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Messages - WhamettNuht
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361
« on: April 07, 2013, 06:48:34 AM »
It's just a case of creating the text files for the components, however with Hypno Disc I did have to fiddle around with the GMF a lot. Here's my one if anyone would like :P https://gametechmods.com/uploads/files/hypnodisc.rarJust extract the folder and text files to the Components folder, and the .bot file to the robot designs folder :) (Sorry for leaking some stuff, Click xD)
362
« on: April 07, 2013, 05:16:21 AM »
Thanks :P Needs to be rebuilt in DSL 3.0, but hopefully shouldnt be too difficult :) Also, had to resize Pussycat again as I thought she was a bit too big :P  Oh, and I also 'unlocked' Hypno Disc ;P Thinking my next port of call will be Chaos 2... making the body more square, giving it more power behind the flipper and making it a tiny bit bigger (Maybe by a factor of about 1.1/1.05?)
363
« on: April 07, 2013, 04:19:19 AM »
At the moment - yes :P
364
« on: April 06, 2013, 09:50:36 PM »
Been working on resizing Pussycat for the last hour :P (It's currently 3:48am here... i'll go to sleep once i've done this post xD) Here is my version:  The differences: -Now a Heavyweight -Bit wider like the original, also gives it more balance -Recoloured blade (Grey instead of beige) Bout it :P Thoughts?
365
« on: April 06, 2013, 08:56:35 PM »
Lol I know... tbh though I don't even wanna start thinking about Razer atm.... the ammount of vertexes.... *shiver*
366
« on: April 06, 2013, 08:43:29 PM »
I've only discovered Typhoon 2 and Hypno-Disc so far.
While I'm in the Replica mood, I'm hoping to lighten Click's load a bit and edit some of the replicas that needed some work done. So far, i've managed to shrink Panic Attack and Thermidor's components to make for more Heavyweight sized robots (As opposed to the Superheavyweight sized ones that we see in DSL 2.1) and i'm hoping to do the same for Firestorms in the near future :P I have a few ideas of what to do, but it'll take a bit of time :P
367
« on: April 06, 2013, 07:45:43 PM »
Been having a lot of fun with this beta! :D Also, just wanted to thank you Click for including some of the replica component gmfs, as with a bit of .txt file making...  You can get a couple of the replicas ;D
368
« on: April 06, 2013, 07:19:38 PM »
I could do, but then there's a lot of hassle in regards to rotation, placements, ect., so in the words of Sweet Brown,-
"Aint nobody got time fo' dat!"
369
« on: April 06, 2013, 06:03:19 PM »
It is :P I always group these meshes up into the different components that would be made :)
370
« on: April 06, 2013, 05:47:39 PM »
Yes, you do :P
371
« on: April 06, 2013, 05:46:11 PM »
Thanks Jonzu :D Love ya too :P
And Dunno :P Can easily be changed :P
372
« on: April 06, 2013, 02:09:24 PM »
I'll do Team SPARK & Megaton if ya want? :)
373
« on: April 06, 2013, 01:35:14 PM »
Thanks for looking :) And yeah :/ Same as the ramplate :/ And hmm dunno what that translates to :S
374
« on: April 06, 2013, 01:17:53 PM »
I felt like doing this one :P We've travelled to London, Tokyo, now we go to New York   Not much in the way of hazards - Works more as a table top arena :P Falling into the tracks and going too far up the stairs will eiliminate a bot (Might include the trains as the hazard for the tracks though, question about that later) And the vending machine could fall on a bot I guess :P Advanced PY'ers, would you know if it would be possible to code a node object to travel from just 2 points (one at one end of the tunnel, and another at the other) and make it possible for it to travel between these points every, say, 20 seconds? Like a train would :P If so I might work on the trains  Anyway, thoughts? :D Dunno what one to do next but hopefully wont be too far away :P
375
« on: April 06, 2013, 01:09:14 PM »
Badnik - Also, I know the mesh is missing the srimechs and the axe, but those will be included in the working replica when the components work :P
Impossible - Thanks :) And I have tried making these replicas into components (shell, flippers, ect.) but nothing seems to work :/
376
« on: April 06, 2013, 05:56:59 AM »
Double post :P New in: Behemoths :P  Also, can someone check out my 'Component crashes game' thread in Technical Support, as i'm having a lot of trouble turning these into components :P They work... but when I click attach, the game crashes :/ Anyone know why? :P Also, I know the mesh is missing the srimechs and the axe, but those will be included in the working replica when the components work :P
377
« on: April 03, 2013, 09:13:22 AM »
I'm trying xD But as im sure you can tell from my threads in the technical support section, I'm having a lot of problems turning different parts into components :P (All these replicas are intended to become usable RA2 bots xD)
And well if anything I'd love to make an uber RW AI pack :P As im sure you can tell.... :P
378
« on: April 03, 2013, 08:05:49 AM »
Thanks haha :P
379
« on: April 02, 2013, 09:39:20 AM »
Heya :P Well, my problem is, my Chaos 2 body component crashes the game when I click attach, or after a short while of having it up in the component view  Whyyyy? :P Here is teh filez: https://gametechmods.com/uploads/files/chaos2.rarIf someone could have a looksie and tell me whats wrong, I would be really grateful :] Thanks, -Wham
380
« on: April 02, 2013, 08:52:27 AM »
Thanks! :)
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