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Messages - Clickbeetle

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341
Modifications / Re: DSL3 is not cancelled.
« on: April 17, 2013, 09:48:41 PM »
Hey Click!
This is a suggestion for the armor plates.
I love them. They make building so much better but:

- the "solid" one is 3 times the weight of the transparent one. do you think you can make one that is only 2 times the weight of the transparent one? you could make the heavy ones we`ve got now a bit darker and use theire current skin for the medium plates.

- could you add another AP to each plate in the corner? it would make "exoskeleton building" much easier and more flexible since you can save weight with not needing some weired extenderwork to get one of those things on

- can you change them so we can attach components to the armorplates? would be cool for future designs.


-Thy

It would be a lot of grind work, but a middle weight of armor plates with corner attach points could easily be done.  Actually, this would be one of those things that someone else could help with, as it would just involve reskinning and adding APs.

Just to get this straight, by "corner attach points", you mean on the same face as the other attach points but in the corner, right?

Attaching components to them sounds cool in theory, but you have to be careful not to add too many and make them too good.  You'd need some fixed number of component attach points regardless of size, or else the 120x120 plates would have at least 9 attach points, which would definitely break them.  Which means you need either 1 attach point in the center, or 4 in the corners.  What do you think?  Is one attach point for components enough?  I would hesitate to add four of them.

342
DSL TC Showcases / Re: MassimoV's Showcase
« on: April 16, 2013, 01:43:23 AM »
I just changed it. Not too worried about DSL3 skins until the full thing is released or until I get some better ideas.
(Image removed from quote.)

All right, there are some cases where tank treads passing through the chassis look OK.  Maybe it would not hurt to make them pass through.

Do the treads on that bot AGOD at all?  The small ones seem to do that rather often.

343
DSL TC Showcases / Re: Scrap Daddy Incredible Design: DSL Edition
« on: April 16, 2013, 01:01:28 AM »
I would not recommend switching to DSL3 yet, either.  At least not for making a serious AI pack.  Any bots you build in it will be outdated by the final release, if not outright incompatible.  (There is still the possibility of removing/changing existing components.)

Awesome bots as always.  This is the kind of style I want to encourage in DSL3.

344
Tournament Archives / Re: All Round Bot Builder Championship SBV
« on: April 16, 2013, 12:50:34 AM »
That was some quick filming.


345
Modifications / Re: DSL3 is not cancelled.
« on: April 15, 2013, 12:59:31 AM »
Where are all the DSL2 replica weapons and parts ? Do you have any intention to include them ?

They will be added when the replicas are.  The reason I didn't include them yet is because some of them might be changed, or eliminated/hidden altogether.  For example, the new Minion disc is bigger than the old one, and the old bracket and wheelguard components are no longer used.

So yes, Lightning spikes will be coming back.  Prospects are looking grim for the Firestorm flipper though, and especially the "Firestorm stuff".  On the other hand, some new components like Nightmare teeth will be appearing.

346
Stock Showcases / Re: Clickbeetle's bots
« on: April 13, 2013, 10:04:03 PM »
I feel like a lot of your wedge problems could be solved by making them a little longer. Otherwise, awesome job!

Tried extending the wedges by 20cm, but I can't see any difference.  I suppose they might be slightly better just by virtue of being longer.  I'll keep them this way since they're at least not any worse.

347
Modifications / Re: DSL3 is not cancelled.
« on: April 13, 2013, 09:46:17 PM »
I don't think PA was that flat :P

The series 6 version was definitely flat; it was a terrible prototype. Series 7 also was quite flat:

(Image removed from quote.)

It looks like Wham was going after this version:

I like GF93's better, but now that you mention it, it might need to be slightly taller.  Also, it's skinned like PA3 but is shaped more like the series 7 version, so some skin updates are in order.

Overall, I'm very pleased with what I see here.  I feel the Robot Wars replicas are in good hands.  Please send them over when they're ready.  If you need any gmf work done that you can't handle, just send me what you can do and I'll finish it.  Meanwhile, I'll focus on the U.S. replicas.  Also Explosion and Eruption.

348
Stock Showcases / Re: Mr AwesumSauce Stock Showcase
« on: April 08, 2013, 12:24:59 AM »
It does look very cool though.
 
