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Messages - Clickbeetle
3341
« on: February 24, 2006, 05:58:33 PM »
Really. I haven't noticed this problem. Probably something to do with damage normals, or it could be set as a Component instead of a Weapon. I'll look into this; shouldn't be too hard to fix.
3342
« on: February 17, 2006, 07:30:47 PM »
I see you got some inspiration from my Abomination bots. It's a very effective design. For the flipper, try putting a support rod out in front. It will keep the bot from tipping forward when it flips, so all the force goes into tossing the opponent. Your flips will be maddeningly high
3343
« on: February 17, 2006, 07:22:47 PM »
Lots of interesting and unique designs there. The bumbling mechanism is extremely hard to get right. It took hours of tweaking to get Bumble Bot mobile. I still have the bot; I'll see if I can't get it re-uploaded. Stacking a Perm 132 and a 6-mag gearbox is just wrong. But extremely fun, too I'd say to replace the wedges on Slapper with weapons, but you've probably already thought of that and didn't do it because it would destroy the bot's style. Interesting design in any case.
3344
« on: February 17, 2006, 07:04:05 PM »
For some reason, having a hinge on the front of your bot makes it really easy to toss heavy stuff around - as long as it's one component. The glitch doesn't work as well against bots as it does against the car or the flipper weight. That's why it's so easy to make flippers that can toss 1500kg barrels to the ceiling of the test garage, but so near impossible to toss a 400kg bot the same height (without using glitches).
I must ask, though, what inspired you to make such a... unique... bot design in the first place.
3345
« on: February 17, 2006, 06:52:18 PM »
I've posted much later than this before. In any case, sneak peeks are going to be later for a while now since I'm back in college (can't post as soon as I get up anymore).
DinoV: All I really had to make room for was some baseplate anchors and axle mounts. I did that by rearranging the number and type of batteries in there.
And here is the other half of the Robot Arena Reincarnated team, including updated versions of Aquarius, Pontoon (gasp!), and Triclops, which are shown next to their DSL versions.
Aquarius 2: Slightly altered from its original design, Aquarius's triple spears now slant downward so they are protected from spinners when retracted and are capable of hitting the tops of bots. Its wedge shape combined with good speed also allows it to get under some bots, where its weapons will rip long, ugly gouges in your bottom armor. Heavy armor rounds out this well-balanced opponent.
Pon2n: A hovering AI bot!? That's right! Pon2n will provide a unique fighting challenge, as it will never touch the ground. Instead, it prefers to hover over your bot and let its heavy hammer heads swing down, where they can crush your bot from any angle. In addition, Pon2n runs a very large propellor blade in the rear that will make short work of any bots unfortunate enough to get caught in it. This opponent is vulnerable to hammers and vertical spinners, but any other weapon design won't even be able to touch it.
Triclops v2.0: A nearly invincible juggernaut armed with an unbelievably massive hammer and a fearsome row of teeth, Triclops is designed to combat those sneaky wedges and vertical spinners that get under you. Triclops just crawls right over them with its treads, absorbs any damage with thick bottom armor, then brings down 90 kgs of pain on top of its opponent. It is also effective at taking the shell right off of shell spinners. Its only weaknesses are a slow top speed and difficulty self-righting.
3346
« on: February 12, 2006, 06:59:43 PM »
It does this if you extract the files directly into the RA2 folder. You need to extract them to a temporary folder first, then cut/paste to the RA2 folder. Unchecking read-only on everything might work as well, but it would definitely be the long way to do things.
3347
« on: February 12, 2006, 06:55:45 PM »
The limit is 249.0... so actually, you COULD upgrade to double-sided ice picks. Or another 16kg weapon.
That is a nice bot. Fast, compact, and powerful. Reminds me a bit of a smaller version of my MW Dead End.
3348
« on: February 12, 2006, 05:57:25 PM »
I tried to do this on That Darn Dustpan by giving the saw blade a really high frequency setting, with limited success. It makes a lot of sparks, but still nowhere near as many as real life. I think in order to make showers of sparks flying all over, you would have to edit the exe and increase the number of particles it creates on impacts (a dubious proposition at best).
3349
« on: February 12, 2006, 05:43:43 PM »
Hey, welcome back DinoV.
Yes, ScootOrDie is actually one of the tougher bots around because it's so pushy and nearly impossible to flip. It uses your original chassis and pneumatic rams, but everything else had to be adjusted a bit to make room for all that extra stuff. Same basic design though; it seems to be pretty effective.
