you get under them.  Considering you only have a chassis wedge, I would move the blade closer to the front (try rotating the dual Magmotor).

386
DSL TC Showcases / Re: plazmic infernos dsl showcase
« on: August 30, 2012, 10:30:37 PM »
That looks really cool.  I only question the reach on the blade.
 
Is the SHW drum stable?  Because I know smashysmashy's Turbulator isn't.

387
DSL TC Showcases / Re: Clickbeetle's Supreme DSL bots
« on: August 30, 2012, 10:06:42 PM »
Team for Survival 2.  One guess what the team name and motto is.
 

 
Rhaegal is a TRFBD with a mostly decorative flamethrower.  It would probably be better with stronger wheels, BUT FIRE.  It does score a few points though so it's not entirely useless.  6 flail razors, 2 ants, 1mm Al armor.  Surprisingly, I've never seen the flamethrower break off.
 
Viserion is a front-hinged flipper with a secondary flamethrower weapon.  That's a reskinned Panic Attack top on top, giving it a strong defense on the front, top, and even the sides (because the PA top collision is a lot bigger than the display).  If it can't OOTA opponents, the flippers at least work well for pinning bots against the wall and roasting them with the fire.  NPC fast drive + hypnos, 5 ants, 3mm plastic armor.  Also 2 large beater bars holding on the flippers that become sort of a lame popup weapon once the flippers break.
 
Drogon is the best member of the team.  I don't think I've seen this done before--a wedge of 70kg hammers.  It's extremely effective at de-weaponing opponents (especially with the 6 flails limit in Survival of the Fittest).  Two flamethrowers wear down the opponent so the hammers can finish the job, and a heavy plow protects the rear, since this is a rumble.  The wedges might possibly be the best of any DSL bot I've made, which really isn't saying much, but they should be competitive.  2 normal NPCs + technos, 3 ants, 5mm Ti armor.

388
try going into decimals such as math.py*1.5
Hmm, that doesn't work either...
Can I see a picture of the bot?
No, but I'll tell you that it uses omni.py and is the first bot I've ever tried to AI which uses tank tracks, which may be why this is happening. I have no idea if it is for sure and if it is I don't have a clue why, but I don't know what else it could be.

math.pi
 
pi is a number, py is an abbreviation for Python.

389
General Support / Re: Containment Cube problem
« on: August 17, 2012, 09:19:48 PM »
I forgot to include a vital file when I re-uploaded the version with the improved AI pathfinding.  It's fixed now so you should just need to reinstall it once more.

390
Tournament Archives / Re: Survival of the Fittest 2: Survive Harder
« on: August 17, 2012, 12:28:19 AM »
11. Loophole closer: Popups and True popups count as the same bot type for the "all bots must be different types" rule. Same goes for SS and FSS.

What rule is that?  I see no "all bots must be different types" rule.  Time to enter 3 flippers!  :trollface
 
Assuming you meant to make such a rule though, serious question:  How do you treat hybrids?  For example, this bot
 

is primarily a VS, but it also has a flipper.  Does it count for both or just VS?
 
Also, do flamethrowers count as a separate bot type?  I would argue they shouldn't, because they are almost always used as secondary weapons on other bot types.  (Also, I want to make a fire-themed team.)

391
DSL TC Showcases / Re: SKBT's showcase
« on: August 15, 2012, 08:46:25 PM »
Yeah pretty much like that.
 
The static beaters seem a bit wonky though.  The inner ones look too close to the center to hit anything.  Maybe you could put a beater where the 20cm poly extenders are now, and put another beater on the end of that, and save 4kg in the process which I'm not sure what you would do with.

392
Chatterbox / Re: Bugs Thread
« on: August 15, 2012, 08:26:50 PM »

(Image removed from quote.)

Crap quality I know, but I couldn't get closer because I was on rocks in a river bed. This is a damselfly, amusingly it's black.

Ha!  I know this one.  That's a Calopterygidae.  Probably too blurry to get a genus though, even if I knew my European damselfly genera.
 
Also, here's a cool tiger beetle I just shot this spring.  Tiger beetles are a pretty shiny green color, but look at those huge mandibles and angry eyes... this one looks ready to bite something.
 

393
Existing Games / Re: Minecraft.
« on: August 15, 2012, 07:47:34 PM »
Quote
Apart from the really old stuff

As if the mob nerfs weren't enough.

It's creative in the sense that there is no destruction--no griefing or PvP, and creepers still explode but don't destroy blocks--but you still have to work to build things.  FB (TrixyFrog) and I have been working on that ziggurat for months, since we first joined the server, and it's still not done.
 
I would call it "friendly survival".  Not normal survival, but not creative mode either.  I'm happy with it--it's really nice having protection from griefing.

394
DSL TC Showcases / Re: smashysmashy's DSL crapcase
« on: August 14, 2012, 11:32:34 PM »
I went back to the bot to replace the wedges and after I put 120cm alu sheets on... AGOD. So I exported/imported. That didn't work, so I did this:

>Delete all wedges and wheels, including motors
>Pause
>Attach both metal hinges and skirts
>Garage
>Unpause
>Back
>Didn't work
>Repeat 10 times
>This photo

(Image removed from quote.)

