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Messages - Clickbeetle
3321
« on: April 07, 2006, 11:40:56 PM »
membership is by invite only Or by discovering it yourself. It's really not complicated at all. What it is, is a cheating method to overlap parts inside other parts.
3322
« on: April 07, 2006, 11:33:19 PM »
Uh-oh. DSL popup wedges are starting to appear. Well, some of the new 2.0 AI should take care of that :twisted: Anyways, looks like a solid bot.
Overgrown LW is pretty crazy. Reminds me a bit of some of spawngeek's bots (that's a compliment).
I wouldn't call I AM NOT A CLONE or Walk-smash-walk walkers. More like... um... 2-wheeled monster truck hammer bots. Good job reaching the level of Mr. Weedy's bot.
3323
« on: April 07, 2006, 11:23:22 PM »
Good, some new members posting bots. Mr. Weedy's been the only one for too long. I'd suggest upgrading the weapon motor on Magmax (you have the weight to spare) which will enable you to give it a heavier shell.
Mr. Cuddles is a cool design, even though it's a SHW. Two 250 cm blades is nothing to shake a stick at. They seem a bit high though. You could give it smaller skis, so it would tip forward and the blades would hit more stuff.
3324
« on: April 07, 2006, 11:13:43 PM »
It's not a foregone conclusion, but goose is working on it and making progress. I see no reason why it shouldn't work, although it will probably have some limitations (for example, it might not work well on weird arenas like the cave or the ice age, and there might be difficulties when more than 2 bots are involved).
3325
« on: April 07, 2006, 11:07:18 PM »
Q: How can you have a Tornado Mer gearbox, but no Tornado Mer? A: You can't!!!  That's why the big, nasty HW bar spinner Tornado Mer is making an appearance in DSL 2.0. This bot had a relatively short career, but it was a devastating one, and this new real robot replica lives up quite well to the real Tornado Mer's power. It features a 90-kg blade powered by a Tornado Mer gearbox (of course), 5 mm steel armor, fully functional self-righting, and everything else you see in the picture. Pictures of the real bot: Outside - http://lazytoad.com/rc/rcg/tornado-mer.jpgInside - http://www.tcmechwars.com/gallery/albums/mechwar-6/Apr06_49.sized.jpg
3326
« on: April 02, 2006, 05:07:02 PM »
Once again great work. All very original designs. I like BC2 better than BC3 though.
3327
« on: March 31, 2006, 10:11:19 PM »
About the double Perm: It can be mounted externally (so you can use it for vertical spinners easily  ). Using more than one of them (or stacking them) is going to be nigh impossible with each one weighing 250 kgs. Here's another exciting motor to be included in DSL 2.0 for your enjoyment. There's a new, ultra-powerful weapon motor, so there's got to be an ultra-powerful drive motor to go with it, right? So say hecko to the pushybot's best friend: the E-Tek drive motor. This thing makes those old HP Z-Teks look like servos, thanks to the addition of a gearbox. Just like in real life, it's going to take all your driving skills just to control a heavyweight with 2 E-Teks for drive (and you might as well forget about middleweights). But if you can keep from missing your opponent and slamming into the walls, nothing compares to the awesome power in these bad boys. The ultimate drive motor for heavyweight wedges, pushybots, and thwackers.
3328
« on: March 25, 2006, 09:34:06 PM »
Sorry for the delay. The item for this week wasn't quite finished yet on Friday.
This week's preview is the new mother of all weapon motors in DSL2: a gearbox combining TWO Perm 132's on one shaft (as if one wasn't already powerful enough). Weighing in at an impressive 250 kgs and having an electricity drain of 4420, this monster isn't going to fit on anything but a heavyweight, and good luck cramming two of them on. The motor makes up for that in power, though: with twice the torque of a Perm 132, it can get even the heaviest weapons spinning at full speed in no time. It's perfect for big, gnarly HW shell spinners or bludgeoning bar spinners. Say farewell to stacking motors and say hecko to the dual Perm 132 gearbox.
3329
« on: March 18, 2006, 05:33:03 PM »
It happens when you do tournaments. I think it's supposed to make your opponent look like they've taken some damage from previous fights, even though they really haven't.
3330
« on: March 18, 2006, 05:29:41 PM »
Nice work on Dead Bull! That bot looks worthy to be included in SteelYard Dogs in DSL 2.0 (not suggesting it will be though).
I would love to see a battle shot of Spike Beetle 2. Not even my HW Centrifuge gets points so much it slows down the game. That bot must be a beast.
3331
« on: March 18, 2006, 05:17:07 PM »
I was already working on it when the topic came up. I figured if there's going to be sub-light parts, there had better be at least one sub-light team to test your bots against.
3332
« on: March 17, 2006, 01:43:43 PM »
That happened when I tried putting an axle on top of a shell spinner to make a self-righting thing that wouldn't spin. I don't think the game likes stacked axle mounts. The linear piston, though, that's new... I'll have to see if it's fixable.
3333
« on: March 17, 2006, 01:24:28 PM »
There are Copal motors for ants, but the other components are imaginary brands. And the ant parts are extremely weak on anything heavier than a beetleweight, so you'd have to use several of them to be effective, and that would just be ineffecient.
...and guess what? I'm on spring break this week, so you get an early sneak peek. How about that.
This is the other half of the Arthrobotics team, featuring two vertical spinners and a rammer.
AW-Terminus: Brushless motor + vertical titanium blade + trapping arms = the end of your robot. The only weaknesses of this bot are that it isn't as fast as I'd like it to be, and it isn't invertible.
