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Messages - The Ounce
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341
« on: December 17, 2010, 04:55:02 PM »
The best solution to the drive problem is to use regular TWM3s; not only will the motors have more hit points but your bot will have a larger turning circle, making it harder to flank.
342
« on: December 17, 2010, 07:26:58 AM »
Now that signups are closed I can safely showcase my RA2TC entry, Mercurius:  NPC fasts, 3 Large JXs, 3 PC545s, 5 ants, and 5mm plastic. It took some work to perfect the wedges and stability, but in the end it was very worth it. Consistently wedgy in the Flextop and other arenas, does decent damage for a flipper, and flips well for having only 3 JXs.
343
« on: December 16, 2010, 07:36:38 AM »
Reminds me of Volcanic Upbringing. Yours is better because it has more weapons though, but does it troll dance a lot? Mine has stabilizers that are about the same length as yours and is quite unstable.
344
« on: December 08, 2010, 04:02:05 PM »
I was bored one day, so I pitted a few of my bots against WreckTangle, and one of the match outcomes was...  Whoa...
345
« on: December 05, 2010, 01:33:43 PM »
I don't think you need those middle skirts because the weapons are already protecting that area.
Not sure if this will help, but while rebuilding, try to enter the test garage as little as possible. I seem to have less metal hinge wedges that AGOD when I do this.
347
« on: December 05, 2010, 02:00:46 AM »
Thanks to some inspiration from The Ounce's rebuild of his Pulsar, I made a new VS
It's nice to know I've inspired someone. too many people on here like to rely on a quick ko then a tough weapon setup.
Agreed. I love it Urjak, and I can't think of anything else to say.
348
« on: December 04, 2010, 04:22:52 PM »
lol recycled post: Happy B-day Mike!!!
349
« on: December 04, 2010, 04:20:21 PM »
Ugh... I can't believe I've had to rebuild this so many times, but here's another version of Pulsar, vDB2:  5mm titanium, 5 ants, NPC fasts, Extra Large Perm 132s. For once I've managed to make it fairly decent. Fast, durable weaponry, and hard to KO. The only real problem is that the wheels are very exposed and will inevitably get torn off in most matches, but if you think that it is completely helpless without its wheels, then you are DEAD. WRONG. Also, yes, the weapons are concentric and they counter-rotate, for those who can't tell.
350
« on: December 03, 2010, 07:58:32 AM »
Wasn't expecting to win against Ring of Blood anyway, but that shouldn't happen again if Doom can get MU fixed. and LOL @ PCIV suiciding.
351
« on: December 01, 2010, 04:51:45 PM »
We already have a couple feet of snow here.
Where I live, we regularly get snow about 5 months a year, but sometimes it has gotten so bad that it snowed in June.
I'm used to it though, so I'm not concerned.
352
« on: December 01, 2010, 03:45:26 PM »
Knew that was Click from the start. Kudos to him for creating a rocket-powered weapon design that works  (I've tried but the VS that I made was too unstable).
353
« on: December 01, 2010, 09:15:52 AM »
That's strange. The copy that I sent you doesn't appear like this in my game:  DOOMKILLER WHAT HAVE YOU DONE TO MY VS????!!!!
354
« on: November 28, 2010, 11:23:42 AM »
'bout time you changed the thread title G.K. Happy birthday KM!
355
« on: November 27, 2010, 03:00:16 PM »
I love entry 2, but I'm going to have to vote for 3 (ROCKET-POWERED GUMDROP HAMMER!!!!!!!!).
356
« on: November 26, 2010, 07:26:18 PM »
Really the VS is there only to de-shell SS, so I really shouldn't worry about having little weaponry on it. Besides, Kheper got away with weighing half as much and having half the weaponry. Still:  I would call this version better. Apart from the VS, everything is the same. Plus you screwed up invertibility with the extra long ME...
Doesn't make a difference, this one drives inverted just as poorly as the first one.
357
« on: November 26, 2010, 01:04:13 PM »
Longer stabilizers of course, or moving the weapons farther back.
358
« on: November 26, 2010, 01:00:03 PM »
Much better! How stable is it?
359
« on: November 26, 2010, 04:25:19 AM »
I'm pretty sure you remember this from TAR:  OK maybe not since I never used it :P. Still, now it's back, in HW form:  5 ants, NPCFs, 5mm titanium, 24 razors, 22 beater bars, and the rest is visible. I know it's essentially ReFraction with a vertical spinner, and I know the VS weaponry is kind of mediocre, but it has a pretty good wedge, and the spinner makes it less boring to watch than ReFraction, so I'm happy with it.
360
« on: November 24, 2010, 07:00:04 PM »
P.S. Thank you Ounce for the tips on Cobalt-60. It works much better now .
Always happy to help! Anyway, I don't think a wedge would be best for this design, and from this angle I can't think of how to improve your extender work. However if you get rid of the wedge setup and improve the extender work then you can use the weight gained to strengthen the stabilizers. You could also free some weight by using a smaller chassis with 4-6 ants in it (beware though: a chassis this small is very vulnerable, so it's best to add bottom armor, like half-sheets or casters, to protect it from gut-rippers). I'm confused at how it can be unstable with stabilizers that long, but maybe moving the stabilizers farther forward will make it more stable. Lastly, see if you can apply better armor; 1mm Al isn't very good.
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