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Messages - GoldenFox93

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341
Existing Games / Re: Smash Bros U/3DS
« on: June 12, 2013, 04:55:09 AM »
Now that Capcom is on board, I want to see Viewtiful Joe in this thing.

HENSHIN A GO GO BABY~
Definitely agreed. Or maybe even Phoenix Wright?  XP

342
Existing Games / Re: Smash Bros U/3DS
« on: June 11, 2013, 05:27:52 PM »
I wonder if Zoruark will replace Lucario like Lucario did as the recent Pokemon, or they will replace it with a Gen 6 Pokemon that has yet to be revealed?
My money's on Blaziken.

343
Existing Games / Re: Smash Bros U/3DS
« on: June 11, 2013, 11:32:56 AM »
They got Mega Man...and not the Bad Box-Art Version? YES!
 
 
Fantastic, someone get me a motherf*cking table to flip!   :D

344
Existing Games / Re: What games do you have for your 3DS?
« on: June 11, 2013, 04:53:53 AM »
Recently downloaded Mega Man 5 and The Legend of Zelda- Oracle of Seasons on the Virtual Console. Both are pretty awesome, beaten Star Man on the former and currently in the Second Dungeon for the latter.

345
Real Robotics Discussion / Re: Robot Combat League on SyFy Channel
« on: June 11, 2013, 04:49:41 AM »
I don't hate it in the way you think.  It's Total Drama Island; mint concept, horrible execution.  I loved the robot fights, but was disgusted by the amount of fluff, offended even that they'd think, this is what their target audience wants.
I can definitely agree with you there- there were some nice ideas, but how they pulled them off was abysmal. Plus, everyone came off as needlessly cocky and arrogant- particularly that woman who was controlling Crash. What right did she have to be that smug about it when everything worked out for her by luck?

346
Modifications / Re: Robot Wars 2013 AI Pack
« on: June 10, 2013, 03:48:23 PM »
Superb to hear, looking forward to seeing it.  :D

347
Modifications / Re: Robot Wars 2013 AI Pack
« on: June 10, 2013, 01:49:59 PM »

I think it's for the purpose of deciding which one the AI version of the robot will use. Both could be available as individual components so that they could potentially be swapped around, but it's only an idea.
 
 
Also, please don't copy-paste videos in the RA2-related sections of here. Thanks.

348
Existing Games / Re: Team Fortress 2
« on: June 10, 2013, 12:27:27 PM »
Painis Cupcake

I AM PAINIS CUPCAKE.
 
*Click*
 
I WILL EAT YOU.

349
Off-Topic Discussion / Re: The General Chatter Thread.
« on: June 10, 2013, 10:48:38 AM »
Posting from Surrey, England, whoo! Any y'all live near.
Lincoln- so a fair 175 miles up North, but I was actually born in Surrey. Lived there until I was about 5.

350
Modifications / Re: Robot Wars 2013 AI Pack
« on: June 10, 2013, 10:44:51 AM »
I say the round 4-toothed one. Call me Datovidny for it, but I just think it looks better.

351
Modifications / Re: Robot Wars 2013 AI Pack
« on: June 09, 2013, 02:10:56 PM »
Ah yes, I do remember seeing those actually, always thought they could come in handy for a replica.

352
Modifications / Re: Robot Wars 2013 AI Pack
« on: June 09, 2013, 01:30:25 PM »
Oh... :3 Yeah I'm just gonna stop with the jokes and carry on with the replicas... Speaking of which would anyone happen to have a good picture of Manta from the top and a clear one of the eye decals?
No worries regarding the pun, man. Talking of Panic Attack, did you find that replica I made of it and those textures I send you useful references?


And Manta as the third US Robot? Fantastic, I've always liked that one.   :D

353
Modifications / Re: Robot Wars 2013 AI Pack
« on: June 09, 2013, 09:56:43 AM »
GUYS.... HELP.... I just modified the X-Terminator 2 body mesh and now the game goes to the first splash screen, doesn't do anything, then the game crashes.... Anyone know how to fix this?
Definitely sounds like a problem- my DSL3 would do something similar whenever I tried to open Firestorm with it. Do you have a backup of the old file?

354
Existing Games / Re: Team Fortress 2
« on: June 09, 2013, 07:23:10 AM »
Haven't played for a few months either, but I had a rather good session as the Medic on Friday. Got about 65 assists in all, killed some Spies and Scouts with my Blutsauger, and earned the Triage (Deploy an Ubercharge on someone less than a second before they're hit by a Critical Explosive) and Big Pharma (Get 10 kill assists with a Heavy, where neither of you die) achievements.   :P

355
Modifications / Re: Robot Wars 2013 AI Pack
« on: June 08, 2013, 05:52:58 PM »
It's about the same - the 2 axes are pretty much the same components, so they're pretty evenly matched :)
Sounds pretty awesome. Looking forward to seeing the finished machine.  :P
 
 
Also, there was one more Cassius 2 picture I forgot-

It's a bit small, but it gives a good idea of the layout of the back.

356
Modifications / Re: Robot Wars 2013 AI Pack
« on: June 08, 2013, 02:51:15 PM »
Plus, it's definitely good to see another Axe machine represented here. How powerful is it compared to say, Dominator 2?  :P

357
Modifications / Re: Robot Wars 2013 AI Pack
« on: June 08, 2013, 02:27:57 PM »
Thank f***. Now I can carry on with stuff like this:


(Image removed from quote.)
Don't mention it.  :P


Love the look of X-Terminator so far as well, man- nice use of the textures, and I love how you've laid out the chassis and all the external parts. Should be excellent once it's finished, but well done so far!   :claping

359
Existing Games / Re: What is your favorite video game music
« on: June 05, 2013, 05:20:58 PM »
the best music ever youre never going to find anything better you might as well just give up nerdos


Damn. It's like some kind of funeral Dirge.

360
Existing Games / Re: What is your favorite video game music
« on: June 05, 2013, 04:59:16 PM »

Surprised no one has put this yet.

Why have that when you've got this?   :P

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