BW-True Love: Looking like it came straight out of real life into your PC, True Love can push most other beetleweights with ease while its drum weapon flips them and whittles them down. It's not the toughest beetle, but definitely my favorite just for the way it looks and handles.
BW-Robokillase: An enzyme that catalyzes the reaction: 2 Bots + Arena -> Bot + Arena + 1000 Pieces. Don't let this fast and powerful rammer bind you in its active site, or there's a good chance you'll end up as the 1000 pieces.
3334
« on: March 10, 2006, 03:18:14 PM »
Nope. Definitely wouldn't want to fight that. It's like Spaz with REDRUM weapons for wheels. Good work coming up with that design.
Oooh... if you replaced the battle axe with something that didn't have a damage normal (say, a spiked club) you could use it as a thwacker too. If it can turn with any speed, that is.
3335
« on: March 10, 2006, 02:50:37 PM »
Do you think we could stop making "anticipation posts" every Thursday/Friday? It clutters up the thread for people who want to see the sneak peeks.
Well anyway, I hinted at this last week in the AI ant/beetle thread, and now you finally get to see it. That's right, there will be a full team of 2 ants and 4 beetles using the new ultralight components.
Why 2 ants and 4 beetles? Because even with the new components, the variety of effective designs is limited. However, as evidenced by bots like Peer Pressure, the degree of flexibility you have in building sub-lights is still MUCH greater than in stock RA2.
The team is quite appropriately named Arthrobotics, considering it's the ant and beetle team.
AW-Nanowhirl: A nasty horizontal spinner with a powerful weapon. Don't underestimate a brushless-powered lawn mower blade on an ant - Nanowhirl can defeat some of the beetles I've made. And as if that weren't bad enough, it also has some beefy drive motors that will make it very difficult to pin, and as long as the blade is attached it can self-right.
BW-Microwhirl: Slightly updated from the Microwhirl I entered in RFSHQ's DSL tournament a while back, this fearsome spinner makes short work of any opponent to get caught in its blade (although, thankfully, it's not as fearsome as Firebeetle's Out of the Blue, or as glitchy.) Decent drive, armor, and self-righting round out this bot.
BW-Peer Pressure: A combination flipper/crusher, Peer Pressure is one of the more unique designs even among the heavyweights. While not as powerful as Spike Heads' iNsAnItY, you'd still best make sure it doesn't get under you, or you could quickly find your chassis conforming to the vice of Peer Pressure.
3336
« on: March 03, 2006, 07:13:23 PM »
That's all the power components there are supposed to be. The stock ones were made hidden because they didn't look as fancy as the new stuff. Although it doesn't look like it, there's actually more parts in DSL than in stock, you just have to click the style tabs to get more options.
3337
« on: March 03, 2006, 07:07:27 PM »
I like Boulder Crusher's design. A feed ramp leading to servo-powered crushing rollers... who would've thunk it?
Being a vertical spinner fanboy, I also like V Syncer. Looks like it's powered by a Perm 132, and I'm assuming the hammers are the 30kg flavor because 60kg hammers would be maddeningly hard to cram on there. I imagine it's fun to use as long as those support extenders don't get ripped off. Maybe you could downgrade to aluminum chassis armor, and upgrade to titanium supports?
All I can say about Big Deal is that it looks fast, powerful, and very annoying to fight (both against and with :P ).
3338
« on: March 03, 2006, 06:42:36 PM »
Just wait until next week's preview :wink:
3339
« on: February 24, 2006, 07:44:53 PM »
Sorry 'bout the delay for Bumble Bot. I had completely forgotten about it. But it's re-uploaded now and should be working for your enjoyment (although I left the messed-up preview pic up because it looks so weirdly cool  )
3340
« on: February 24, 2006, 06:26:18 PM »
Today's sneak peek features an assortment of random stuff that's been changed or added either from stock RA2 or DSL 1.2... and there's quite a bit of it. The devil is in the details, and it's the little things that can make or break a game. That's why we've gone to such efforts to update some old stuff like stock components, text files, and sound effects instead of just piling on more new stuff (although there's plenty of that too). The screenshot below shows some of the stuff I'm talking about. It could be a little hard to see what all that is, so I'll give a little description of what you see. Another connection point has been added to the baseplate anchors so you can mount them upside-down. Armoring the bottom of your bot and making downward-angled components has never been easier. Another connection point has been added to the chew blade which allows you to reverse its direction or stack them in a really nasty drum. Its mass has also been upped to 20 kgs because it is so much thicker than the saw blades. Another connection point has been added to the sledgehammers, allowing you to attach them by the ends, and the size of the 60 kg hammer is increased. As seen before on Big Metal Friend, spiked clubs are now stackable as weaponized extenders courtesy of a new attachment point. The drums have a new shiny skin, and there is a new beater bar weapon to go with them, which can also serve many other uses. The collision of the NPC-T64's has been greatly improved - no more colliding with the air. A new size of tribar, Extra Large, is now available, along with the sturdy, heavy-duty Whyachi tribar. Eight new connection points have been added to the DSL discs, allowing you to mount stuff on the disc face like you could in stock RA2. ...Whew. I think that's everything in the picture. Some stuff that's not in the picture are all the previously non-stock components used with the AI (Emergency flipper, samurai sword, iron fist, etc.) rebalanced with DSL , and the availability of ALL the parts used on the replicas.  Nobody likes opponents using parts that you can't use, so all the non-stock parts (including replica parts, smart zones, the original cheatbot2 parts, and other random stuff) are now available as part of the cheatbot2 code (they're still not stock though!! Just available. As cheat components.)
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