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Messages - ashman12

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361
DSL TC Showcases / Re: Ashman12's Showcase
« on: August 25, 2010, 11:52:57 AM »
Just found out my Airsoft gun is broken so i didnt bother going which gave me time to update it now.








Insides are the same as before.
Changes :
Not as many beater bars
Extra reach.
Not as much weight needed to protect the weapon motor as it is nearer.
I improved armor because of extra weight.
Added rear protection because of extra weight.
Better wedges although not yet tested against A.I


It is all round better now.

362
DSL TC Showcases / Re: Ashman12's Showcase
« on: August 25, 2010, 11:19:01 AM »
I will make changes later.


Im away out with my Airsoft gun with a couple of mates.

363
DSL TC Showcases / Re: Ashman12's Showcase
« on: August 25, 2010, 11:15:32 AM »
The reason the weapon is so far back is because i was trying to clone one of Click's bots Dark something but i couldnt get it right so i changed it to this.


I didnt mean to show two identical pics i messed it up.

364
DSL TC Showcases / Re: Ashman12's Showcase
« on: August 25, 2010, 11:10:32 AM »
Ok so here is one of the bots thats i said i would post.
Now i have three pictures of the same bot but with changes.


Vordregon

Insides

Two 60kg hammers and two NPC right/left fasts the rest you can see.
Now the wedges are ok when the weaponry is not turned on but as soon as i turn it on it shakes up in the air.


And this is what it was like when i was building it.
I know it is hugely underweight but ive shown this version because i there is no where near as much weight on the back but the wedges still shake up in the air when the weaponry is turned on.


365
Existing Games / Re: Call of Duty Series
« on: August 25, 2010, 10:28:22 AM »
I have all the call of duty's out including the different versions for different consoles (Example Call of duty 2 on the PC was/is different from call of duty 2:The big red one on the PS2) and for me the best was The first and second.


@Inplabth thats the same for me 


@Scrap i agree with you on the flaws and assholes with n00b tubes and i got so pissed off that i made a back-up class just for pissing people off.


I will post it here if people want.

366
Existing Games / Re: Gamertags
« on: August 25, 2010, 06:55:02 AM »
Woohoo scraps getting l4d2

We can have a GTM game

367
DSL TC Showcases / Re: Ashman12's Showcase
« on: August 24, 2010, 05:55:26 PM »
Long tie since i posted in here.


I have a couple of bots but i will show them tomorrow as i really should get some sleep tonight.

368
Existing Games / Re: Call of Duty: Modern Warfare 2
« on: August 24, 2010, 05:46:23 PM »
Can you export achievements onto another profile on your Xbox?


Edit: This thread is now about all of the games in the series.


Im afraid you cant.

369
Existing Games / Re: Call of Duty: Modern Warfare 2
« on: August 24, 2010, 04:18:23 PM »
The Favela level is hard as HELL for me.


BUMP.


I agree. That level and "Loose Ends" frustrated me a lot.


I recently got Live and started multiplayer, and I haven't heard any 10-year-olds swear into the mic. I think my mic is broken or something.


Thats also one of the reasons why i disliked that level.


Also i will send you a FR on the Xbox when im neext on. GT:c0d313r3Ak3R


P.S I have 49/50 achievements so if someone can help me getting the last one ( Earn all 69 stars in Spec Ops) then send me a FR.

370
Discussion / Re: metal munchers
« on: August 24, 2010, 04:11:14 PM »
Sorry for the bump


I know i said that i would get some bots in but i totally forgot so if im still able to will i be able to send some bots for the next Version/Patch ?

371
Discussion / Re: Multi-Bot A.I Question
« on: August 23, 2010, 05:48:25 PM »
Well the Defensive bot is sort of supposed to trap and stop the weaponry of the other bot because of the shape of it while the attacking bot has weapons so that it can go shred the back/sides of the other bot.

372
Discussion / Re: Multi-Bot A.I Question
« on: August 23, 2010, 05:24:49 PM »
Ive sent a PM to both of them just in-case either of them knows anything.


Thanks

373
Discussion / Re: Multi-Bot A.I Question
« on: August 23, 2010, 05:19:36 PM »
That was quick


Thanks for the help Ian

374
Discussion / Multi-Bot A.I Question
« on: August 23, 2010, 05:16:14 PM »
Hey,


I have a question for the A.I of a multi-bot.


I have made a multi-bot of which one half is offensive (Weapons) and the other half is Defensive (Bot is really well armored and Has a sort of shield at the front) and what im thinking is to have an A.I where the Defensive bot distracts the other bot and goes to the front of it while the Offensive bot flanks the enemy bot and attacks it.


I am wondering if it would be possible to A.I the multi-bot like this.


thanks for future help.




375
Chatterbox / Re: What do you think your fellow GTM members look like?
« on: August 23, 2010, 04:57:07 PM »
Pm me a vid please


I want to see it too.


Also Acams you got really close with that pic except from the fire and i ain't as short as that. Also you will have to add a massively swollen left hand (Damn you bee's)

376
Existing Games / Re: Gamertags
« on: August 23, 2010, 04:40:24 PM »
I sadly have no Xbox yet. But a friend of mine has. His gamertag is DarklingErwyn and he's most of the time (If not all) playing Modern Warfare 2.


You know what i have the funniest feeling i have played with/against him on MW2.


Ask him if he remembers anyone called c0d313r3Ak3R or WoundedEntree (Old gamertag)

377
Modifications / Re: Roaming Robots AI Pack - Download, Help and Feedback
« on: August 23, 2010, 09:58:39 AM »
Also is hunter supposed to be wobbly like it is or is it a fault.

378
Chatterbox / Re: What do you think your fellow GTM members look like?
« on: August 23, 2010, 09:34:32 AM »
you cant go off topic in the off topic section.

379
Chatterbox / Re: What do you think your fellow GTM members look like?
« on: August 22, 2010, 05:50:02 PM »
What do people think i look like?




380
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 22, 2010, 12:40:19 PM »
Good work sonny
Just one suggestion make it a bit longer and put the joint between the sides a bit further back.

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