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Messages - Urjak

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381
DSL TC Showcases / Re: Urjaks Old and Masterful Showcase
« on: August 14, 2011, 09:11:35 PM »
My problem would be with Fiery Devil and it's Metal Hinge wedges. I'm fine with Shark, personally, I just don't really like the wedges or the flimsiness of the other two, exposed motors, etc.


Understood. I wasn't big fan of the wedges either, but my cost-benefit analysis went something like this:


For Widow, the wedges add much needed stability to the bot that I would only be able to get by shrinking my weapon. Because the big weapon dealt out more airtime than the shorter one, and because people seem to enjoy robots flying though the air more than just grinding , I figured keeping the wedges and longer weapon was the better choice.


For Fiery Devil, I wanted him to be a fast bot (on par with NAR AI Devil), but also able to slam people into walls (once again, for entertainment value). I wouldn't be able to slam people into the walls with poor wedges, and because super fast bots tend to have worse wedges, I wanted to give him the best possible chance of actually getting under something, as opposed to just flying off of the other bots like a ramp (which he still might do :P).


Not meaning to sound like I am making excuses, just trying to share my thought process.

382
DSL TC Showcases / Re: JD's DSL Showcase
« on: August 14, 2011, 05:19:52 PM »
These put my entries to shame... especially the skins. Nice.

383
DSL TC Showcases / Re: Urjaks Old and Masterful Showcase
« on: August 14, 2011, 04:51:30 PM »
*Warning: Very Large Post Ahead*

Here are my bots for BoF:

First, we have Widow II:





I believe you guys are already familiar with this guy (or girl I suppose) as I showed it before as a probable entry into BBII. Widow II is a MW VS powered by a Perm 132 with two 50 kg hammers. This robot can toss opponents with ease, and should be fun to watch. It is also the most realistic of my BoF entries IMO.

Next up, Shark:





Shark is a MW Sheck Spinner (no flails :O) with 4 razors and two 45 kg hammers. The shell is powered by a Tornado Mer gearbox, giving it substantial speed. The razors deal good damage while the hammers offer backup weaponry as well as added stability. Also, I have a stabilizer mounted to the chassis to mimic what actual Sheck Spinners use IRL. Shark is probably one of the most combat effective of my BoF entries. In case you are reading this Badnik, I plan to send you this version in an update.

And last, I have Fiery Devil:





Fiery Devil is a hybrid Flamethrower/Wammer with two flamethrowers as weapons and two NPC fasts for drive. This bot uses metal hinge wedges, and thus I would consider it the least realistic of my BoF entries.

Any praise, criticism or realism analysis (I'm looking at you R0B0 :P) is welcome. :D

384
Discussion / Re: RA2: the community in review.
« on: August 13, 2011, 11:10:37 AM »
Then why have class-specific parts when there is only one class and its sub-classes?


Umm... HS, VS, FS, SS, Sawbot, Juggler, TS. I think there are several classes of spinner.

385
Discussion / Re: RA2: the community in review.
« on: August 13, 2011, 10:54:20 AM »
Class specific parts.. to encourage more IRL type building and also allow classes to be balanced separately so one single class didn't become the sole building standard.


That doesn't sound too bad; at least it is an original take on the whole idea of bot types.

386
Discussion / Re: RA2: the community in review.
« on: August 13, 2011, 10:41:29 AM »
(@Urjak: sorry by the way, it must seem like I'm constantly picking on you, or at least trying to. I'm really not and I have huge respect for your skill as one of the top DSL builders).


Hey, it's all cool. I for one am glad my bot seems to have invoked some great discussion. :)

I tried to make a set of standards for Backlash and majority shot them down..

Odd... I don't think I think I remember that. What were said standards going to be?

387
Discussion / Re: Your favourite stock builder at the moment?
« on: August 12, 2011, 10:03:45 PM »
excuse me but WTF is click being in 2nd for. he's no good anymore
Are you serious?

Click is quite possibly the greatest and most original stock builder ever, and was my first vote on this poll
As much as I hate to admit it, from a pure combat perspective he is correct.
Most of click's runs in tournaments are usually 1-2 or 2-2 win/loss ratios (Double brackets).


This poll is "Your favourite stock builder." As such Ben saying that Click is not "good" anymore and shouldn't be in second place is ridiculous. People who build original bots are often thought of more favorably than those who are just high-caliber tournament winners.

388
Discussion / Re: Your favourite DSL builder ATM
« on: August 12, 2011, 09:53:20 PM »
so next in line was Spiderman Urjak..


Hehe... I showed off Firestorm Bane at just the right moment it seems.  :mrgreen:

389
Discussion / Re: Your favourite stock builder at the moment?
« on: August 12, 2011, 02:48:20 PM »
A DSL one would indeed be interesting :P


Yes! At least I would actually have the knowledge necessary to accurately vote if it was DSL. :)

390
Discussion / Re: Is Melty Brain Realistic Or Not ?
« on: August 11, 2011, 06:32:16 PM »
I don't see why people are all disproving of one wheel designs. Its not like they offer a massive advantage, they just allow for SS to have a few more weapons and some better bottom protection to give them a better chance at beating popups, which are more "cheap" than any shell spinner.

