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Messages - R01

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381
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 09, 2016, 12:34:05 PM »
alot of the main wheels got their grips nerfed. npc fasts with techno's is pretty slow compared to 2.1.
So that's why all those bots feel so slow at times. Is there a full detailed list of the changes somewhere? I've seen Click's but that doesn't mention everything.

382
Sounds like your bot is turning too fast and is having to continuously correct itself. Try reducing the turn value in the bindings.
I wonder why that happens to begin with. Both bots start on one side of the arena so they should move in a straight line. Isn't it supposed to use the wired Forward key instead of using the motors independently? And wouldn't that have a negative impact on turning for Left/Right movement?

The bot drives well manually? What AI does it use? Does that AI use the Engage tactic (like 90% of all AIs)
What might be happening is that the AI overshoots its intended heading as the bot turns too quick for the standard tickInterval. Either cap turnspeed, maximum Turn input, or increase tickInterval.
It's a popup which uses popup.ai, I've had a similar thing happen with my VS before and both of them drive well manually.

383
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 09, 2016, 12:27:26 PM »
Good to see this being picked back up, but mother of god those bots all look cancerous lol. You gonna be doing DSL2.2 stuff after this Joe?
Yeah, it's nice seeing this back. How well would those designs work in DSL 2.2? Think this was a SNS tournament because I can't imagine that this was the DSL main bot type before the update.
Probably not great, the chassis don't have space for the batteries required in 2.2 and flails are very fragile IIRC. And razors and irons suck.


Flail SnS, Popups and Flail rammers dominated 2.1, with the occasional dual perm VS.
Right, ant batteries(which for some reason were great in DSL, while stock still had supervolts and nifties used instead of pinks) flails are that fragile now? Was hoping to build some, and yeah heard about the non normal weapon nerfs.

I did know that those bot types would be dominant but didn't mean that everyone would only enter SnS in a normal tournament.

384
I might not have been enough clear before, but what happens is that the bot turns sideways just like it sometimes happens when driving a robot backwards(apparently that happens in IRL as well), I'd want to correct that so that it faces the enemy instead of sitting there sideways ready to get attacked. Even if the driving off the edges issue would be there(which I think would happen anyways with the default AI) I'd still want that as that robot is only going to fight in closed, no hazard arenas.

A different problem that I'm having with a 2wd robot is that it seems to "shuffle" to move, first moves left side, then right, making it very easy to get attacked. Thought that adding radius would fix it, but it's still doing that.
list.append( ("", "", {'radius':1.0,'invertible':False,'range':99,'weapons': (0,) }))
Also where can one find the latest AI files? I've got AI Chart 2.3, and while that mentions popup.py it doesn't have one. The one from Starcore AI v4 seems to only fire when something enters that zone(so if the chassis enters it fires once but then stops), think that was mentioned some time before in this thread. Jaydee's seems to crash the game.

385
Tournament Archives / Re: Clash Cubes "Spin-Off"
« on: August 09, 2016, 12:04:24 PM »
Good to see this being picked back up, but mother of god those bots all look cancerous lol. You gonna be doing DSL2.2 stuff after this Joe?
Yeah, it's nice seeing this back. How well would those designs work in DSL 2.2? Think this was a SNS tournament because I can't imagine that this was the DSL main bot type before the update.

386
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 09, 2016, 10:31:50 AM »

387
Modifications / Re: DSL Reborn AI
« on: August 09, 2016, 10:26:53 AM »
Are there any plans to update this? I think some stuff could be adjusted a little so some bots don't have slow turning while others race around at game breaking speeds.
I've also had a rather high amount of crashes with Coal Miner, did this happen during testing as well?

388
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: August 09, 2016, 10:24:01 AM »
Oldskool flipsbots are still awesome, yes you are bronco yes you are!
I like flippers as well and liked Bronco until this:
https://www.reddit.com/r/battlebots/comments/4tow3x/the_8_robots_in_heat_a_of_robot_wars_2016/
Inertia Labs member saying that no RW robot would last in the battlebots arena, sorry but if they're so cocky then I hope that Minotaur makes a mess out of their robot.

Well lets be honest, most of the drivers and crew talks trash whenever they can on camera to be very helpfull in the pitts.
In the end guys like the drivers of tombstone and complete control bring a bit extra next to the fact that there bots are awesome too.

Btw, the leader of minotaur the brazillian with the german accent (what is up wth that?) is pretty cocky aswell haha. So i think it will be a great fight. :D
Yeah, but on Reddit they're usually honest and I do know they're nice guys.
Is it really a german accent?

