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Messages - 70 CUDA

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381
Discussion / How do i stop this?
« on: December 11, 2008, 10:09:34 PM »
lol now its doing it to a skrit system that dose not even move. lol

382
Modifications / NAR DSL AI Pack
« on: December 11, 2008, 06:42:27 PM »
im making teams out of all my GUMBA bot i made lol.

383
DSL TC Showcases / CUDAS DSL showcase
« on: December 11, 2008, 12:46:16 PM »
i did it cause it doubles may "grip" stat and there fore move the bot better. it had 60 kg hammers on it at frist. but it was slow. so i went with dual wheels

384
Tournament Archives / GUMBA
« on: December 11, 2008, 04:32:12 AM »
oh it has a hazard. your bot MUST stay away from the warning strips on the edge. im going to (with mads help) writ in a .py code that shoots the bots back to the middle of the arena with no damage if i can. so try to make your bots controlable. as for the arena you will get the used part when i get the sides done. this tourny takes place in an old wherehouse. ill add a few creats if i think it needs it but i dont think it will. an old wherehouse floor would have marks and stuff on it. idk it was just as idea.

385
Tournament Archives / GUMBA
« on: December 11, 2008, 03:13:00 AM »
ok heres the new floor if i get the time tomarrow i will have a vid of the arena with the wall force in it and the arena wall skined. as you can see this is a "used" arena with tire marks and and a spot where a VS got fliped around and pirced the concreat. i hope you like it. i got your bots H@zm and cant wait to see how the fight between us might go;)

386
Tournament Archives / GUMBA
« on: December 10, 2008, 09:20:37 PM »
thanks mad. and no they can have diff armor for each bot.

387
DSL TC Showcases / CUDAS DSL showcase
« on: December 10, 2008, 05:31:00 PM »
oh no the wedges work great no bot gets under me. for all the wight thats on them they are RIGHT on the floor ill add wheel armor and take out a few batts to give me the wight ill need

388
Tournament Archives / GUMBA
« on: December 10, 2008, 05:25:21 PM »
ok here is the floor .bmp for the arena im gonna make a few tweaks to it later. im going to up the prize for this thing abit so you all have something to shoot for.  i will give the winner not only the arena but i will also mod any arena they want to what ever they want. as long as its doable. i cant wait for this thing to get going yall. its gonna be awsome!!!!!

389
Tournament Archives / Wild Robots LIVE Idea
« on: December 10, 2008, 02:52:01 PM »
if its not to late ill enter.

390
DSL TC Showcases / CUDAS DSL showcase
« on: December 10, 2008, 11:50:40 AM »
thanks  i tried to improve it cause it looks like its simple. but no matter what i do the first ver is the best.

391
Discussion / How do i stop this?
« on: December 10, 2008, 12:45:55 AM »
ok this happens with a lot of my VS. it makes them hope like i forgott a hammer sometimes. i dont remeber having this problem before i left so it might be problem with my game.

392
DSL TC Showcases / CUDAS DSL showcase
« on: December 09, 2008, 10:22:10 PM »
ok heres 2 more that i made out of habit. i needed a good SHW for Naryar's AI pack and i wanted to take the "hazard bot" up a notch. and i think i did it.


393
Discussion / New Low Lag Arena
« on: December 09, 2008, 12:25:00 PM »
i will be making a low walled arena after i get the gumba arena done i want to get this one done so that i got some gmf experiance under my belt.

394
Discussion / New Low Lag Arena
« on: December 08, 2008, 09:24:48 AM »
ok HERE IT IS. thaks to Mad and spyguy for all there help.


https://gametechmods.com/uploads/files/Low_Lag_2.rar
 when i try to upload to the Download list i got this. File not uploaded: File type "application/octet-stream" is not allowed. its a .rar file and is fine as far as i can tell.

395
Tournament Archives / GUMBA
« on: December 08, 2008, 01:27:25 AM »
thanks man.also by way of a killer heckraiser issue the otside of the arena will be .py in and will be a lot like the old table top of mad's that pushed you away from the edge. ( the issue is that i cant seem to compile them right.) so the idea is still there that no bot will get hung up on the walls or in the corners.. ill have a vid as soon as i have some time to finsh it. the dead line for entrys will be Jan, 08, 08.

396
Modifications / The DSL 3.0 preview thread
« on: December 07, 2008, 07:00:36 PM »
i have tired to do this however im an over done type of guy. so i got to thinking. how they are attc would effect how hard they are to knock off. on a disk they would be bloted on but if they are static then they are welded. on a piston then welded, so i got to thinking again how could we change the strength or fracture depending on what type weapon its on. the only thing i could think of is have 2 sets of weapons for the 2 diff attc methods. idk i am over thinking it but it is real in every sence.

397
DSL TC Showcases / Philetbabe DSL showcase
« on: December 07, 2008, 03:03:56 PM »
that weapon combo is a wicked pice of work im not gonna lie man. great work

398
Tournament Archives / GUMBA
« on: December 07, 2008, 02:51:48 PM »
ok i am making the the first round as i get them so the first round is somebody Vs. phil. then me Vs. whoever gets theres in next. i will have a losers braket. however once this gets going i will get the whole thing done in 4 to 5 days. after christmas.  Btw i will need someone to make the spalsh of the bots as i suck at it. any help here would be welcomed.

399
Tournament Archives / GUMBA
« on: December 06, 2008, 01:10:23 PM »
ok i just got Phil's. good to see everyone is entering.

400
Modifications / The DSL 3.0 preview thread
« on: December 03, 2008, 09:15:42 AM »
yup good call palyed the heck out of it back in the day. i solid granit made the car.

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