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Messages - Scrapyard24c
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381
« on: April 16, 2013, 01:25:06 PM »
382
« on: April 16, 2013, 07:57:40 AM »
Quick question. If there is an odd number of robots after a round, what will be done to even things out? Will one of the robots get a bye or will some others fight it out in a wild card match or something else along those lines?
383
« on: April 15, 2013, 03:23:47 PM »
It's sent but not skinned, Paint.net is on my laptop and my parents get mad whenever I install something new on the desktop comp...
Is there anything like Microsoft Paint or something along those lines already on the desktop? That program is standard on most Microsoft powered computers.
384
« on: April 15, 2013, 01:25:46 PM »
MW for the butts tourney: Sword of Justice
(Image removed from quote.)
(Image removed from quote.)
im going to go back to reg dsl/stock after i finish this team i promise
Going to be bit of a police rivalry if SOJ and my middleweight, Enforcer, ever face off.
385
« on: April 15, 2013, 12:41:45 PM »
welp I got my laptop back today and it won't fricking start up. So Super Hexagon is going unskinned.
Did you put it on botexchange or save it on a jump drive? That's what I've done with all of my current robots in case my laptop has a catastrophic failure.
386
« on: April 15, 2013, 11:49:33 AM »
I usually name my robots after what their intended use is or a trait the robot has. Two examples are one of my rammers, Kamikaze, which barrels into opponents head-on as if it were on a suicide mission and Shrapnel II, a horizontal bar spinner that is designed to turn it's opponents into what it's name implies. Other times it's a theme based name. My middleweight Enforcer gets it's name because it's skin is supposed to resemble a police vehicle.
387
« on: April 15, 2013, 11:42:31 AM »
OK I'll just shut up about this. I've removed the previous comments.
388
« on: April 14, 2013, 06:05:25 PM »
That's what I've been thinking. The only question is what to build first.
389
« on: April 12, 2013, 11:06:43 PM »
Reminds me of Disc-O-Inferno. Nice job
390
« on: April 12, 2013, 10:45:44 AM »
OK I've decided to reveal my heavyweight for Battlebots 6. It's Death Warrant. I chose Death Warrant for it's flipper and axe make a deadly combination in the Battlebox and it should go far. If it doesn't, so be it. 
391
« on: April 12, 2013, 10:11:59 AM »
You can't get better drive for Spectre?
They both look cool regardless.
Afraid so. Any other motors would either be too big or too weak to get it moving.
392
« on: April 12, 2013, 09:46:25 AM »
393
« on: April 11, 2013, 11:09:13 PM »
 Just another day at the RA2 Gym.
394
« on: April 11, 2013, 08:57:17 PM »
The one far left is highly reminiscent of Last Rites.
395
« on: April 11, 2013, 03:28:58 PM »
396
« on: April 11, 2013, 11:52:23 AM »
Revealing my Lightweight entry. This is another robot from earlier in this showcase, Voltergeist. Voltergeist's flipper is one of the strongest I've built and with the extension up front easily slips under other lightweights and sends them flying. Lightweight: Voltergeist  This isn't a horror movie, those are real bloodstains and screams of other robots. Be afraid, be very afraid of Voltergeist!  Middleweight: Enforcer  "The duty of an officer of the law is to protect and serve." What a load of crap. Here is Enforcer!  This was the earliest verson of Enforcer btw Heavyweight: TBA
397
« on: April 10, 2013, 09:02:51 PM »
Funny thing is Enforcer is the name of a real life lightweight Battlebot and it currently holds the record for the longest competing Battlebot, 15+ years now.
398
« on: April 10, 2013, 08:56:36 PM »
Nice bot. Any name to it?
399
« on: April 10, 2013, 08:49:57 PM »
Thought I'd reveal one of my entrants for BB6. I decided for my middleweight entry I'd use Enforcer. Enforcer has been a very reliable robot to me up against the dsl middleweights and so I decided high time to see how it would do in a tourney. Updated the paint scheme too on it for this.
400
« on: April 10, 2013, 06:12:15 PM »
Did a rebuild on Shrapnel II and I think I've got the supports down. What do you guys think?
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