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Messages - Bobyasianboy
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341
« on: June 07, 2015, 02:48:32 PM »
It's depressing that I probably spent more time on J.I.M than any other bot I've made due to skinning it and then making those gifs that the GTM image host then butchered. Anyway:  Sorted it all out, looks worse IMO but works so much better.
342
« on: June 06, 2015, 07:58:33 AM »
Crappy MW with a crappy skin 
343
« on: June 04, 2015, 06:17:40 PM »
I can honestly never think of decent ways to make wheel guards, they always look like crap.
344
« on: June 04, 2015, 10:58:48 AM »
Mary's a good guy but take what he says with a grain of salt, he's not the uh... most tactful guy  You're doing good man
Haha, I know. Been lurking long enough to not take anything he says to heart :P And thank you. Turned the bot into a CW since moe motors are heavy as balls.  (also been working on making custom skins for my bots woo)
345
« on: June 04, 2015, 02:34:16 AM »
unrealistic. the weapon goes through the weapon motor.
Gah, crap. I assumed that would be a problem but wasn't sure. I'll just use a moe motor.
346
« on: June 03, 2015, 04:19:21 PM »
New MW spinner 396.4kg
347
« on: June 03, 2015, 12:24:48 PM »
Haven't got round to a skin, I was planning on custom skinning all my less-that-ordinarily-crappy bots all at once at some point (I'm lazy, sh)
348
« on: June 03, 2015, 11:19:48 AM »
 Boop, updated version. I tried using NPC fasts in the first place but couldn't get it to fit (didn't think of having them this way).
349
« on: June 02, 2015, 06:03:05 PM »
swap out the Battlepacks for Ants
I thought that flipper motors took up a lot more power, hence the battlepacks. Or am I being stupid? I didn't notice the drive at first. Does it have 6 wheels?
It does, yeah, two sets of astroflights and a set of TWM3Rs. I'm not a fan of the halfsheets as flippers. Change them and add a skin and it'll look ace :)
Yeah, I don't like them all that much either, just couldn't find a decent alternative. I'll look again :P
350
« on: June 02, 2015, 03:45:54 PM »
I thought it looked neat okay?   Obviously kinda bad in battle but I build it for looks more than anything.
351
« on: June 01, 2015, 01:19:56 PM »
also the small caddie "wheels" are actually pointless. just put something that is tough and wide (aka, angled metal skirt) as stabilizers.
I'd rather not use skirts since I want to keep the robot IRL, but I'll definitely change the front up.
352
« on: June 01, 2015, 12:27:05 PM »
This is Thud... be nice to Thud he's a little retarded.   799.6kg I should really get round to skinning all these at some point...
353
« on: May 30, 2015, 03:04:14 PM »
Updated Bots  Best splash EU #1- Faster motors. #2- Square shape, gets the DSL bars further away from the wheels. #3- DSL bars and beater bars instead of ripping teeth. Also weird looking extender. New SHW  Unnamed- 1199.2kg Is there a list of weapons with normals around? It seems like sledgehammers have normals but I'm not sure.
354
« on: May 30, 2015, 01:53:56 PM »
Yup, that worked, cheers dude.
355
« on: May 30, 2015, 01:40:50 PM »
Inexplicably, every time I try to use a robot from one team, it will use the robot in the same place in the team before it. So say if I wanted to use the third robot in one team, it would use the third robot in the team before. If there is no robot in its place in the team before, the game will crash. The robots can be selected properly in the Team HQ but that's it.
356
« on: May 29, 2015, 07:02:33 AM »
But as a quick thing, that lightweight VS is definitely not an IRL bot :P The others are all good though.
Yeah, I figured :P I was going to work on it some more if I wanted to use it as an IRL bot. Does it fall under DSL-S?
357
« on: May 28, 2015, 08:35:28 PM »
these are irl bots so i assume tthe burst on the first bot is a judge burst
It is a judge, yeah. Thanks for all of the advice, Reier, I'll edit it all accordingly. I'll get round to skinning them all once they're all in the final stage, best to get them all working before it looks pretty :P
358
« on: May 28, 2015, 05:31:33 PM »
Been away from the internet for a while(not sure how I survived) but I've been working on a few more bots.  Newton- 243.6kg   M.S.K.Y.O- 397.9kg   Bladebot 9000(in my defence, I didn't name it)- 248.1kg  Updated version of Ditsy- 247.9kg I think I'm going to AI all the lightweights and fight them together to see which one I want to enter in Battlerbots.
359
« on: May 25, 2015, 09:53:27 AM »
Oh, thanks. I thought that the default armour would be lightest, if I can go with lighter armour I can widen the chassis and make it more stable, cheers.
360
« on: May 24, 2015, 06:18:37 PM »
Quick question about the multibots- if one of the multibots is destroyed is the whole robot out?
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