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Messages - Mr. Weedy

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341
DSL TC Showcases / Mr. Weedy's Robots Part II
« on: April 04, 2006, 12:45:44 PM »
My first really new robot added in my new showcase.

ACAMS do you need link to first page now? Well...

New robot added, Lol Ball II[/u]

342
General Support / Clicking "Components" crashes game
« on: April 04, 2006, 09:50:27 AM »
Yes as Dino Venger said the error comes with read-only files. If you want to directly extract to the robot arena 2 folder you should right click that folder and take properties and then uncheck read-only box.

343
DSL TC Showcases / Mr. Weedy's Robots Part II
« on: April 03, 2006, 03:14:27 PM »
This is second part of my showcase.

Ripper[/b][/u]



This is actually quite good robot against those VERY overpowered DSL mw robots. Only discs of doom's robot is too much for it. Also Storm II is bad opponent because that drives faster than speeding bullet. But maybe first time ever I made a mw what is enough powerful to fight against those mw robots.

It is my first robot who can defeat S3. I mean in mw class of course.

And here are few pictures of Ripper's reshaping skills. :D  In these first three pictures is the same robot. First I banged it up like that and then I banged its other side down again.


Strengths:
-Gets under almost everyone.
-Turns fast.
-Is invertible and lowest possible.
(-Is very good dancer. :wink:  Of course you have to do victory dances after a match...)

Weaknesses:
-Is easily rolled around if vertical disc comes on its way.
-Is bit too narrow compered to mw classes' robots, tooth won't hurt if robots are face to face.

Full Ahead[/b][/u]



Full Ahead is like a fast tank on arena's floor. Its sides are well armored as well as its front and back too. Also it has powerful drive.

Strengths:
-It has good armoring.
-It has fast and powerful drive.
-It can easily push others if they are shaped so that they can be pushed around.
-It is invertible.

Weaknesses:
-Its top and bottom aren't armored and so it is very vulnerable to Freanzy.
-Rammers don't manage well on MW class because everybody there are so fast.
-It doesn't like at vertical spinners because its sides take so easily to spinner's spikes. Of course when it is upside down then the sides reach to the ground.

Every Place Slapper[/b][/u]



It is quite average LW bot but it managed well against Mean2u and Ham even it had only one wheel left on it.

Strengths:
-It can do damages either ramming to others or being next to them.
-It is invertible.
-It has steel armoring.
-It turns very fast and precisely.

Weaknesses:
-It is vulnerable everywhere else except on front.
-It is quite average bot.

Windmill[/u]



Strengths:
-Rammers don't like it if they get on it.
-Its front is well covered by weapons if no one won't get undet its front blades.
-It moves fast and turns fast too.

Weaknesses:
-Its back is very vulnerable.
-Front motors can't take much beating and when one flies off it is quite unprotected.
-It doesn't have self rightning mechanism but it can again hover around on the arena's floor somehow controlled.

Shark II[/u]



I updated original Shark some time ago but I forgot to list it here. So here is the Shark II. Now it flips much higher and well

Strengths:
-Very powerful flipper.
-Has now support on the front.
-Has also weapons what I think none of the other flippers does.

Weaknesses:
-Turns bit slowly.
-Long front makes it hard to turn and drive under others at the same time.

Saw This![/u]



Because Mean2u has whined so much of lack of people using saws in their robots, now there is enough saws in one robot. And that all is stuffed inside 2 cubicsquares.

Strengths:
-Saws can do mean marks to enemy.
-Has many weapons if some drop off.
-Can swing around upside down and still damage its opponents.

Weaknesses:
-If someone reaches motors then the saws drop off quite easily.
-It is quite unprotected when even one saw drops off.
-Can be immobilized easily if someone flips it upside down.

Big Deal II[/u]



Yeah I had to use those Dark Batterys in this robot because there wasn't enough space for even one red battery pack because of NPC motors' collision maps.

OMG IT'S THE SPIDER ROBOT! http://img484.imageshack.us/img484/4917/spider8xp.jpg

Strengths:
-Moves very fast.
-Can easily push other light weighted.
-Now both sides are covered.

Weaknesses:
-Maybe weak spikes.
-Maybe weak armoring but if you get through that by light weighted...

Hedgehog II[/u]



I got this spinner idea at Clickbeetle who said something at shell spinner and then I made this.

This robot is Hedgehog's big brother and it do at least triple times damages as Hedgehog because of spinning spikes. And when this flies upside down it still can move by its spiked club and still make bad damages. And playing against three Killdozers is just enjoyment and I would like to have even more of them on the arena to fight against.  :lol:  It is just so funny. This robot could be compered to Spike Beetle II or to Spike Beetle because it is so destructive. And this little error happened during the fight.

"Don't step on a hedgehog."

Strengths:
-Hits between 10-2500. Mostly around 100-1000
-Can easily beat almost anyone.
-Can easily handle 3 opponents against it and that doesn't feel anywhere.
-Cannot be immobilized.
-Cannot be dropped to robot wars arena's pit. (It doesn't fit in there. :twisted:  :lol:  :twisted: )

Weaknesses:
-Only Overkill and Wheely Big Cheese offer it somewhat challenge.

