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					Stock Showcases / Re: Gazea2's Stock Bot Bananza!
« on: February 19, 2010, 06:29:16 AM »
					I only used them because I still can't stack supervolts. 
					
				| This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3381 Stock Showcases / Re: Gazea2's Stock Bot Bananza!« on: February 19, 2010, 06:29:16 AM »
					I only used them because I still can't stack supervolts. 
					 3382 Stock Showcases / Gaz's Garage« on: February 19, 2010, 06:22:59 AM »
					Hi everyone. I'm new here and I wanted your feedback on my bots. First of all, Killdozer:   6 wheel drive. 6 HP Z-teks. It's got a lot of empty space that I need to work on but I think it is quite good. Next it is Launch Into Orbit: (Note. Names are not permanent.)   Two HP Z-teks for drive. 6 DDT Burst Motors. (4 for wedges, two for razor tips.) This one is the one that I am most proud of. It can beat Seism 13, from the BBEANS A.I pack, in three hits. Comment and suggest improvements! 3383 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 19, 2010, 03:51:43 AM »
					Ok, I will start a showcase.    3384 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 02:01:55 PM »there is a file uploader, wait send them for what? For the A.I pack. 3385 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 01:56:48 PM »
					Ok, sorry.    EDIT: How do I send them to him? It only lets me upload images. 3386 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 01:50:51 PM »
					I'm posting them up here for Naryar's A.I pack.
					 3387 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 01:45:30 PM »dont mount the wedge onto a beta burst! use a metal hinge Ok, but can I ask why? 3388 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 01:42:58 PM »
					Sorry for the double post.  How is this? 3389 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 01:18:22 PM »No, since its unrealistic, and can use a smaller chassis, grippier wheels, a wedge and less batts. Ok, thanks. Back to building then.   3390 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 01:10:11 PM » Naryar is this ok? 3391 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 12:06:21 PM »@Gazea : Thanks for the interest, however i will request at least decent building skill and will most likely give feedback unless they are near-perfectly built. Do you think you have the skills ? I just realised that all of my good robots are in stock.  I have got DSL and your A.I pack though and I have built some decent robots in DSL. Time to get building. 3392 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 11:26:06 AM »Naryar will be fine if he believes the team meets his standards. Ok. Thanks for the fast reply.   3393 Modifications / Re: NAR AI Mod - Ideas and Discussion« on: February 18, 2010, 11:03:42 AM »
					Hi! This is my first post and I was thinking about sending a team to you. Is that ok? |