Ideally, you would get the irons centered over the front chassis prongs so they would protect it better.  Not sure how you would set that up though, aside from using T connectors.

349
Stock Showcases / Re: Clickbeetle's bots
« on: April 08, 2013, 12:07:13 AM »
I've still got it!



It's quite a bit different from previous Drumblebees, but Drumblebee 9 is without a doubt the best version so far.

+ Greatly improved stability.  The only time it will ever flip over is in a wedge tie where the two bots bounce off each other.
+ Greatly improved weapon durability.  Drumblebee 9 is almost always KO'd before the weapon completely breaks.
+ Reliable self-righting.  It is not even necessary to reverse the drum; the Snappers flip it right over easily.
+ Wedges are about as good as Drumblebee 8.  Can get under NWB but not Insectoid, with the weapon off.  (It bounces slightly with it on.)
+ Good at chewing off wedges even of bots it can't out-wedge.
- Even with caster armor, the chassis is more exposed.
- Wedges sometimes snag on casters.

Stats:  DSA, 1 supervolt, 32 razors.

350
Modifications / Re: DSL3 is not cancelled.
« on: April 07, 2013, 11:52:10 PM »
So best wheel has changed from techno to hypno ? Eh. Still a problem considering most bots are not NPC-thin.
2 things happened

1.  Weight is now based on wheel size
2.  Grip is independent of weight.

Which means you use the smallest wheel that has decent grip, turns out that wheel is hypno with 1.2 grip at 10.5 kg, which also happens to be the wheel with the highest grip anyway so you can ignore all other wheels unless you absolutely must have a larger one.  HP is absolutely meaningless because larger wheels will break faster than smaller wheels anyway due to hitbox.

Then again, with half sheet gone, all wedge bots will probably be NPC thin, and everything else a battery box.

Trust 123 to be first to break the game.  But that's a good thing, I need to get things like this worked out for the final release.  I never thought of the fact that big wheels will get hit more--perhaps if I put HP on an exponential scale?  Or make grip increase relative to size.

Also no, I'm not sure I want a weapon that deals 5000 damage per hit with 2000 fracture.  The weapon balancing is probably the aspect of DSL3 I'm least confident about right now.  There's a good chance it will change in future updates.

351
Modifications / Re: DSL3 is not cancelled.
« on: April 07, 2013, 11:37:04 PM »
I've only discovered Typhoon 2 and Hypno-Disc so far.


While I'm in the Replica mood, I'm hoping to lighten Click's load a bit and edit some of the replicas that needed some work done. So far, i've managed to shrink Panic Attack and Thermidor's components to make for more Heavyweight sized robots (As opposed to the Superheavyweight sized ones that we see in DSL 2.1) and i'm hoping to do the same for Firestorms in the near future :P I have a few ideas of what to do, but it'll take a bit of time :P

GF93 already did Panic Attack a while ago.  I don't believe he shrunk any of the components though.  I was more of the opinion that some of the smaller bots (Bulldog Breed and Dominator 2, in particular) needed to be bigger.

But that would be fantastic if you worked on updating some of the replicas.  Then I will just need to do some .txt file editing to get the components properly balanced.

One thing to take note of, though; I'm trying to phase out all those weird hidden replica parts like the flatmotor, AU replica motor, and darkcell batteries.  Make the cheatbot2 component list a little less cluttered.  I want to use stock parts whenever possible in the new replicas.

352
Discussion / Re: DSL3 bug reporting thread
« on: April 07, 2013, 11:25:22 PM »
Stantard Motors are slower than they are in DSL 2.1.

Please explain.

None of the motors should be slower... the only thing I did was make a few of them slightly faster.

353
Slight bump.  I thought about this, and making hammers more competitive is great, but I would also be making popups more competitive, which is bad.  For the DSL3 beta, I made the burst motors draw more power on average in an attempt to make popups less effective.  Hopefully, beta testing will tell if that was the right move or not.

354
Discussion / DSL3 bug reporting thread
« on: April 02, 2013, 12:09:14 AM »
Report any bugs, mistakes, or oversights in the DSL3 beta here.
 
