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Messages - Gazea2

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3381
Stock Showcases / Re: Gazea2's Stock Bot Bananza!
« on: February 19, 2010, 06:29:16 AM »
I only used them because I still can't stack supervolts.

3382
Stock Showcases / Gaz's Garage
« on: February 19, 2010, 06:22:59 AM »
Hi everyone. I'm new here and I wanted your feedback on my bots.

First of all, Killdozer:



6 wheel drive. 6 HP Z-teks.
It's got a lot of empty space that I need to work on but I think it is quite good.

Next it is Launch Into Orbit: (Note. Names are not permanent.)


Two HP Z-teks for drive. 6 DDT Burst Motors. (4 for wedges, two for razor tips.)
This one is the one that I am most proud of. It can beat Seism 13, from the BBEANS A.I pack, in three hits.

Comment and suggest improvements!

3383
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 19, 2010, 03:51:43 AM »
Ok, I will start a showcase. :bigsmile:

3384
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 02:01:55 PM »
there is a file uploader, wait send them for what?

For the A.I pack.

3385
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 01:56:48 PM »
Ok, sorry.  :smile:


EDIT: How do I send them to him? It only lets me upload images.

3386
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 01:50:51 PM »
I'm posting them up here for Naryar's A.I pack.

3387
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 01:45:30 PM »
dont mount the wedge onto a beta burst! use a metal hinge

Ok, but can I ask why?

3388
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 01:42:58 PM »
Sorry for the double post.



How is this?

3389
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 01:18:22 PM »
No, since its unrealistic, and can use a smaller chassis, grippier wheels, a wedge and less batts.

But nice as a first bot.

Ok, thanks. Back to building then.  ;)

3390
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 01:10:11 PM »


Naryar is this ok?

3391
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 12:06:21 PM »
@Gazea : Thanks for the interest, however i will request at least decent building skill and will most likely give feedback unless they are near-perfectly built. Do you think you have the skills ?

(If you don't already have it, you might want to download NAR AI for seeing the requested level)

I just realised that all of my good robots are in stock.  :confused:

I have got DSL and your A.I pack though and I have built some decent robots in DSL. Time to get building.

3392
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 11:26:06 AM »
Naryar will be fine if he believes the team meets his standards.

Ok. Thanks for the fast reply.  :bigsmile:

3393
Modifications / Re: NAR AI Mod - Ideas and Discussion
« on: February 18, 2010, 11:03:42 AM »
Hi!
This is my first post and I was thinking about sending a team to you. Is that ok?

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