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Messages - philetbabe
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361
« on: January 14, 2009, 10:14:58 AM »
hmmm. never heard it.
ROFL dance song dance song : lack of punch Zombina - Nobody Likes You When Your Dead (i promote this very unknown group)
362
« on: January 14, 2009, 03:19:00 AM »
Guys, I got a Biii...iiig problem.. Here are the easy step to replace a bot in a team : 1/ memorize which bot in which team you would like to change :  2/ Create your killer bot. Give it a name, be aware of its nose attitude :  3/ export your bot : For name give it bot0 through bot5 depending of the bot you would like to change in your target team  4/ exit RA2. under your AI directory, select your team and save the bot that you will erase :  5/ move the bot you have create from RA2/Robot designs to AI/target team. The system should ask you if you really want to erase the bot with the same name (you will) :  6/ add your bindings in AI/bindings.py. It is not necessary to delete the previsous line :  7/ launch RA2, enjoy life and drink ... whatever you want :
363
« on: January 07, 2009, 07:23:21 AM »
Phil, won't you add turnspeed and throttle ?
default valure (defined in _iniy_.py) are : self.top_speed = 4.0 self.max_throttle = 100 self.max_turn_speed = 2.5 self.max_turn = 60
which are OK most of the time. Only a fine tuning should brings new definition.
364
« on: January 07, 2009, 02:57:46 AM »
Gyroman3 Also, unless I can get help with AIing, I wont be able to enter. Anyone who can help, PLEASE! There have been many discussion about AIing : the good thread to ask question : https://gametechmods.com/forums/showthread.php?t=1103 other topics on this subject : https://gametechmods.com/forums/showthread.php?t=1078 https://gametechmods.com/forums/showthread.php?t=1160 https://gametechmods.com/forums/showthread.php?t=1098see also RA2 wiki. BTW, your binding entry should look like : list.append(("Gyroman3","Spinner",{'range':99,'radius':1,'topspeed':100,'weapons':(1,2,3)}))
don't knowmuch if you had a nose parameter to set. So try first. If you really do not succed ->ask more question and at last, but really at last, send me the bot
365
« on: January 06, 2009, 02:49:29 PM »
It looks as efficient as an usual skirt hinge wedge (with actual skirts on it), maybe a little better, roughly the same weight, but it's INVULNERABLE. Like titanium half sheets fixed on your baseplate.
congratulation ! If this works, it will be a real projection in DSL bot building and we 'll soon see many of these
366
« on: January 05, 2009, 02:35:50 AM »
this bot should join any academic school of bot buidling : -compact -widely re usable (many weight free to customize it for a LW)
367
« on: January 05, 2009, 02:30:38 AM »
all the match were Aied (i'm a very bad driver). the spikes start down. about the hammer's positioning' i agry Naryar, it should be better.
368
« on: January 04, 2009, 03:51:28 PM »
no way in is that a middleweight sage it's now a HW.
369
« on: January 04, 2009, 03:10:02 PM »
This is a bot based on Hum Drums. I add 2 hammers to break all those nasty razor tip, few more battery, and a burst motor with spikes that should help a little when the bot is beaten upside down by VS.
370
« on: January 02, 2009, 09:35:42 AM »
6th of all, the easy way is to export your skin, re-design it with a good tool (art weaver is free), than import it.
371
« on: December 30, 2008, 08:31:09 AM »
Bot with most bad luck: daisy might
Coolest Looking: mutant dragonfly
Most Feared: steel metal
Best Built: infernal contraption (naryar is not only a heavy poster, he's also an expert in building)
Favorite: pinball (innovative design)
BTW Sage, should you share all this bot in a AI Pack ?
372
« on: December 30, 2008, 08:13:29 AM »
Thank you sage for the monster job you've done and all the thrills we had during this tourney. Championship are one of the best way to learn building bots and it's a great pleasure for lonely players to meet other people on a ring.
373
« on: December 30, 2008, 08:08:29 AM »
but i don't know if i'm going to use Phil's 4 teams (yep he sent me 4 AIed teams). if you want to use more than the 2 teams we have talked about in private message, tell me, i will improve the bots.
374
« on: December 22, 2008, 04:02:15 AM »
the best way to define the background color is to set it in your practice arena : go under RA2/Arenas. Open the file practice.py in the 'init' function add the line setting the background color : ie sample init function with a 'broken white background' : def __init__(self): Arenas.SuperArena.__init__(self, "Arenas/practice arena/practice_arena.gmf") self.window = None plus.setBackColor(50,50,50)
To define the good colors code, they are many site, here is one : http://html-color-codes.com/rgb.html
375
« on: December 19, 2008, 08:40:01 AM »
You got your disc back? I did not re-install from scratch (ie from Cd) for i wanted to keep all the teams i've made and the AI pack or component pack i used to download. As i usually make archive of some part of my disk, i just download the RA2/ directories tree from the archive to my new computer. Btw it's a good thing to archive RA2/ quite often, particulary if you works on teams, AI and so : sometime i break RA2 so hard that my only solution si to clean everything and get from one of this archive. I create such a zip (or .rar) about once a month.
376
« on: December 19, 2008, 02:25:45 AM »
I have got my game working just fine on my older computer (windows XP), but it runs slower than I would like it to although its still playable. My newer computer has Vista and a Nvidia card but RA2 will not work for some reason. I can get to the team selection screen, but if I try to select one it freezes on me, same when I try to start a battle in exhibition. I have installed the correct patch but it hasn't helped at all, any ideas? When my XP computer crashed, i bought a new one with Vista, i copy my RA2 directory from old archive to the new machine and everything is allright. Your problem so should not be a Vista Problem. However, Vista is a little psycho with rights and write permission, so you may have problems if you do not have all your directory and files with Write permission. The fact that it crashes when you open a bot in you laboratory make me thing that it may be your RA2/Teams/Teams.txt file that have no write permission.
378
« on: December 18, 2008, 09:09:43 AM »
Guys, i just got teams from 2 builders.... I'm surprised there's so few teams. Looking at the numerous thread under DSL showcase and the quaility of the bots build, i thought this AI pack will be quickly filled. Perhaps you should promote this community work by engaging the bot builder to contact you when they show something good. too bad if this project gives up.
379
« on: December 17, 2008, 07:48:32 AM »
so many bots in so few time, i guess your taking doping products. i will call drug squad
380
« on: December 17, 2008, 07:18:05 AM »
Hello there. here is a simple written AI that allows to have up to 4 multi zone each attached to a specific controler (much like topknot) https://gametechmods.com/uploads/files/OmniMultiZone.rarthis AI works like Omni except that it allows up to 4 customzone named weapon1,weapon2,weapon3 and weapon4 that trigger the controlers Fire1, Fire2, Fire3 and Fire4. use of spin motor is still allowed. use a normal custom zone named 'weapon' which trigger the controler named 'Fire' is still allowed as much as Srimech. Extension not much tested yet : you may define your default tactic by specifying 'tactic':"value of tactic" in your bindings.py with "value of tactic in this set : { "Engage", "Ram", "Charge", "Shove" } if not specified, the default tactic is like the Omni one : it is "Engage". Sample in this pack are DSL2.1 SAMPLE. they have no interest by themself except to show the use of the AI
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