Is there nothing else I can do?

Rebuilding might help.  It worked for one of mine.  Otherwise I'd stick with the original wedges, if they're free of AGOD.  Skirts tend to be very prone to AGOD even if they're not used for wedges.

395
Modifications / Re: AI Essentials (.py file compilation)
« on: August 04, 2012, 01:41:53 AM »
VertSpinner.py does the same thing as Drum.
 
As for EternalFlame, I KNEW I was forgetting something.  I'll add that in a later update.  We'll see if anyone mentions any other .py's I forgot first.

396
Existing Games / Re: Minecraft.
« on: August 04, 2012, 01:36:52 AM »
That looks a lot better than my house when I was first starting out.  I had an idea to hollow out an entire mountain, but ended up with more of a "cave-hole" as you put it.
 
I play with the default FOV, haven't actually touched that setting yet.

397
Existing Games / Re: Final Fantasy
« on: August 04, 2012, 01:28:07 AM »
Never played a final fantasy game but I want to try some of the older ones :D
Try 4, 5 or 6. 1, 2 and 3 aren't quite so well structured, 7 and onwards has some character issues.
I find 4 quite boring.....  Both the storyline and battles are too strait forward.....

7 is alright if you install a mod to make it harder....  Otherwise everything is just super wimpy.

The DS remake of 4 is pretty good; it added some more depth to the battles by letting you assign special abilities to different characters.  There were some cool combos you could cook up.  Graphics are awesome but the story and general gameplay still show their age.
 
If you want difficulty and complexity, 5 is the way to go.  It has a job system so you can make any character a mage or a fighter or everything at once.  Also, there are some crazy-hard enemies and the game doesn't stop you from wandering into areas you aren't prepared for.  However, you know the story is going to be a simplistic affair when the main villain is named "Exdeath".
 
6 has the most in-depth story of the three and also a great battle system, though not as customizable as 5.  It's also challenging though not on the same level as 5 (except for those EVIL Brachiosaurs and Tyrannosaurs).  Also, Terra's Theme. :cool:
 
I'd probably recommend 6 if you're playing your first FF game and want to start with one of the 2D classics.

398
Modifications / AI Essentials (.py file compilation)
« on: August 04, 2012, 12:52:05 AM »
Let's face it:  the current state of AI .py's is a mess.  Even a commonly used .py like Popup is not available anywhere individually; you have to get it in an AI pack, and then you have to hunt down the newest version.  Finding the right .py for the job can be a chore, and this is probably a major obstacle for new people getting into AI'ing.
 
So I gathered 15 of the most commonly used AI's and put them all together in a single download.
 
http://beetlebros.gametechmods.com/files/AIessentials.zip
 
It's also linked on my RA2 Downloads page.
 
http://beetlebros.gametechmods.com/robotarena.htm
 
The .py's I included are Omni, InvertOmni, InvertOmni2, EcoOmni, SpinupOmni2, Popup, VertSpinner, FBS_2, FBSPlus, FBSInvertDir, Flipper2, BiDirRam, ElectricHammer, LaserguidedV2, and Tactics.
 
Note:  Flipper2.py is the improved Flipper.py I posted earlier, I just changed the name so it doesn't overwrite the old Flipper.py anymore, since the new one still has some issues.  I also added a customizable setting for how often it fires the srimech, as requested by Sonny Resetti.
 
Note2:  I updated VertSpinner.py with an anti-Troll Dance feature.  You can now put 'TrollDanceZone' in Bindings to make the weapons spin in reverse for a longer time when self-righting, so the bot doesn't end up balancing on its nose.
 
BUT WAIT THERE'S MORE
 
I created templates for every .py that include most of the customizable features (set to default settings) so you can just pick a .py template, copy and paste it into Bindings.py, and tweak the settings as needed.  No more worrying about misplaced commas, typos, or missing parentheses!  I expect this will be a major time-saver for people running tournaments that have to do a lot of mass AI'ing.

399
Existing Games / Re: Re-Volt (RC game)
« on: August 02, 2012, 01:35:14 AM »
Holy carp.  I remember seeing this game advertised when I was a kid and I really wanted it, and I kept asking for it, but I never got it.  I had no idea it still had an RA2-esque fanbase.
 
Somewhat tempted to download it and try it out after all these years...
 
Also, from the wiki page:  "The community has recently acquired the source code for the game".  ARGH WHY NOT RA2???

400
Stock Showcases / Re: ty4er's stockcase
« on: July 31, 2012, 05:39:25 PM »
Fantastic design.  It's like a LW Event Horizon.  :mrgreen:
 
I would ditch the small wedge front armor though, which might be reducing the wedge's wedginess and HS can still hit your sides anyway, and give it a lower, shallower chassis wedge instead.  You can replace the Nifty with 2 pinks to make the chassis extra-flat.  Also needs DSA, even with the wedge armor.

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