3350
« on: February 10, 2006, 06:07:47 PM »
Blood and ashes, that's a lot of drive power on Overdose. I expect that bot will be able to pull some crazy stunts. This week's sneak peek is something very exciting. Something that has only been done once before, years ago, and has not been attempted again since then because it is so difficult. Something that has always been demanded from the RA2 community, and will soon be widely available. What is it? ...  That's right, tank treads. This tough form of mobility was available in RA1, and now it's coming to DSL 2.0 - with a few changes from Lu-Tze's tank treads. These treads are a much simpler design: you just attach them to a motor in exactly the same way as a wheel. No more messing with multi-part treads and tiny tread motors (not necessarily a bad thing - except there would be no way to prevent players from abusing the tread motors and wheels in ways they weren't meant to be used). This allows for greater flexibility in drive power: your tank-bot can have Astroflight drive or NPC-T64 drive; you're not limited to 2 kinds of motor. These treads can also swivel around the motor axis for maximum all-terrain capabilities. In case all-terrain isn't your style, though, there is a special "locking motor" you can use that will hold the treads more or less in place. And as you can see from the picture, you can attach a variety of accessories to the tread sides - anything from weapons to side skirts to extra armor. This, combined with uparalelled HP, helps make the tank treads the most versatile mode of mobility available. The treads also come in two flavors - Medium and Large - and are constructed in the classic paralellogram shape from RA1. There is also a possibility for several more flavors to be added if some models Vincent made can be converted to .gmf's (which, I must admit, are considerably fancier than my models).
3351
« on: February 07, 2006, 11:07:39 PM »
The only reason (that I've encountered, at least) it should freeze like that is if you've been tampering with the .py files, which I'm pretty sure you haven't.
I can only suggest to check and make sure all the .py's are there just in case one got somehow accidentally deleted, and that none of them have a nonexistent import at the top... otherwise looks like a reinstall is in order.
3352
« on: February 03, 2006, 11:17:42 PM »
That's just an aluminum extender connecting the saws. There are 3 motors, each with 2 blades.
3353
« on: February 03, 2006, 11:16:03 PM »
What kind of motor do you have spinning that shell?
You might find an increase in performace if you switch the weapons to something without a normal pointing straight out (like the 7kg teeth).
In any case, that's got to be the fastest shell spinner I've seen. The only problem would be driving it.
3354
« on: February 03, 2006, 11:01:49 PM »
Sorry for being so late, but I got really involved in trying to get something to work in DSL 2.0 and lost track of time.
Anyway here is another sneak peek. I hinted at this possibility before, but now you actually get to see some bots!
Robot Arena Reincarnated
That's right, some of your favorite RA1 opponents are coming back for some realistic action. Obviously, they can't be exactly like their old versions, but we've tried to make them as similar as possible in most cases (in others, we've added innovative twists).
All of the RA1 Reincarnated bots are heavyweights, and they are all extremely tough.
Gammaraze III: A fast, armored wedge with a row of six - count 'em, SIX - vertical saw blades poking out. Gammaraze III can get under you and take you for a ride across the box, all the while reducing the bottom of your chassis to metal shavings. It also has some of the quickest self-righting around. Don't make the mistake of underestimating those blades.
Topknot II: Topknot II is pretty much the same as the original Topknot, just with a ring of spikes instead of silly looking badge plates. Special custom AI bindings allow it to drive like no ordinary human could - Topknot II spins around and fires all its axes independently, creating an almost constant barrage of axe hits. Maneuvering to the sides or back of this bot does no good. And if you get under it, it will fire all its axes down and hit your bot on every side. The only spot where you'll be safe from this beast is above it (and good luck getting there).
ScootOrDie: The second-fastest heavyweight next to Snow Job and tied with CRITICAL EMERGENCY, ScootOrDie will have no problem bullying you around the arena while bludgeoning your top with its hammer and puching your sides with its pneumatic rams. It looks fragile, but ScootOrDie is surprisingly resilient, able to hold its own against nasty spinners like Grog, the Vengeful for a pretty long time. It is especially effective against flippers, thanks to its extensive bottom armor and anti-flip polycarbonate appendages that will roll it back onto its wheels.
And that's just half the team. The other 3 RA1 bots will be shown at a later date; until then you'll have to speculate which ones they are.
