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Messages - WhamettNuht
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341
« on: April 13, 2013, 07:25:57 PM »
Not even going to bother replying...
Anyway, started work on the new 259 :) Can be seen in my RW thread :)
342
« on: April 13, 2013, 06:30:46 PM »
Imporve the Replicas?
The job that I'm doing?
343
« on: April 13, 2013, 06:19:48 PM »
Well what can you do?
344
« on: April 12, 2013, 04:03:06 AM »
Okdoke :) And name for what... the AI Pack? :P If so most likely just Robot Wars 2013 AI :3
345
« on: April 11, 2013, 05:37:32 PM »
I'd really love someone to work on the UI :)
347
« on: April 11, 2013, 03:34:49 PM »
GF - Sweet! :) Fancy the job of skinning the non RW bots? :P
Thyrus - the chassis
And consider the one I put out done :P In other words - no :P
348
« on: April 11, 2013, 02:34:00 PM »
I think it's only fair that I write this post in this thread.
The pack will be discontinued from my end. I will no longer be working on it due to the fact that I no longer have time to do stuff like this. I'm currently in a hard stage of life and so would just be holding the pack until 2018 if I was to continue it. So I will no longer be doing any more work on it.
However, I have handed all rights over to HereticBlue to use everything I have made for this pack (released and unreleased) for his amazing pack. I will be sending everything I have over to him later on. Please go and support HereticBlue's work as it is incredible!!
I'm really sorry that I won't be able to continue this pack, but I will occasionally be around on the forums to see how everyone's doing and how things are going.
Thanks, Matt Hunt (WhamettNuht)
Yeah... i'm doing it :P A lot of the replicas I've been posting in Clicks DSL thread will be used in this :P I've also made RA2 versions of the non real robots found in the AOD and ED games :) Just to fill up the spaces :P I'll most likely post pics as I go along, however here's some of the things I have so far, or am hoping to achieve: -Normal 13 teams, consisting of a lightweight and heavyweight robot based on those found in AOD and ED, and the 3rd HW spot taken up by a replica bot. There might also be a couple of extra teams for other bots, e.g. House Robots, Antweights, ect. -A few more new arenas (i'm sure most of you have seen my work in my RW arena thread) -New UI based on the RW Games -Some new music has been done inspired on the games (Even replaced the hopp_club music with the results music from RW) Basically I want to try and make an AI pack that is a cross between RA2 and the RW games :P However I'll need a couple of helping hands :) I'd like to ask GF and Ducky to help as they've been massive helps already :P I'll need: -Good UI'ers -Some people to make good skins for the non-real RW robots -Some good Arena/GMF creators (To turn my arena meshes into working arenas, Click's already working on the RW arena itself) I'm mostly working on the replicas and robots themselves, and trying to organise as many things as possible :P So... anyone fancy helping out? :) Other than that... stay tuned :P
349
« on: April 11, 2013, 05:12:59 AM »
I did post a pic of Hypno-Disc earlier in the thread :P And if you could, would you mind sending me some of those? I might need them for a different/parallell project... :P
350
« on: April 11, 2013, 04:32:31 AM »
Would just like to quickly clarrify some of the details for certain :P
Chaos 2 is now - Faster (NPC speed drive) Stronger flipper (I can easily place an 800kg robot on the flipper, charge forwards with it and launch it out of the arena) Correctly proportioned :P
351
« on: April 10, 2013, 06:35:18 PM »
As you can see, I was the one that did that tutoiral, so of course the havok glitch is sorted out  And GF - I see your PM, i'll send ya the files tommorow :P
352
« on: April 10, 2013, 05:13:40 PM »
Ahh ok then :/ Thanks anyway! :)
353
« on: April 10, 2013, 07:58:17 AM »
Cheers! :) And well if you want to have a go at the texture then be my guest ;P I'll send ya the robot if you do :P
And they do! :) Might need to be moved back a little, but hopefully I can do that easily with a bit of BFE :)
354
« on: April 10, 2013, 05:06:48 AM »
Thanks Ducky :) And yep they are Extreme Destruction textures ;P Would to be able to get any from AOD? Just that I would love to work on Terrorhurtz and Mortis? :S And well I am hoping to... might make a thread about it later on ;P
Thyrus - Not really :S And it's the metal plate for the moment, but to make the underside realistic is also on my 'to do' list :P
355
« on: April 10, 2013, 03:21:30 AM »
Few more updates :P Retextured Chaos 2 and updated the flipper AP problem:  New Wheely Big Cheese:  New Firestorm:  (Not too keen on the texture for Firestorm... if anyone wants a go at working on it feel free :P) Thoughts? :)
356
« on: April 08, 2013, 02:39:00 PM »
GF - Didn't think PA was that big really :S And I really like the textures on your PA, would you mind sending them to me? Only thing I'd have to say is I don't think PA was that flat :P Here's my version:  Only thing i'd maybe have one up on is that mine uses my altered 'Crusher Motor' for the lifter, making it a bit more of a realistic lifter. Doesn't have a lot of power though, so works better as a pusher :P Also, can't really AI it at the mo - it might require a new kind of python file (I'm thinking the same might be required for Razer, and I might work on Plunderbird 5 and Suicidal Tendencies replicas, which will require the same). The type of python file i'll need will be one like LittleMetalFriend, except it focuses on the servo a bit more, and puts the weapon back to the original position when a robot is out of the smart zone (I find the current LMF py sometimes forgets to raise a crusher arm, ect. when a robot is not in contact, if that makes sense :P) Also, i'd need it to work like a pusher more, instead of stopping when a robot is in the smartzone. Anyone know anything like this? :P
357
« on: April 08, 2013, 03:50:06 AM »
I've only discovered Typhoon 2 and Hypno-Disc so far.
While I'm in the Replica mood, I'm hoping to lighten Click's load a bit and edit some of the replicas that needed some work done. So far, i've managed to shrink Panic Attack and Thermidor's components to make for more Heavyweight sized robots (As opposed to the Superheavyweight sized ones that we see in DSL 2.1) and i'm hoping to do the same for Firestorms in the near future :P I have a few ideas of what to do, but it'll take a bit of time :P
GF93 already did Panic Attack a while ago. I don't believe he shrunk any of the components though. I was more of the opinion that some of the smaller bots (Bulldog Breed and Dominator 2, in particular) needed to be bigger.
But that would be fantastic if you worked on updating some of the replicas. Then I will just need to do some .txt file editing to get the components properly balanced.
One thing to take note of, though; I'm trying to phase out all those weird hidden replica parts like the flatmotor, AU replica motor, and darkcell batteries. Make the cheatbot2 component list a little less cluttered. I want to use stock parts whenever possible in the new replicas.
If that's a job you want done, consider me hired! :D And well one thing I'm thinking could be done is some of the replica components don't really need to be there - like the different shell, ect., so maybe setting their hidden vaule to 1 will make them almost invisible when it comes to the components list, and also makes the cheatbot2 list less cluttered aswell (as desired :P) GF- Well i'm going to be leaving little details till the end more, and along with the top slopes, the flippers AP is on my to do list :)
358
« on: April 07, 2013, 02:15:39 PM »
Dunno why it's doing that :S Anyway, the new Chaos 2 :P  Now square :P And a bit bigger :) Also more powerful - Can easily launch a bot OOTA :) I might get round to sorting out the slope on the top of the sides :P
359
« on: April 07, 2013, 10:43:15 AM »
Well that would probably be more ideal :P
360
« on: April 07, 2013, 10:22:36 AM »
Both possibilites could work.... except I think the circles idea would make the Train go through the walls/platform, as opposed to going in a straight line :P
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