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Messages - Resetti's Replicas
3661
« on: October 27, 2010, 05:53:41 PM »
wat? C+H Porn? Is there even such a thing?
Just get it out of your mind, make it one of those things that you don't think about. Like how there's no way to predict an earthquake.
3662
« on: October 27, 2010, 11:26:32 AM »
Do I need to edit anything in the .py file other than disabling hazards?
3663
« on: October 27, 2010, 11:24:58 AM »
It's all is the psyche. You need to convince yourself that you are doing this because you want to, not because you have to. You like building things, so think of it more as a leisure activity. Devote a selected time of the week to working on your project, but stop for the day when it starts to feel exhausting.
3664
« on: October 25, 2010, 05:01:25 PM »
That's rough stuff Jonzu. I hope you know that I never disrespected you for liking Dawn, it was just easy comedy material. I take back the "Okazu" joke too, I know I went too far. This is my videogame girlfriend, Mila from Hotel Dusk:  (all of the characters are drawn in that black-and-white charcoal style) She's 19 years old and mute., and Jonzu I'll let you have a freebie.
3665
« on: October 25, 2010, 03:14:30 PM »
If you marry a videogame character, does that mean you get exclusive rights to having dirty thoughts about her?
3666
« on: October 24, 2010, 08:33:24 PM »
@Click: Thanks for the tutorial, even though I'm not much of a programmer I think that makes sense. The file that I'm editing is the GMF, which I'll need to recompile and then recompile, correct? @Joe: Could you post the coding that makes the pit shallow? The "ereka" thread does prove that it's possible, but doesn't say how.
Thank you everyone who's helping, the response to this has been tremendous.
3667
« on: October 24, 2010, 03:30:59 PM »
@GF93: Yeah, Cunning Plan is the SFTW. It has Piglets for drive.
*cue Nar with ragetoon*
I thought Astro's were the worst type of DSL motor.
3668
« on: October 24, 2010, 03:27:48 PM »
Can you takes something off if it's too heavy? I had to lose Dr. Inferno Jr's rear skirt; it weighted 18 kg's and I only had 2 to spare.
3669
« on: October 24, 2010, 03:22:31 PM »
Crippler:
3670
« on: October 24, 2010, 11:23:40 AM »
Fair enough. I'm not exactly sure how I'm going to draw the eyes on. Because when you draw a dot on that component, it ends up getting stretched out.
3671
« on: October 24, 2010, 01:36:08 AM »
Anyone have any ideas how I can make the Crescent Moon on Crippler? I'm making good headway otherwise (it was easy after I was inspired by something Welsh).
3672
« on: October 23, 2010, 02:50:54 PM »
I just had a little idea bulb about making Crippler, would it offend you if I took a stab at it?
3673
« on: October 22, 2010, 11:48:10 PM »
White eyes? Are you sure those aren't just reflections of some lights in the background
3674
« on: October 22, 2010, 10:24:01 PM »
Marauder. The chassis is at the minimum height and maximum diameter, so don't think I didn't try that.
3675
« on: October 22, 2010, 06:23:53 PM »
IG-88:
3676
« on: October 21, 2010, 04:15:26 PM »
Nice, I like it. How did you get it to steer? When I build robots sideways like that they'll either be capable of Forward/reverse or left/right, but never both.
3677
« on: October 20, 2010, 09:48:59 PM »
Cool. If you don't mind me asking, when do you expect to have it available? I'm not rushing you, it's just that if it becomes available, it might become the arena I start using in my replica videos.
3678
« on: October 20, 2010, 07:54:38 PM »
I've been doing some thinking about the Robot Wars arena in RA2, and I've realized that one of the problems with it is that it's simply too big in comparison to the average Robot Arena 2 bot. So, is there a quick-and-easy way to shrink everything down the entire arena and everything in it?
Also, is there a quick-and-easy way to: -Disable all the hazards except the pit and release trigger? (The saws and flame jets can stay too, but only if their power is reduced) -Change the starting points of the robots? -Shallow out the pit so that only one or two large heavyweights can fit in at a time?
3679
« on: October 20, 2010, 05:32:09 PM »
Thanks guys. To answer your questions, that is indeed the shield from the D1 pack. The entire head is mounted on a 90-degree hinge, which attaches to an omniconnector. Attched to the downward-facing part of the omniconnector is a steel extender, with a chicken motor-powered wheel on either side. (the mini Tazwheels are unpowered) If I spin just one wheel, the head turns in that direction, and the robot turns with it.
3680
« on: October 19, 2010, 09:46:36 PM »
It got overwritten, but for that one I do have a backup. Anyways, here's The Darke Destroyer. It's got the woggling head and everything:
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