391
Tournament Archives / Re: Clash Cubes IV - Splash, Brackets & Videos
« on: August 10, 2011, 10:27:39 PM »
I honestly can't tell if that is sarcasm.  :confused:


It's not. Bane's the only bot in the tourney that I don't think I'll beat  :rage


I'm flattered... but you're wrong.  :dead:

This Bane's popup fighting capabilities are much worse than the later incarnations I have posted.

392
Stock Showcases / Re: NFX.showcase/stock
« on: August 10, 2011, 09:57:39 PM »
Melty Brain AI it if you want mobility.

393
Tournament Archives / Re: Clash Cubes IV - Splash, Brackets & Videos
« on: August 09, 2011, 11:38:12 PM »
I have to say, I am terrified of facing you :P


I honestly can't tell if that is sarcasm.  :confused:

394
DSL TC Showcases / Re: Urjaks Old and Masterful Showcase
« on: August 09, 2011, 08:41:27 PM »
First of all, the "RA2 is a game for our enjoyment" argument is completely invalid in this case, since it's exactly the same reason why the pioneers of DSL decided to create the realistic rule in the first place.


I think you misunderstand what I was saying. I am not saying that we should just ignore the current DSL realistic rule because RA2 is just a game, I was saying we can have a little give in our rules if a bot just barely breaks one of the rules.

And no, in no universe can we ever, ever, ever ignore physics and call it "realistic" in the same breath. Because it isn't. I really hope you can agree with this.


Umm... yeah we can. This a game, governed by a flawed physics engine. To apply actual physics to our robots is fine in certain respects, but fails miserably in other (razors can take out a sledgehammer? How is that even possible?)


The problem I have here isn't with you or your bot or your building, it's with calling something that clearly isn't realistic at all a realistic bot. This most recent Bane is so incongruent with the concept of "realism" that I see no way how it could be built and work in real life, yet it technically follows all of our "realistic rules." The only conclusion I can draw from this is that the realistic rule, which was postulated in order to make builders emulate real life closer than with Stock, is quite simply broken. The real question is: how do we fix it?


The realistic rules, at least in my view, are there to stop the one thing that is so prevalent in stock: stacking. Not allowing components to brutally intersect each other is the core of the realistic rule. The point of the realistic rules is not to ensure IRL building, but to try to stress a different style of building to go along with the new components introduced. Your mileage may vary on how successful this was, but at least we don't see super stacked HS's anymore.


The simplest way at this point in DSL's life is to just scrap the realistic title and call it the "no stacking rule" instead, and then revisit the "realistic" rule when DSL 3 comes out. This is what we as a community should do anyways.


I agree with you here.


But we can't continue to call bots like Bane "realistic," nor can we call DSL popups and whatever the heck 123STW builds "realistic" either. Either the realism tag has to go, or our collective styles of building have to change. We can't continue to have it both ways.


Just because the rules we have are called "realistic" rules doesn't mean they have to enforce total IRL building. You seem to be taking that fact that it has the word "realistic" in it and jumping to the conclusion that it must mean the bots are expected to fit with the building styles of actual combat robots.  That simply doesn't have to be the case. I fail to see what the big problem is. We already have a class of IRL DSL bots (albeit without set-in-stone rules), so just creating a second set of "IRL rules" would remedy the situation. Bane would be "realistic" but not "IRL realistic." I mean, if you compare the modern FSS and SnS to the bots in some IRL tournaments, they are so different that attempting to reconcile to the two seems like a waste of time.

395
DSL TC Showcases / Re: russian roulette's revolvers
« on: August 09, 2011, 10:17:38 AM »
Is it possible tracks just have more grip, so it goes, you know... faster? :)

396
DSL TC Showcases / Re: smashysmashy's DSL showcase
« on: August 09, 2011, 10:15:15 AM »
Shorten the bar and maybe have some skirts sticking out of the bot to aid stability.

397
Tournament Archives / Re: Clash Cubes IV - Splash, Brackets & Videos
« on: August 09, 2011, 10:13:54 AM »
Next on the schedule is Round 4 of the loosers bracket


Grrrr....


The suspense is killing me.

398
Tournament Archives / Re: Clash Cubes IV - Splash, Brackets & Videos
« on: August 09, 2011, 09:57:38 AM »
The plan was to fight wedges better, but they seem to be effectively static when they hit a concussion weapon, like a hammer, so they seem to be a bit more damaging that way.


Actually, if your razors behaved as if static they would suck against hammers. I think it is the horizontal flails that are covering for your vertical ones.

399
DSL TC Showcases / Re: Urjaks Old and Masterful Showcase
« on: August 09, 2011, 12:22:52 AM »
Then your opinion is that we ignore physics and call it realistic.


We can ignore physics, yes. This is RA2, a game. In real life, there is absolutely no leeway with the laws of physics. However, like I said before, we are playing a game for our own enjoyment; we can have a little give in our rules if some components just barely intersect, or a wheel just barely doesn't touch the ground.

400
DSL TC Showcases / Re: Urjaks Old and Masterful Showcase
« on: August 09, 2011, 12:10:36 AM »
The standards we hold right now are obviously garbage if bots like this are allowed.


What, you mean a bot who's wheel just barely doesn't contact the ground is totally out of line? In my opinion, this bot is within the breathing room that realistic rules should always give.

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