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				Messages - TheUnknownRobotics
			
			Pages: 1  ... 11 12 13 14 15 16 17 [18] 19 20 21 22 23 24 25  ... 29 
		 
			
				
				
					341 
						
						« on: May 19, 2014, 06:44:59 PM »
					 
					Finally built something. A flipper with an added twist. A problem with a lot of the flippers with the Beta motors is that they'll end up throwing the robot straight upwards, and from the middle of an arena, the opponent won't fly out of the arena, putting you in danger because you have to flip the opponents multiple times. This robot is my attempt at fixing that. I have a BSG set up to throw forwards in between the two large flippers. By launching them at the same time, the BSG gives the opponent forward momentum, while the Betas still throw it a mile and a half in the air. This makes the robot much more likely to fly out of the arena, or land on some sort of hazard. This also keeps the opponent in front of my robot, so it'll have less of an opportunity to get around the back and tear away at the tender innards of my robot
 (Image removed from quote.)
 (Image removed from quote.)
 
 Titanium 1, 795.3, NPC Fasts+Technos, a whole buttload of ant batteries, door hinge wedges. I think it came out alright, the first version was undervolted and helpless so this is a definite improvement.
 
 Like the robot, man! BTW, welcome back to GTM, Dude! We missed you! It's been like 1-2 years now!
					 
			
				
				
					342 
						
						« on: May 18, 2014, 12:10:49 PM »
					 
			
				
				
					343 
						
						« on: May 18, 2014, 11:28:50 AM »
					 
					I don't quite know what a cheatbot is..,Very funnyChanging it from "just replicas" to "replicas and anything else"
 kind of sketchy rules
 
 
 So you think a cheat bot vs a replica would be fun
  
 I've almost finished AIing series 3 which is only replicas so yes and no
 
 Cheatbot: A robot that uses cheatbot2 components, thus overpowering it (Please tell me I'm right Nary T-T)
					 
			
				
				
					344 
						
						« on: May 18, 2014, 10:06:28 AM »
					 
					Whelp, Bandicam isn't wanting to cooperate with me and it crashes the game at the 2:12 mark every time, no matter what graphics level/resolution. And if my computer isn't fixed by Thursday, I won't be able to do anything because I'm going away Friday.
 Here's everything I have, complete AIs, robots, and all. If I don't finish by Friday I'll need someone to record for me.
 
 I would do it, IF I had time.
					 
			
				
				
					345 
						
						« on: May 17, 2014, 04:26:47 PM »
					 
					Make it invertible. Cutting teeth suck. Get some protection for the motor.I can do all, but protect the motor x.x
 I'll try, though.
 
 There's always a way. Whether you work it out or not is down to you
  
 "As long as I put effort-" Got it, Marty!
					 
			
				
				
					346 
						
						« on: May 17, 2014, 04:25:07 PM »
					 
					Seems to be IRL... I suck at making IRL robots T_TI'll try, though.
 
			
				
				
					347 
						
						« on: May 17, 2014, 03:51:18 PM »
					 
					Make it invertible. Cutting teeth suck. Get some protection for the motor.
 I can do all, but protect the motor x.x I'll try, though.
					 
			
				
				
					348 
						
						« on: May 17, 2014, 03:32:37 PM »
					 
					Probably wanna build to the weight limit there bro but not too bad. Oh and there's a tourney going on right now that needs entrants and would love to have you   jk lol but really it's good to see you trying to improve on your bot building skills. 
 Lol what tourney would like me? Anyway, thanks man. Been a while since I've made my own robot with EFFORT.
					 
			
				
				
					349 
						
						« on: May 17, 2014, 03:00:09 PM »
					 
					I'm BACK!!! New Robot: Hype 9  Weight: 779 or something like that. Weapon Effectiveness: Okay Inspiration: RedAce (Love you, man)
					 
			
				
				
					350 
						
						« on: May 17, 2014, 01:26:03 PM »
					 
					I was working on this some time ago - didn't go very far.
 Getting this much into game logic without source code is a pain. The whole RA2 binary is full of STL & templates - a binary soup of string manipulation routines that are hard to decode.
 
 Still, maybe, some day...
 
 Nice to see you, Serge. I also attempted the coding, but I failed, miserably. I almost broke my game, thankfully I was able to fix it. X.X
					 
			
				
				
					351 
						
						« on: May 17, 2014, 01:24:08 PM »
					 
					Hot Wheels Acceleracers 4: The Ultimate Raceumm what is this movie?
 
 A hot wheels movie. Sorry, I can't explain.
					 