Hedgehog[/u]



This is somewhat copy of deadkenndys1105's robot but I got this idea for long time ago but I just didn't build it. But now it is here and it is king of the hill. "There was a time when three mean robots ruled the hill. One day there came a hero..." "Mean robots tried to destroy the intruder..." "But they got surprised when El Diablo got destroyed. They tried even harder to destroy the intruder..." "But then Techno Destructo got destroyed too. The razor was pissed off and very angry. There isn't any pictures remained out of this fight between the hero and the razor to these days but legend tells that it was the most frightning fight ever seen on earth." "Finally the razor realized its weakness and so the hero destroyed it by one lighting fast hit into its chassis." "So the legend tells that once there was a hero of the hill and the hero was Hedgehog. Nowadays no-one doesn't know where the Hedgehog is or is he dead. Rumours fly across the world and maybe one day the hero returns. You never know."

 :lol:

And let me introduce THE ACROBATS!

Strengths:
-It is very wide and flat so it is very hard to get under it.
-Has enough punch in motors so it can ram under other robots.
-Can rip off wheels if you aren't enough careful.
-It is very hard to rip off its plates or its weapons.
-Can damage others even they are under it. (Spiked Clubs have spikes sticking out to 3 directions.)

Weaknesses:
-If it flies upside down. Then it is upside down. I think. (It hasn't flown yet.)

Lol Ball III,2[/u]



This is ,2 because III version is different by its inner looks and that doesn't work as well as this but both have one same thing. They will work only every second time. ,2 works more well than the III when that every second comes. They both work just fine and very well when you first time run it but on the second try ,2 moves just somehow and original III doesn't move at all or the movement isn't rolling more like sliding if you make it to slide.

And also it took hours of tweaking and fiquring out why it sometimes moved and why sometimes it didn't. And I found out at least one very major factor to it. If I add anti-ballast in the robot and fire a piston and then remove the anti-ballast and go and "drive" the robot. Anti-Ballast causes that there isn't any recoil in the pistons or something like that and that's why it moves just fine but then next time that effect is gone and it just shakes at its place. Also positinon of the pistons affect to its movement much and looks like the best solution is either all the piston pairs are in the same line and as far as possible from others or. Other piston is 0 clicks away from the top of the robot's chassis and other piston is 4 clicks from the robot's bottom of the chassis or vice versa.

Strengths:
-It doesn't use any electricity.
-Can smash over others if they are enough low.
-It is hard to rip off every extender what are sticking out.
-It is very hard to bang it up so that it wouldn't move at all.
-Moves much better than II mark.
-Moves quite fast if you make it move fast.  :lol:
-Handling is very good.

Weaknesses:
-It works like it should only every second time.
-Chassis is quite vulnerable.
-It doesn't have nothing big grip but actually that doesn't bother it at all.

Lol Ball II[/u]



Strengths:
-Well actually it doesn't have any good strengths but it is fun to have and it's second brother is coming up soon and that won't be any "Mr. Nice Guy". ;)
-Can be controled somehow.
-Moves somehow.
-It doesn't need any electricity to run.
-Even all air pressure is used out pistons still move and so whole robot will move.

Weaknesses:
-Very poor handling and movement makes it easily destroyable.
-Has very bad grip so it is more like pushed around than it is pushing others around.
-Longer spikes would make it impossible to move but they would protect robot more better.

Because my old thread's first post got it's maximum amount of marks ages ago I decided to start new showcase where I'll post those all old robots but I won't add any strengths or weaknesses to them because I don't any more remember what I wrote for them. But I'll add those infos to my newer robots as usually.

So here those old robots are.

And damit there they are. My whole imageshack account is so full of images that I can't find any older pictures anymore for example my Cube is missing and ... ummm... well there is missing alot of robots. (Or on those days I didn't have the imageshack account yet and that's why I can't those old images what are now gone.)

Oh yeah. You can see them in my Super mega robot pack Part II's screenshot. Here's the link to the page where you can click the screenshot where my all old "died" robots are. https://gametechmods.com/ra2dsl/dload.php?action=category&cat_id=25

Reaper[/u]



Hammerhead[/u]



Walker[/u]


344
DSL TC Showcases / Mr. Weedy's Robots
« on: April 03, 2006, 02:42:03 PM »
Quote from: ACAMS
Quote from: Mr. Weedy
And looks like you are my only fan who is commenting my robots.  :lol:  ( :cry: )


If you would put a link to them in your post I would click it, but I wait for them to build up then go look as it is too much trouble to search back each time (after all you ARE underlining them so why not link)


Are you saying that I should start to post my robots as new replies and then put link to them on the first page? Could you say that in little more simplier words?

Or are you saying that I should start to add new link in my every new reply to the first page so you could click it and then see my newest robot?

