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Messages - System32
3421
« on: June 08, 2009, 12:49:17 PM »
Yeah, still unrealistic.
I'll have a realistic one in CataGORE AI though...
3422
« on: June 08, 2009, 12:02:15 PM »
Nope, Bursted motors.
3423
« on: June 08, 2009, 10:38:29 AM »
I always used a lifter with a saw.
3424
« on: June 08, 2009, 10:37:27 AM »
You wired it wrong.
3425
« on: June 08, 2009, 10:35:44 AM »
@Naryar: Draco doesn't care about fighting, only aesthetics. Silly frenchie. I will contact you to discuss one big project that me and Gigafrost are planning. I thought those were things for mad's mods and stuff.
3426
« on: June 08, 2009, 02:21:55 AM »
I think the point he is making is he doesn't care about the "New age robot design" of RA2.
Honestly even I had a hard time agreeing with the new "Effectiveness over Aesthetics" ideology.
In a lighter note, quite a lot of new things have been discovered, such as 1 black can power 4 High powered Z teks as long as there isn't active.
In other words, you can still go realistic, and still be up to the different standards of these forums, or you can still lurk around with your old designs.
This kinda thing happens in all kinds of forums, BTW.
3427
« on: June 07, 2009, 08:54:18 AM »
Nice bots. Some of these are pretty effective for Stock Realistic* bots.
*Don't think of it guys, these babies are old like the BBEANS 1 contestants. We need some decent Realistic stock builders here....
3428
« on: June 06, 2009, 05:35:34 PM »
AN air motor.
Add a "N" to "A" everytime the thing in question starts with a vowel.
3429
« on: June 06, 2009, 12:26:26 PM »
Who cares about the bots, we have two oldies back. Kinda. Ok, one. I'm sure dracophile will go back to GatorAIDS. (I still love that name.)
Anyway, Deep blue is a non invertible poker? if so, I go for tha thumperizer. But in a lighter note, should we have a tha thumperiser based bot for the new Starcore AI? We have got Ultra Violence... (A play on Ultraviolet which in other words is DEEPER blue...)
3430
« on: June 05, 2009, 05:29:00 PM »
Wow, I checked some of the stuffout, and I'm kinda interested as to how the RFS guys (Now known as GatorAIDS) tried to remove AU from history? You seem nicer than they describe you.
3431
« on: June 04, 2009, 04:58:47 PM »
Sorry bout that, I just edit the file and delete the original. A kinda odd way of crossing of a list...
3432
« on: June 04, 2009, 12:39:32 PM »
Okay... I'll do that as well...
3433
« on: June 04, 2009, 12:27:04 PM »
MiDF.
Inless I'm lucky....
3434
« on: June 04, 2009, 10:45:49 AM »
The fracture values are really high. IMO the only things that would really have high fracture values would be ramplates and maybe square extenders, as well as really heavy weapons like battle axes and sledges.
Also if you don't balance the weapons everyone is gonna pounce on the best ones just like in stock.
And when i'm thinking of it... you better take the stacking factor into value (for the batteries mainly). Or you're going to request a realistic rule ?? What do you reccomend?
3435
« on: June 04, 2009, 10:19:03 AM »
help.
Redline gave me a very important link so I didn't need to use the PC's calculator, I've been making all the components and stuff, Nar and SSG beta tested and pointed out flaws and you gave me the component files.
The last spots are for anyone who wan't to update the spashes after the components are made, any AIer who wants to help or any decent bot submitter.
3436
« on: June 04, 2009, 10:03:51 AM »
3437
« on: June 04, 2009, 09:28:39 AM »
You stole this gimmick from Redline, didn't you? also, EVIL Spambot!
3438
« on: June 04, 2009, 09:13:59 AM »
Oh.
Riiight.
I'll get in that... soonish...
In a lighter note, here's what I've done to the blades and Pole spikes:
I noticed they weren't being used much, and I was about to put them as 7 KG when I had a brainstorm from Nary's earlier post: They are too heavy.
I lightened them up so the pole spikes are adding 1 KG each length and the Blades are adding 2. AW's and BW's are gonna be easier to make now, Eh?
3439
« on: June 04, 2009, 08:27:44 AM »
Hey, How'd you guys beef up the chassis armour in DSL, I'm going to do it too as one of the improvements.
3440
« on: June 04, 2009, 04:52:22 AM »
Somewhere between Gigafrost and starcore. I'm looking towards a mix between Realistic and classic stock style bots.
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