So far I've got:

- Colson wheels don't pass through chassis.
- Shiny hub wheel simulation geometry has not been updated.
- Need extra attach points on PC545 and PC625 batteries.
- Test garage features are missing.
- Skirt hinge needs fixing.
- Armor needs to actually be stronger (I don't know what I was smoking when I edited Armor_Definitions.txt).
- Attach points on locking TWM need fixing? (need to look at this)
- Storm burst collision needs fixing.
- BSG collision needs fixing.
- Chew blade attach point is missing.
- Hex plate needs axle attaching.

Known glitches I can't do anything about:

- Tank treads AGOD a lot, especially the small size.
- Axle on piston bursts is sideways before attaching.

Things I did on purpose that might be misinterpreted as mistakes:

- Music is different.  (Songs and placement will probably change on final release.)

NO CHATTER.  Random comments, feature suggestions, questions, and bot showcases will be MERCILESSLY DELETED TO DEATH.

355
Modifications / Re: DSL3 is cancelled.
« on: April 01, 2013, 11:58:41 PM »
I can't get the Colson wheels to attach to any motor though. Maybe the hitbox needs tweaking.

Oops.  It seems I didn't do the passthru correctly.  Thanks for finding that.  In the meantime, they should attach if you put them outside the chassis.

(Image removed from quote.)

...

NOTCH, FIX IT.

Also, what was wrong with the aluminium sheets, for them to be removed?

Tank treads not passing through the chassis was intentional, because frankly that would look dumb.

There was nothing technically wrong with aluminum skirts (or polycarbonate extenders); they were removed for realism reasons.  Aluminum would make horrible skirts in real life because it's so soft and the skirts are so thin, it would just crumple like paper.  And who ever heard of polycarbonate extenders?  Armor, sure, but nobody makes long rods out of plastic.

woah didn't expect this...

is it possible to add more attachment points to the pc545 and pc625 batteries?

Yep, I planned to do that but in the rush to get everything ready for April Fools I forgot.

(Image removed from quote.)


Here's a few test bots. Seems like some of the old wheels haven't had the mesh updated and still wire as they normally would. The new components seem nice. The other think I noticed is it seems like all the spin motors I've tested are generally slower and more torque-y

The only thing I changed with the spin motor power is to very slightly bump up the torque on the Perm 80, TWM3R2, E-tek, and Tornado Mer gearbox.  Also the slimbody got a boost.  Speed should be unchanged.

As for the wheels, it seems from TriTon's post that it's just the shiny hubs and the buzzard wheels that haven't been updated.  I thought I did the shiny hubs, but I guess not.  Must have run into problems with the reflection map.  I need Serge's GMF compiler to compile wheels, but I need Dummy's to compile reflection maps...  As for the buzzard wheels, those have never been stock DSL and they aren't now either, so I'm not worried about them.  If you want wheels with spikes, you now have the option of attaching some razors on the side.   ;)

click can you leave the multiextender as a cheatbot 2 part they're incredible for attatching stuff for IRL and replica designs and artbots and stuff

Hmm, I will consider it.  If there's actually demand for them I suppose there's no reason not to have multiextenders as cheatbot2.

356
Modifications / Re: DSL3 is cancelled.
« on: April 01, 2013, 06:15:49 PM »
Just an FYI but you'll have to re-wire all your old bots if you want to use them, the fixed tires means that all the wiring is reversed.

Seems the stock AI didn't get the memo.

My next priority will be getting some actual AI opponents ready.  In the meantime, any AI packs are welcome.

357
Modifications / Re: DSL3 is cancelled.
« on: April 01, 2013, 06:07:42 PM »
Wahoo!!!!!!!!!!!!!!  Thankyouthankthakyou!  I remeber a while back, you said that I wouldn't be able to carry over bots from DSL 2 to DSL3, is that true for this?

Unfortunately, yes.  There's no way around it, since I'm changing or outright removing a lot of DSL2 components.  For example, there's just one style of NPC motor in DSL3, and no multiextenders.

It's possible, however, to make a "compatibility pack" that would include all the missing DSL2 components (but hidden), so you can at least import DSL2 bots and then manually "convert" them to DSL3 yourself.  This is something I have planned for later.

358
Modifications / Re: DSL3 is cancelled.
« on: April 01, 2013, 05:46:30 PM »
Reposting contents of readme now that the cat's out of the bag.