As of the current state I would say they are right. Of course every bot could beat Obvalden and Black Ice (except scorpios) but none of the current RW bots could hold up against Hypershock or any other bot that got some but not alot screentime.
If we only take the bots we've seen in the RW reboot into account, then definitely. But there are good bots out there(sadly many of them just aren't updated to today's standards yet)

389
Other Tutorials / [Experimental] Reducing game crashes
« on: August 09, 2016, 10:16:29 AM »
As the title already implies, this is still very experimental and I'd like to have some testing feedback before confirming this fix.
I've recently tried to fix RA2's crashes via some settings, and for about 3-4 weeks I've only had a few rare crashes happen while all others are gone:

TL;DR edition:
Set compatibility mode to Win 2k.

user friendly edition:
Go to your Robot Arena 2 folder
Right click Robot Arena 2.exe
Select Properties(think that's what it's called in english Windows, it's the last option in the menu that appears)
In the new window that appears, go to the Compatibility tab
Check the box Run Program in Compatibility Mode and select Windows 2000
Don't check the Run as Administrator box(or the movepixel script won't work)
Click on OK
Done

This seems to have fixed almost all of the crashes and unlike XP Sp3 seems to run much stable, here's the crashes that still happen:

Import Crash
OS: Win7(probably all)
If you import a robot, then open it, exit back to the HQ, delete and import the game might crash.
My guess is that the game gets confused because the bot data is still avaliable in RAM but the file no longer exists/is different(robots are still in the background of the game after you exit the botlab, F12 lets you see this and if you hit any of the wired buttons you will hear the motor sound).

Battle Won Crash
OS: Win7(probably all)
Yes, the famous "the game doesn't let me win" crash still happens.
But it's rare this time! In about a month I only had it happen yesterday, and when I redid that battle with my flail spinner(this time not losing the axle mount) it didn't crash and let me continue. I'm not sure if it depends on the parts removed, so try your hardest to not lose the same parts to see if that helps.

DSL battle crash
OS: Win7(probably all)
DSL randomly crashes when fighting(think the error popup is different here). I've had this happen with Redace's IRL AI and think it happens when parts get ripped off/Havoks happen. Don't think it's a problem with the AI pack, more a general DSL one(maybe has something to do with the axles of motors as well?)

Game Freezing
OS: Win7(probably all)
I'm one of those people that tabs out of the game using the Windows key. If you leave the game too long in that state it seems to freeze to the point where you have to end the task. However it doesn't seem to break the tab out function like it normally would.

If you have any crashes happen with this enabled that aren't listed here, please post them below, together with the info if it's reproduceable and on what OS.

390
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: August 09, 2016, 07:57:29 AM »
Oldskool flipsbots are still awesome, yes you are bronco yes you are!
I like flippers as well and liked Bronco until this:
https://www.reddit.com/r/battlebots/comments/4tow3x/the_8_robots_in_heat_a_of_robot_wars_2016/
Inertia Labs member saying that no RW robot would last in the battlebots arena, sorry but if they're so cocky then I hope that Minotaur makes a mess out of their robot.

391
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 08, 2016, 06:39:23 PM »
Spinner plates are too large. Impractical to create an invertible irl style drum with such a huge weapon. Alright if I want to made a Redrum sorta thing but even then it'd be a bit ridiculous

Flail rams were this evil invention of ty4er that came around the end of DSL 2.1s glory days after I'd came up with the previous meta breaking bot type, the TRFBD. Basically deweaponed every bot type and was harder for most gutrippers to attack ect. Most people bailed out of DSL if they hadn't already from what I can tell.

DSL 2.1 has some of the same issues as 2.2 but the battery loads are usually smaller and the weapons are better optimised for popups and so on. More than anything it's just that DSL Standard building seems to have steadily declined since 2.2 came out, with all the efficiency guys using IronForge (which I will try at some point). Then in IRL I don't see the point in making things more efficient or running tournaments in that regard, if it looks good that's ultimately what actually matters when doing bots for what is ultimately just rule of cool.
Oh right you were the creator of TRFBD's. Sadly the wiki doesn't have a image and I haven't seen one in action(I did see a image of one once). I can imagine how Flail Rams work(guess them stacking up damage made them win that much?). Still don't get the efficiency part, but I like IRL robots that can actually be effective(DSL sadly goes into a lot of directions, being a more advanced stock, IRL building and replicas are just a few), is stuff just too strong now?

392
Tournament Archives / Re: crapcan derby - Signups - 7 days left.
« on: August 08, 2016, 05:17:19 PM »
Are you allowed to send in bot updates before the tournament starts? If so I'll send in two bots.

393
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 08, 2016, 02:38:17 PM »
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).

I enjoyed DSL 2.1 a lot cus building efficiently was very accessible compared to stock and less time consuming, but just as focused on maximizing efficiency. Of course some stuff like flail rams came along and made the meta more unfun but I'd rather try working around it than move onto something more IRL focused since efficiency building in an IRL context defeats the point of IRL building.
Oh yeah, I remember having that issue as well when moving over from Stock to DSL. Can't you make a drum by using the spinner plates? think that might work.
Flail Rams?
And quite a lot of the above mentioned issues are in DSL 2.1 as well, so I'm still not getting the point, DSL 2.2 seems to try to balance stuff and has overdone it a bit, making no normal components a lot weaker and AI parts too strong.

