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Messages - Madiaba

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381
Modifications / Re: The DSL 3.0 preview thread
« on: February 01, 2010, 12:54:38 AM »
Nice, CB.  Very original looking.
Thought: Are you going to AI it to change the nose math.pi if/when the weapons are lost on the front? 

382
General Support / Re: What is Frequency (in txt)
« on: January 31, 2010, 11:38:26 PM »
That's how you make '1hitkill' weapons....
(along with piercing and concussion)

383
Chatterbox / Re: Dropping by
« on: January 31, 2010, 04:50:40 PM »
Triton, their just sparring a bit, NP.

Sparkey.... Look, can't you just control yourself, and not be so impulsive. You've been here less than 60 days and already you have 1100+ posts... few of which contain any content.  That's the point.  Do you need some external restraint to behave in an orderly manner?  ACAMS is/has been appealing to you to do such, but if you don't get it, then he'll have to put a 'leash on the dog' (post limiter) for its own and others' welfare...
But I think you can do better...

384
Chatterbox / Re: Double accounter come clean topic
« on: January 31, 2010, 01:18:04 PM »
I'm actually Spyguy
Nice to see you back, Rolo....
But really..., that's like associating 'Matter and Antimatter'
 

385
Contests / Re: BOTM Ideas and Discussion
« on: January 31, 2010, 01:19:56 AM »
I remember the 'Trov. Glitch'.
If you're willing and able, I think you should make a short vid on how to do it, and I'll pin where it belongs.

386
Chatterbox / Re: Jokes
« on: January 30, 2010, 07:48:39 AM »
Nice red x's
Wow,... they even have color! :mrgreen:   Thanks ACAMS.
-------
Huh, looks like I've got some 'loose linkage' under the hood....  I'll crawl under a bit later to fix 'er up...

387
Contests / Re: Vote BOTM Feb 2010
« on: January 30, 2010, 07:33:58 AM »
Well, I'm impressed, and maybe biased, toward innovation and Servo Oriented Weapons; so #2 and #4 catch my attention.
> #4 is cool, if it really works as described(actually lifting itself to become a crawler).
> #2 will work if AI-ed rightly. So, I'll vote for #2.

388
Chatterbox / Re: Jokes
« on: January 29, 2010, 04:02:37 PM »
Latest Celebrity Houses:
 
 
John Travolta


Halle   Berry


OPRAH


 

J-Lo and Mark Anthony


 

 
EDDIE MURPHY


BillyJoel


Hugh Hefner



Sylvester Stallone



Tiger Woods

389
Tournament Archives / Re: RAW 2 Brackets and Videos
« on: January 29, 2010, 07:32:08 AM »
... It it OK if I use the Dummy.py for all the FBS and SnS? Because some of the matches I'm doing keep going the full 3 minutes because each side has an SnS that just sits there.
Not good. Send them over, Sage, and I'll fix 'em up.

390
Modifications / Re: The DSL 3.0 preview thread
« on: January 28, 2010, 10:54:52 PM »
@Mad:  Nice thinking, but it's not what I was going for with this.  In real life you don't attach spinning spikes right to a narrow axle, you use the axle to hold something bigger like a drum or a blade... the axle extender is not meant to be a drum, it's like an extension of the axle on a motor.


Though maybe a smaller size drum is warranted, if the tiny-diameter drum design is popular enough.
NP, I thought it would be like a 'rotortiller', large tines, small shaft.
I'll post (or IM) more ideas as they come....

391
General Support / Re: Bindings plz?
« on: January 28, 2010, 10:49:49 PM »
 
Maybe needless to say now, but:
SF, BEFORE you mod ANYTHING, make a 'Back Up'....

392
General Support / Re: Crashing
« on: January 28, 2010, 04:44:01 AM »
I might add to CB's advice, that once you get the 'basic' game working, then make a Back Up of what you have BEFORE doing the next mod, so that if it doesn't work you don't lose any ground.
Do this at every successful step till you get to your destination...
Even then keep a BU on the side.

393
General Support / Re: Request an Modified Low Lag Arena for UHW
« on: January 27, 2010, 07:12:41 AM »
Nice work, 123.
Just manually mod the color(maybe a bit brighter).
The cams. Here's how they work:
        self.AddStaticCamera("                Static-1", (0, 13, -50), (.40, 0), fmod*52)

 #(X,Y,Z),   (CamSwingUp/Down[0-1.57],   CamRotate:lower#=ccw/higher#=cw),   CamZoom)
 
Just play around a bit...

394
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: January 27, 2010, 06:33:23 AM »
SOW, cool.
Gk, the servos in stock and DSL actually point in start (default) at 3.14 radians from each other(they all points the opposite directions).

So that may be the issue, on your SOW bot..

Send me your Bot, AI.py and Bindings line, and I'll look it through...

395
General Support / Re: Request an Modified Low Lag Arena for UHW
« on: January 26, 2010, 09:44:45 PM »
Sure, you can do that, 123STW.
-Decompile the gmf.
-search for 'atta', and it will take you right to the SPs.
-change the x+z '0' coordinates of each SP to be the same as the larger number
-then reduce both x+z numbers as needed (I'd try reducing each by a factor of '1')
-recompile and try.
 
If you need a hand just ask.
(pointing is still needed)

396
Tournament Archives / Re: Dsl soccer tournament IDEA
« on: January 26, 2010, 09:39:03 PM »
Joe, check with Trov first...  I think he was interested in this, but not sure.

397
Off-Topic Discussion / Re: General Chatter Thread
« on: January 26, 2010, 09:33:31 PM »
wat?
Agreed.
Leave it to Sparkey to spam an un-spamable thread.....

398
DSL TC Showcases / Re: Phlox
« on: January 26, 2010, 06:38:04 PM »
Hey, Phlox.  Nice to see you.
Cool bot. You always did 'think out of the box'...

Welcome back.

399
Custom Components Showcase / Re: Serge's Custom Components
« on: January 26, 2010, 06:34:10 PM »
Just got home.  Nice, Serge. 
Thanks for the link; I'll check it out in a bit.

400
Tournament Archives / Re: Dsl soccer tournament IDEA
« on: January 26, 2010, 06:29:26 PM »
Well people are making AI so i'm sure they will come up with something evenchlely. By the way do the AI treet the ball as a hazerd beacues if they do try to make them only want to hit the ball towards serton areas that sort of thing.
This task would be involved...

LLB: Since you're 16, then try to clean up your spelling a bit, sometime sooner than....'evenchlely' :confused: .  Else, your post are good, make sense, and are contributory...
Thanks.

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