*************************
How to install:
Cut and paste extracted files over a CLEAN copy of RA2.  And by CLEAN, I mean STOCK clean.  It will NOT WORK if you try to install it over DSL2!
*************************
At long last, WELCOME TO DSL3!!!
Note that this is a beta version.  Not all of the planned features for DSL3 are included.  The main purpose of this beta is to get the community to give feedback, test things like component balance, and report bugs.  Also because you've waited long enough for this.
What is NOT included in the beta:
- Replicas and replica components.  These are planned for a future beta update.
- Arena updates.
- Race mode.
- AI opponents.  You'll have to make do with the stock AI for now.
- New UI.  There may or may not be all-new UI for the final DSL3 release.
Basically, the Beta 1 release is ONLY COMPONENTS.  Hey, it's something.
*************************
Beta 1 changelog:
+ Ant battery nerfed, big batteries buffed.
+ CO2 tanks and piston air consumption properly balanced.
+ Baseplate anchors are smaller and lighter.
+ All-new extenders with more attach points.
+ All-new angle connectors that actually look good and have decent HP.
+ One hex plate has attach points on all sides.  Fixed lighting.
+ DSL axle mounts are twice as heavy in an attempt to nerf flail spam.
+ Skirts are nerfed (removed extra attach points and increased thickness so they aren't as wedgy).
+ All-new armor plates that fit perfectly over extenders in many size combinations.
+ Motor HP is properly balanced.
+ Perm 80, TWM3R2, E-tek, and Tornado Mer gearbox are slightly more powerful.
+ New TWM3R2 Drive
+ New Reinforced Perms
+ NPC-T64's can no longer pass through chassis.
+ Burst motor power, HP, and battery drain is properly balanced.
+ New "pneumatic" burst motors.
+ Wheel grip, mass, and HP is properly balanced.
+ Wheels edited so driving on top of other bots no longer reverses your controls.
+ Attach points added to outside wheel faces.
+ New Colson wheels.  Buster wheels, Growler wheels, and Slap Happy wheels are un-hidden.
+ New oval tank treads.
+ All weapons except mace now have normals in an attempt to balance them and alter gameplay.
+ All weapons re-weighted and rebalanced.
+ New Typhoon teeth.
+ New better-looking saw blades.
+ Everything moved out of the "extras" tab into "extenders".  "Extras" will contain replica components in future releases.
+ Resorted all components in all tabs in a more logical order.
+ Chassis armor is a lot stronger and is on an exponential scale, so heavy armor is more efficient.
- Removed polycarbonate extenders.
- Removed aluminum skirts.
- Removed metal hinge.  (Take that, wedges!)
- Removed multiextender.
- Removed small wedge.  (And that!)
- Removed ram plate, titanium sheet, and half sheet.  (New armor panels basically replace them.)
- Removed NPC fast.  (TWM3R2 Drive replaces it.)
- Removed SFTW.

359
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: April 01, 2013, 05:39:16 PM »
Well if it "kind of works" in that you can convert it to .gmf but it doesn't work in-game, I could probably look at the .gmf and fix it up so it works.  I just can't convert from .max or something because I don't have any sort of 3D modeling program.
 
We'll just work with the RW arena for now.  If I can get that working, then maybe we can consider other arenas.

360
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: April 01, 2013, 05:24:39 PM »

And that's fantastic to hear- once they're on and sorted out, would you mind providing a few pictures of the finished mesh? Thanks.


Certainly  :approve:


(Image removed from quote.)


I am quite proud with how this has turned out :P It's like 99% done, only thing that really needs to be done is the Drop Zone object (might make it a Washing Machine, but make it collapsible like the Computer in the DSL Test Arena, so it's more realistic than an unbreakable block of a fridge lol) and some details at the back of the venue (can't remember that well what went there...)


Other than them... It's done! :D Now to wait and see if anyone would like the job of coding to a GMF and PY (still feel it's rude to ask directly... lol) And I know it seems a bit dark, but hopefully once a few Omni lights have been added it should make it more brighter :P

Duuuuuude that is fantastic.  With your permission, I'd volunteer to make the .py for that arena so it can replace Lu-Tze's RW arena in DSL.  If you need it converted to .gmf from some other format, though, that's unfortunately outside my skill set.

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