Oh and good work finding out Ripblade II's secret identity... your reward is getting to see that pic of it tossing Firestorm around.
Tempest (in MEGATON) also has a secret identity, but it's been modified from its original version. I never posted any battle shots, though, so I'll tell you it's a modified Megawhirl IV.
3355
« on: February 03, 2006, 10:33:19 PM »
Change of plans... we may be able to get some battle music after all (from secret sources right now). It will mean a longer wait for the release, though.
3356
« on: January 27, 2006, 09:02:25 PM »
Wow, way to be original with Mad Coal Miner. Maybe not the best at serious fighting, but definitely a cool concept (and heavy hitting). Kind of like on Fire Emblem, where your characters twirl their weapons around before striking to get a critical hit. I don't tink I could've thought of that myself.
3357
« on: January 27, 2006, 08:41:44 PM »
OK, here is a look at the last new-old AI team, The Scrappers. They specialize in a variety of different spinner designs that are all effective at knocking your bot about like a piñata.
LW-360 Arc Pounder: The only lightweight to feature NPC-T64 drive motors, 360AP can whip up a vicious spin cycle in no time at all with those big motorcycle wheels. Combined with 3 iron spikes on the end of a 200 cm bar, this is by far the hardest-hitting LW in the pack.
MW-Ripblade II: Sporting the biggest and fastest vertical disc in the pack (even counting the HW's), Ripblade II is capable of giving even heavyweights some decent air time. Middleweights can sometimes find themselves above the reach of Ripblade's weapon. (Ripblade II may or may not be exclusive to DSL 2.0... if you can find it posted elsewhere under a different name, you might also find a battle shot or two :wink: )
HW-Backyard Shredder: A fast, heavily armed and armored tank of a bot with a uniquely angled spinner. If you are unlucky or unskilled enough to let Backyard Shredder get under you, expect the fight to be over quickly as that gnarly disc grinds at your bot's belly. Otherwise, prepare for a long fight getting through BS's defenses.
3358
« on: January 27, 2006, 07:43:48 PM »
It wouldn't be hard to put in the code for music... the problem is getting non-copyrighted music in .wav format. And those wavs are huge, even bigger than MP3's, which would probably double the dowload time or something if we had a different music for most arenas. So I wouldn't count on it.
The Stunt Arena, however, does have in-game music. It uses a music file that comes with the game but is never used (droneloop.wav) so having to download it isn't a problem. I guess that will have to do. It would be kind of annoying if every arena played the same music.
3359
« on: January 20, 2006, 05:07:31 PM »
Can you even do that with stock pistons? Stacking pistons is very Havok-unfriendly.
But even if we could make Storm bursts stackable, I'm not sure it would be a good idea. You don't stack pistons in real life, and DSL is supposed to be realistic. The explosion could be an effective method to keep people from doing it (at least with stock DSL parts).
Now if only there was some way to prevent motor stacking... nobody's done it yet since the new motors are powerful enough that you don't need to, but eventually someone is going to stack 6-mag gearboxes. Or put one on a skirt hinge to enhance it. I shudder to think of what that would be like.
3360
« on: January 20, 2006, 04:56:21 PM »
We do frequently underestimate how long it will take to make the "finishing touches" on DSL 2.0, but I think it's safe to say it will be out this year. Maybe even this winter.
For the weekly peek, it's team MEGATON. They've revamped their bots into some of the most fearsome fighting machines around, so watch out.
LW-Poison Stinger: An invertible (!) pneumatic poker with tough armor and a painful bite, Poison Stinger's only weakness is speed. Even so, it will prove a tough opponent against spinners and wedges alike.
MW-Tempest: Once it gets to full speed, this highly dangerous shell spinner tears up opponents like nobody's business with four 30kg sledgehammers. And as if that weren't enough, it also sports a wedge, extra bottom armoring, and polycarbonate appendages that will roll it back onto its wheels if it happens to get flipped.
HW-UnDeadbeat: Deadbeat comes back from the dead with the heaviest bottom armor of any bot in the pack, as well as decent front armor and a giant hammer. Popups and drums will be hard-pressed to hurt this bot, but that 70-kg hammer hurts easily enough. (It seems a small weight adjustment on some components pushed UnDeadbeat 3.5 kgs over 800. Technically a SHW, so for the weight purists out there I'll probably put it on a slight diet to bring it below 800 before the pack is released.)
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