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Messages - Bubbleman

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381
General Support / Re: crash when i run the game
« on: June 16, 2010, 01:20:58 PM »
well, did you move the mouse? on mine (using nvidia) it only moved side to side.

382
General Support / Re: crash when i run the game
« on: June 16, 2010, 01:15:08 PM »
nividia 8500 GT , nividia 9200 ( i think xD )
Thats probably why! RA2 and Navidia don't mix well, as i know from experience.

383
General Support / Re: crash when i run the game
« on: June 16, 2010, 01:08:27 PM »
Have you modified any files in any way?

384
General Support / Re: crash when i run the game
« on: June 16, 2010, 01:05:48 PM »
look for someone called Sage. he has the link in his sig. he also has a DSL download if you wish to try it. also, let me be the first to say  :welcome to GTM.

385
Modifications / Re: Realistic Ai
« on: June 16, 2010, 02:15:32 AM »
Who wants to be a beta tester? I'm only allowing 3.
[blink]I would like to be a beta tester![/blink]...please.

386
General Support / Re: Why does the LumaZone look like this?
« on: June 15, 2010, 01:32:45 PM »
that happens to me all the time. how do you fix it is what i would like to ask.

387
Tournament Archives / Re: Combat Clusters 1 (CCB1) Signups
« on: June 15, 2010, 01:27:49 PM »
Aaah why'd they do that? D: I might make something else...
Duhhh, ok. Everyone can change the bot they are entering, just to let you know.

388
Tournament Archives / Re: BTTB 2
« on: June 14, 2010, 01:54:31 PM »
i want to enter, and i would like someone to rebuild a 1 saw vs. would be fun.
also, what is the weight class?

389
DSL TC Showcases / Re: Bubbleman's failed attempts at ra2
« on: June 14, 2010, 12:43:26 PM »
Update:

Splash says it all (i hope).

390
Tournament Archives / Re: Combat Clusters 1 (CCB1) Signups
« on: June 13, 2010, 01:21:27 PM »
i hadn't noticed that. they don't AGOD for me.
Edit: probably because i don't have them AIed.

391
Tournament Archives / Re: Combat Clusters 1 (CCB1) Signups
« on: June 13, 2010, 10:01:19 AM »
*Que someone asking "How many updates are you going to do?!!"*

392
DSL TC Showcases / Re: Bubbleman's failed attempts at ra2
« on: June 13, 2010, 08:28:22 AM »
spin motors were better for me... hmmm. interesting.
anyway, im still playing about with 2.2 for the time being.

393
DSL TC Showcases / Re: Bubbleman's failed attempts at ra2
« on: June 13, 2010, 04:04:23 AM »
that is as long as it will go, and who said the hammers rotated?!1!11!!!Joke!!!!
(What extender did you use to attach the hammers anyway?)
beater bar (i think.).

394
DSL TC Showcases / Re: Bubbleman's failed attempts at ra2
« on: June 13, 2010, 03:47:13 AM »
the spin motors are actually faster (when theu get up to speed :P)

New BoTD!

A Bot i made when a user (my friend IRL) called the thing was at my house and i introduced him to RA2. it actually does well, though.
comments! oh and, when the thing actually Starts to post, make him feel welcome, please.

395
Tournament Archives / Re: Combat Clusters 1 (CCB1) Signups
« on: June 13, 2010, 03:11:56 AM »
S_M, is it ok if you team with NFX? he said he wanted to team with someone with a popup preferrably.

396
DSL TC Showcases / Re: Bubbleman's failed attempts at ra2
« on: June 12, 2010, 04:10:52 AM »
no space, and i like it just on the 175kg mark.

397
DSL TC Showcases / Re: Bubbleman's failed attempts at ra2
« on: June 12, 2010, 03:20:34 AM »
yes.

398
DSL TC Showcases / Re: Bubbleman's failed attempts at ra2
« on: June 12, 2010, 02:30:28 AM »
I kinda like it, it's got potential.
thanks. i'll work on it.

New bot!

my first SnS. plastic 3. not drive motors, spin motors in favor of high turning speeds. you can see the rest.

399
DSL TC Showcases / Re: Bubbleman's failed attempts at ra2
« on: June 11, 2010, 01:01:47 PM »
well, it was just a test... 2 control boards was for looks, i wanted to try it. yes, it may  :fail:, but i don't care. i just wanted to try it, that's all.
The trinity is the former; the Trovaner glitch is when you can move chassis points where you normally can't, like on this bot.
Thanks, i was confused '~'.

400
DSL TC Showcases / Re: Bubbleman's failed attempts at ra2
« on: June 11, 2010, 02:32:37 AM »
is trinity the piston flies out of its normal range, or is it the chassis walls close together?

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