			
				
				
					352 
						
						« on: May 16, 2014, 09:55:37 PM »
					 
					No particular order:
 Toy Story 3
 How to Train Your Dragon
 Up
 Ratatouille
 Spirited Away
 Evangelion You Are (not) Alone
 Hot Wheels Acceleracers 4: The Ultimate Race
 Puella Magi Madoka Magica: Rebellion
 Kung Fu Panda 2
 
 My Number 1, however, is:
 The Disappearance of Haruhi Suzumiya
 
 Honourable Mentions:
 Spongebob: The Movie
 Toy Story 2
 Lord of The Rings: Fellowship of the Ring
 Battle Royal
 Saw (The First One)
 Ju-On: The Grudge (Japanese)
 The Shining
 
 
 
 
			
				
				
					353 
						
						« on: May 11, 2014, 07:48:42 PM »
					 
					Oh, here we go.Has a few innacuracies, but the spinning lid and blade configuration is near perfect.(Image removed from quote.)
 Shark Byte's weapon somewhat breaks, but is also deadly.
 (Image removed from quote.)
 Poor 259.
 
 Make it shorter, and increase the weight.
 
 I'll try my best soldier! *Salutes*
					 
			
				
				
					354 
						
						« on: May 11, 2014, 06:13:28 PM »
					 
					DP Shark Byte:  *I feel ignored now   *
					 
			
				
				
					355 
						
						« on: May 11, 2014, 05:59:06 PM »
					 
					Oh, here we go.  Shark Byte's weapon somewhat breaks, but is also deadly.  Poor 259.
					 
			
				
				
					356 
						
						« on: May 11, 2014, 03:59:27 PM »
					 
					I always had a feeling for Red Ace to be something. Vertan? Ref? IDK, but I always felt he deserved something. Love you man.
					 
			
				
				
					357 
						
						« on: May 11, 2014, 03:38:51 PM »
					 
					TORRRRRRRRRRRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOThose replicas were only remade by me.that matador
 turtle is great
 take this
 (Image removed from quote.)
 
 I do not deserve a trophy...
 
 ...yet.
  
 The BBAU pack was meant for stock, and It's VERY tricky to download.The Warhead I'm showing is indeed modified from the original, and boy did that take FOREVER!Liek dayum. These are awesome! Also, do you have the link for BBAU for DSL 2.1? The one in the downloads section keeps crashing my game, as if it was outdated.Scrap Daddy Surplus's "chain", as the extension to Frenzy's hammer, and it shares the same model, thus capable of damage, the hammerhead just being edited to be invisible.
 Also, here's another batch of near finished replicas:
 (Image removed from quote.)
 Notes:
 Matador: Heavily modified from BBAU, uses a burst motor HereticBlue gave me.(Thanks!
  ) Ronin: Near finished, entirely designed by me.
 Toro: Heavily modified from BBAU.
 Biohazard: Uses the old Biohazard shell from DSL1, but aside from that, fully designed by me.
 Turtle: Modified version of Scrap Daddy's replica, which was provided to me.(Awesome replica from Scrap, BTW.)
 Gremlin: Same as Turtle.(Thanks again, Scrap Daddy!
  ) 
 
 I'll provide a link to what I'm currently using, but I warn you, it's a HUGE mess.
 Some components crash. Others I've hacked. Only I can truly use it to full effect ATM.
 Are you sure you want a download link?
 
 I have a backup. I'll try to also modify some of the robots IF I have time.
					 
			
				
				
					358 
						
						« on: May 11, 2014, 10:02:51 AM »
					 
					The Warhead I'm showing is indeed modified from the original, and boy did that take FOREVER!Scrap Daddy Surplus's "chain", as the extension to Frenzy's hammer, and it shares the same model, thus capable of damage, the hammerhead just being edited to be invisible.
 Also, here's another batch of near finished replicas:
 (Image removed from quote.)
 Notes:
 Matador: Heavily modified from BBAU, uses a burst motor HereticBlue gave me.(Thanks!
  ) Ronin: Near finished, entirely designed by me.
 Toro: Heavily modified from BBAU.
 Biohazard: Uses the old Biohazard shell from DSL1, but aside from that, fully designed by me.
 Turtle: Modified version of Scrap Daddy's replica, which was provided to me.(Awesome replica from Scrap, BTW.)
 Gremlin: Same as Turtle.(Thanks again, Scrap Daddy!
  ) 
 Liek dayum. These are awesome! Also, do you have the link for BBAU for DSL 2.1? The one in the downloads section keeps crashing my game, as if it was outdated.
					 
			
				
				
					359 
						
						« on: May 10, 2014, 01:01:35 PM »
					 
					Dat... Warhead... Dough... 
					 
			
				
				
					360 
						
						« on: May 03, 2014, 12:39:07 PM »
					 
					Here's Little Sister:(Image removed from quote.)
 
 Seems cool, but the wheels at the top peek...
					 
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