And I just noticed that I maybe should start a new showcase because my older robots are starting to disappear from the end of the list. =P

345
DSL TC Showcases / Mr. Weedy's Robots
« on: April 03, 2006, 03:05:36 AM »
And looks like you are my only fan who is commenting my robots.  :lol:  ( :cry: )

346
DSL TC Showcases / Mr. Weedy's Robots
« on: April 02, 2006, 12:10:21 PM »
Many new robots added. I just has had any time to upload them and also I have tested quite many failure robots too so thats why my time has gone to them too.

347
Stock Showcases / Ryan archer's bots
« on: March 30, 2006, 12:58:17 AM »
Indeed...

348
Discussion / Can I remove DSL TC?
« on: March 28, 2006, 01:45:19 AM »
Well... There isn't. Because you have already overwritten all files what the original RA2 used.

So you need to uninstall the game and then install it again, but if you want to save your careers and robots copy your robot designs folder and was it teams folder under UI or so.

349
Discussion / DSL 2.0 Sneak Peeks!
« on: March 26, 2006, 02:22:35 AM »
Whee now I can stack 2 super motor packs to each other.  :lol:  :mrgreen:  :lol:  Plus build the very mother of all destroyers -robot.

350
General Support / Question
« on: March 24, 2006, 12:02:56 PM »
And remember to have the disc in your drive when you are patching the game.

351
Discussion / King of the Hill
« on: March 22, 2006, 12:43:42 PM »
They aren't so nice because there isn't any good fighting. It is always the same, flippers rule the hill and that annoys me so vuucking much because they don't do any damages to others and they won't gain any damages easily. They are so arrogant.  :evil:

But when the flipper-ruler is destroyed and I AM ruling the hill now, it is just so superior feeling.  :lol:  Too bad that this won't happen enough often.

352
DSL TC Showcases / Mr. Weedy's Robots
« on: March 19, 2006, 12:53:07 PM »
Okay. Here are those few battle shots and a video clip even I was going to give you only either a video or few pictures.

But here we go.

http://rapidshare.de/files/15906749/Spike_Beetle_II.wmv.html There's a clip of my few fights agains't some of the robots.

And here are some battle shots. Though those are more like "I won" pictures.



Oh yeah and one more thing. Look at the car what it banged upside down and smashed to other side of the garage when I were developing the Spike Beetle II. If I spinned the disc on low rpm that didn't do nothing more than just some noise. But when I waited until it got it's full speed it started to move the car because weapons hitted it so often and that's why it started to move more and more and faster and faster what more I came closer to it when I were spinning the disc on the full speed. And finally I even got under it and flipped it.  :twisted:


353
DSL TC Showcases / Mr. Weedy's Robots
« on: March 19, 2006, 08:07:11 AM »
Woow. Are for real saying that you will add MY Dead Bull to DSL 2.0?  :o  Do you want the original copy of it or do you create again slightly different robot compered to mine and then you claim it to be your own idea?  :wink:  :evil:

And I'll add soon some pictures if I can set up a good fight. Or I'll add a video clip here. And by the way El Diablo is for real really weak against this. It's side panels are ripped off in no-time and it's wheels are ripped off even more faster. (Only thing what could save it is that axel mounts are quite unstable when the disc is still but they won't fly off or anything, they just rock the disc quite much if they are on that mood. Starting to spin the disc even on very slow speed helps to this immediatelly. And what comes to that beast. I just say that weak axel mounts reduces it's beastines. =P

But pics or a video clip is coming soon.  :wink:  :D

354
DSL TC Showcases / Mr. Weedy's Robots
« on: March 18, 2006, 02:04:27 PM »
The real challenger is added now. Spike Beetle II[/u]. The brother of the legend (Spike Beetle).

355
DSL TC Showcases / Mr. Weedy's Robots
« on: March 18, 2006, 10:22:36 AM »
Dead Bull[/u] added. It is like Killdozer but much smaller.  :wink:

356
General Support / Banged up error.
« on: March 17, 2006, 06:09:44 PM »


What could cause this error? One of the AI robots are already banged up even a match has just started up. I got this same error on old emergency too. First it wasn't banged up at all and then it started to show up in games just banged up.

357
DSL TC Showcases / Battle Shots
« on: March 11, 2006, 06:23:47 AM »
Just great pictures but could you upload them to imageshack.us because those are quite small and I can't see almost a thing in those.  :D

358
Discussion / What if the robots could actually be cut in half?
« on: March 10, 2006, 04:28:11 PM »
They can't. Game engine doesn't understand that kind of things.

359
DSL TC Showcases / Mr. Weedy's Robots
« on: March 10, 2006, 04:22:38 PM »
Well I tested the spiked club idea but it didn't last there for long so that's why I prefer more battle axe than that.

360
General Support / My motor fell apart...
« on: March 10, 2006, 04:01:55 PM »
Hmm... I maybe have with that 360 degree axel. And sometimes my small servo motor's axel flies off by itself if I spin it when there isn't anything attached to it or if there is something light attached to it.

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