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Messages - Squirrel_Monkey
3501
« on: May 30, 2011, 12:02:35 PM »
<3, What drive?
Great looking bot, but you want to get at least 2 Small JXRs on this for good flipping power.
BSG's are surprisingly good. I think it's because of their high initial speed.
I think they perform better higher up though.
3502
« on: May 30, 2011, 12:01:23 PM »
REPORT: All is fine but the X axis of the mouse when loading location seems to be too far to the right.
3503
« on: May 30, 2011, 11:55:10 AM »
Great job.
3504
« on: May 30, 2011, 11:53:32 AM »
<3, What drive? Great looking bot, but you want to get at least 2 Small JXRs on this for good flipping power.
BSG's are surprisingly good. I think it's because of their high initial speed.
3505
« on: May 30, 2011, 11:49:58 AM »
You didn't and I accept that. It's just bending the rules to a level I myself am not comfortable with. That's why I'm a bit annoyed but since JB accepted it, it's fine.
Oh, well as long as you don't think it is truly unrealistic then I'm fine. Believe me I am also annoyed by it, especially when I built a better version without that problem.
Glad we've cleared this up. I hate it when I enter a bot in a tourney only for it to be outdated by the time it fights.
3506
« on: May 30, 2011, 11:37:40 AM »
The bit where if it was grinded down, another bit of the bot would not be attachable. And if it still was you are simply adding an unrealistic bit to a chassis for more HP which is unsporting..
Point me to the realistic rule that I broke.
You didn't and I accept that. It's just bending the rules to a level I myself am not comfortable with. That's why I'm a bit annoyed but since JB accepted it, it's fine.
3507
« on: May 30, 2011, 11:31:09 AM »
DSL is realistic as it "can it be built" not "would it work if it was built". I'm still annoyed about the chassis height thing.
What part of the DSL realistic rule does the "idea of grinding down the top of the chassis to allow the disk to go by" break? There were no components in there and moving objects are allowed to move through static ones, so long as a hole can be cut. And a rather large hole could indeed be cut in the chassis.
The bit where if it was grinded down, another bit of the bot would not be attachable. And if it still was you are simply adding an unrealistic bit to a chassis for more HP which is unsporting..
3508
« on: May 30, 2011, 11:24:18 AM »
DSL is realistic as it "can it be built" not "would it work if it was built". I'm still annoyed about the chassis height thing.
3509
« on: May 30, 2011, 11:19:35 AM »
Put the .dll where the movepixel.exe and movepixel.ahk are extracted.
3510
« on: May 30, 2011, 11:18:38 AM »
It moves faster when driving "towards" the opponent then slow when driving "away" and effectively pulls itself towards the opponent. (Bad explanation but yeah...)
3511
« on: May 30, 2011, 06:27:34 AM »
RA2 Motorstorm Apocalypse Gran Turismo 5 PAIN (Seriously, giant human bowling with mimes!) Minecraft
3512
« on: May 30, 2011, 05:40:39 AM »
It uses a Judge burst on the DSL replica.
3513
« on: May 30, 2011, 05:34:51 AM »
Yupz, but after 1 flip the flippers go out of alignment and it so it can't get under much.
3514
« on: May 30, 2011, 05:27:20 AM »
3515
« on: May 30, 2011, 05:18:14 AM »
That's exactly what I hoped for in NQRW. Effective designs that look like IRL bots. Good job.
3516
« on: May 30, 2011, 04:58:45 AM »
HW is up to 800kg. Go with the popup flipper hybrid idea that you were trying earlier.
3517
« on: May 30, 2011, 04:52:19 AM »
I get "The system cannot find movepixel.exe" when I try anything. EDIT: Missing .dll file. Fixed now. Pretty cool. Might help with stacking in Stock
3518
« on: May 30, 2011, 04:36:50 AM »
Your challenge is in the combat arena. Don't make it pure flipper. Why 600kg?
3519
« on: May 30, 2011, 04:13:38 AM »
Well, no-one else was helping so I did my own experiments with the .py file to see what it did then made observations.
3520
« on: May 30, 2011, 04:10:46 AM »
I does but understand not you me impossible comprende.
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