394
Tournament Archives / Re: Clone Clash - Signups
« on: August 08, 2016, 01:54:10 PM »
my vs is gonna wreck all of your vses
Seriously how many VSes do we have now? Must be at least 4 if not 5.
Ironically it's really going to be a clone clash now.
Think Badger should've added more attachment points and maybe given a 90 degree rotated chassis, because this one is just made for hammers and vs'es, also guess for flippers.
So I tried building something for this, and quickly realized that this tournament and my building style do not mesh very well together.


Entered anyway, though.
I felt the same way, don't think my bot will have good luck against those plow trap hammers.(it does however look good)

395
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 08, 2016, 12:51:40 PM »
So why did you not like it? Also I'd add the front plates to your drum spinner on the top as well so it won't fall forwards if flipped. Might have to downgrade to titanium for that but I don't think those edge protectors matter too much as the wheels will mostly get the hits.

396
I think we need a sitewide tournament thing to get people excited, something that will get vets and noobs entering. Yugi's mentioned something similar before but to my knowledge nothing has been done about it. I think yearly is too long too, small official monthy 8-man tournaments with a persistent score table would rekindle some interest I think. Maybe give challenges a bit more purpose too.

When it boils down to it, we just need to incentivise people to actually play RA2.
Ninja'd my reply, yearly would be too long, every month maybe a bit too soon but it would at least allow everyone to enter.
From what I've seen tournaments are getting more and more active now so it's mostly about getting people to play RA2 again.
The difficulty doesn't seem to be as hard as before, so as long as we don't see the same design(and components, because they're the only choice) spammed over and over again, with only that winning, it should get people interested I think. This is also part of the reason why I'm usually trying out unique things instead of following the meta "use X wheel Y motor and Frenzy Hammers".

397
DSL TC Showcases / Re: Battle Shots
« on: August 08, 2016, 11:49:28 AM »
Oh hey look, it's my bot!
:rage so it is going to be vs fest
Mate you have no idea...
I made a VS as well, however unlike you guys I didn't pick the OP components because I'm kinda annoyed by the fact that we're still seeing AI parts everywhere in DSl 2.2. Those parts should just be an alternate skin to what you can build with same stats.

398
Tournament Archives / Re: crapcan derby - Signups
« on: August 08, 2016, 05:09:18 AM »
4wd jesus? how did you fit all that in?(or better, where is all that, can't really see the other motors) also your zteks look a bit like DSL motors and the extender? on the back reminds me of the square dsl ones, odd skin pack.
snapper loading. that one doesn't have any reskinned parts at all though. you can take a look at it if you want
https://gametechmods.com/Robot_Exchange/MW/090901_090901_KUP%20TERAZ.bot

make sure you have mad's smartzones though because i forgot to take it off before i uploaded it
I see, 150cm extender to keep the thing from flipping itself, nice. I wasn't doubting it, just wanted to point out the similarity.

idk how those zteks look like DSL motors
From the angle that the picture was taken in they look like square motors with the axle on the front wheels similar to what TWM's have.

399
Tournament Archives / Re: crapcan derby - Signups
« on: August 07, 2016, 07:19:08 PM »
redace's bot is good and ok. he is also cute. more at 10.

oh yeah and i kinda forgot to this in the op before but my 2nd entry if it doesn't get filled up by other people will be this fast n furious 4wd popup
(Image removed from quote.)
4wd jesus? how did you fit all that in?(or better, where is all that, can't really see the other motors) also your zteks look a bit like DSL motors and the extender? on the back reminds me of the square dsl ones, odd skin pack.
Guess popups are ok then. Will try to enter something as well.

400
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 07, 2016, 06:13:48 PM »
Urgh, another weak heat with barely any robots functioning to their full potential. The BBC really needs to give a bit more notice to competing robots next time, it seems that every melee has half the robots saying there's something wrong that they haven't tested after repairs.

This. So many bots were barely finished when they went up to Glasgow, what does Mentorn expect when the timeframe is so ridiculously short.
Yeah, that killed off the episode a bit for me and made it seem less polished than the other ones(even if the others had the problem as well), well part of the JP commentary did that as well(for being inaccurate).

I hope this doesn't give this show a negative image, a lot of those machines would be better, yet we get knockouts or halfway limping machines because of technical problems(which happen because stuff had to be rushed) and knockouts of safety links getting knocked away. This has been a issue in the 6th wars and I really hoped that we wouldn't see it again, but it seems to be worse than ever now.

I made a full comment on the entire episode and the fights in my spoiler.

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