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Messages - MikeNCR
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381
« on: December 29, 2011, 12:39:38 AM »
Well I understand that it must be balanced (I don't think haz is that dumb ) but it's just that bots generally have two teeth so the disc doesn't have to come a full rotation to hit a bot. And so if you lose one, you aren't SOL.
Tooth loss is less of an issue in the real world, especially when the teeth and disk are not separate pieces. Single tooth designs are getting quite popular for the exact reason you think of as a negative. If the disk spins at the same speed, you have twice as much time between impacts, allowing for the disk to get a bigger bite in the opponent and transfer more energy. Real world example:
382
« on: December 28, 2011, 11:29:06 PM »
Uhhh you're missing a tooth I think
There's an area near the tooth that's been pocketed to remove some weight, the goal being that the center of gravity shifts from being offset due to the tooth to being back at the center of rotation.
383
« on: December 28, 2011, 05:18:09 PM »
 I'm starting with the weapon setup on the upper left. It'll be for the 30lb Sportsman and Dragon*Con classes. Eventually I plan on having an option to run it as a normal 30 as well.
384
« on: December 28, 2011, 04:56:05 PM »
Just put in an order for the majority of the machined/waterjetted parts to build Nyx. It may well make it to Motorama.
385
« on: December 28, 2011, 04:12:41 PM »
Issues like this are precisely why I placed my own smartzone. I knew where I wanted it to be, and the best way to make sure it's just right is to place it yourself. Freeziez had a ton of bots to AI and add smartzones to, so high precision is not something you should expect with smartzone placement, especially if you're not very specific when mentioning location. (or if you don't mention it at all)
388
« on: December 18, 2011, 02:02:41 PM »
 Meant to simulate the weapon systems on Greenwave and Icewave Used BFE for the chassis height and a baseplate extender to mount the motor. Extra Ti extenders are to simulate the way it would actually be mounted.
389
« on: December 16, 2011, 08:40:09 PM »
Put together a charging box tonight-  Plenty of room for expansion, and at some point I may add fans for additional cooling/closed lid charging.
390
« on: December 15, 2011, 12:53:29 PM »
I should put something together for this. Anyone want to team up?
391
« on: December 13, 2011, 07:07:22 PM »
The first hit of Slasher's semi-final match is my favorite of the tournament so far.
392
« on: December 13, 2011, 07:05:06 PM »
So... why the two ME's on the hexplate ?
They're to provide the illusion of a longer axle, I think.
Bingo. It's the ra2 equivalent of having a shaft supported on both sides. (much less prone to breaking)
393
« on: December 13, 2011, 06:55:20 PM »
394
« on: December 09, 2011, 11:33:41 AM »
Devour is an unexpectedly good trapper, apparently..
395
« on: December 06, 2011, 01:05:27 PM »
I think an easy "rule" would be that you should be able to find a similar weapon/drive/chassis/etc... setup on a real combat bot with picture or video evidence. The robot wouldn't need to match entirely, simply proof that any particular mechanism is at least probable, independent of the other mechanisms.
396
« on: December 03, 2011, 06:07:26 PM »
So it's a double-sided Judge Burst flipper/flamethrower hybrid? Looks very nice indeed. Thought what are the Beater Bars for?
They're meant to help keep things off of the flamethrowers so they don't break off as easily.
397
« on: December 03, 2011, 03:36:10 PM »
399
« on: November 28, 2011, 11:51:34 AM »
Looks suitably awesome. It suits the shape of the bot really well, I feel. I also like how you've kept a little sliver of unpainted metal between the black and green, it really gives it a pop.
It's also a really cheap way to do a three color paint scheme without having to use three colors.
400
« on: November 28, 2011, 10:52:57 AM »
I'll have to double check on the brands, but it was pretty standard stuff (Krylon indoor/outdoor gloss) with 3M blue masking tape. Cut out the patterns with an x-acto knife, then pulled off the mask for one area, painted it, let it dry, masked back over, then pulled off the tape over the other area and painted the second color. Pressing down the edges well and giving plenty of drying time helps. It'll look pretty mangled after a fight or two, but I think the "battle scars" the paint gets adds to the look a fair bit.
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