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Messages - Clickbeetle
3301
« on: May 19, 2006, 07:05:17 PM »
I don't get it, they're nice graphics but if..
There will be ample space for any additional AI teams players want to add. I'm not sure there is even a limit.
.. then why not make 30 teams of 3 bots? Because some teams need the 6 bots, for example the RA1 team. It would be kind of dumb having "Robot Arena Reincarnated #1" and "Robot Arena Reincarnated #2". Also the teams list is less cluttered then. I haven't gotten much more work done on DSL this week as I've been busy doing last-minute preparations for Mechwars 9. But I do have some new graphics for the options menu to show. Notice the new semitransparent cursor. This is to make precision chassis designing easier since the cursor occasionally covers up the points you're trying to move. Also it's worth pointing out again that these are Vincent's graphics. I'm just implementing them into the game where Vincent didn't have time to.
3302
« on: May 12, 2006, 11:25:58 PM »
Windmill certainly isn't lacking in originality. One thing you might do to make it better is replace the Hypno-disc teeth with something that sticks up more, such as a mace or hammer. That way it will be easy to do damage when bots are on top of you.
Shark II looks very powerful, although it could use better drive. And batteries. Maybe cut two of the hammer mag snappers and put two hammers on the remaining two? Or switch to two big hammers instead of four light ones?
3303
« on: May 12, 2006, 11:14:03 PM »
Today you get to see another part of the slick new graphics in DSL 2.0: the bot selection screen. There's occasionally been some confusion about whether the resurrected stock AI are replacing the original replica AI - this preview should dispel any such fears. As you can see, each team has 3 stock DSL bots and 3 custom replicas arranged in a stylish grid.
3304
« on: May 10, 2006, 09:20:56 PM »
Sweet work guys!
Is D2 a middleweight? he looks fairly small in the pics. It is a heavyweight, but maybe it should be downgraded to MW... the grid wouldn't let me make the chassis very big. So it can be a big MW or a small HW. DSL 2.0 will be released in x days, where 1/(x^(1/3) + 1) - y/(x + y) = x^2 + y^2 + i and y is unknown. i.o. I don't know :P
3305
« on: May 06, 2006, 05:45:21 PM »
OK, I just finished Dominator 2. Without further ado, here it is. Balancing out the high proportion of flippers and spinners in the UK bots, Dominator 2 is a basic hammer bot with an angular frame that makes it hard to get good direct hits on it. Not the most dangerous replica opponent, but it offers a different kind of challenge with its spike and it is certainly one of the more cool-looking bots. This version with wheel guards is the one I based the replica off of. http://www.teamtornado.co.uk/photos/rm21d21.jpghttp://www.teamtornado.co.uk/photos/rm21f-6.jpg
3306
« on: May 05, 2006, 09:54:31 PM »
Bummer. It looks like a good bot.
It also looks like the floor skin for the test garage needs a new file name. I'll have to do that sometime.
3307
« on: May 05, 2006, 09:50:53 PM »
Sorry guys, you'll have to wait another day for the sneak peek. There are a few things that still need doing on it. And yes, it is Dominator 2
3308
« on: April 29, 2006, 12:18:45 AM »
Never fear about lack of replicas. Three of the aforementioned things that are still unfinished are replicas (the others are Vincent's graphics, some new programming by goose, and an arena by Firebeetle). In fact, the one that will probably be shown next week starts with a D and ends with a 2... see if you can figure it out.
There will be ample space for any additional AI teams players want to add. I'm not sure there is even a limit.
3309
« on: April 29, 2006, 12:05:11 AM »
Mirror Image is one of the coolest-looking DSL bots I've seen in a while. Excellent use of the armor plates and Ronin flags. And just the fact that it's not a spinner.
3310
« on: April 28, 2006, 11:47:14 PM »
I'm not sure if this is good news or bad news; I suppose it could be taken either way. I have nothing left to show to you guys this week. You have seen it ALL. There are still some things in DSL 2.0 that haven't been shown but they're not finished yet. Also I apologize for the obscenely long time it's taking for this to get done. Believe me, I want it released as much as you so I can move on to other things (still RA2-related of course). The reason I can't make a good estimate of the release date is because it is extremely difficult to guess how long it will take to do things, especially big projects like Vincent's graphics, Firebeetle's arenas, and goose's new programming. I can assure you that DSL 2.0 will be well worth the wait though. I still feel like you deserve to see something though. So here's a couple random screenshots I took of some battles.  Bar Code, a double Perm powered vertical spinner that I made, upgrades WIIDE LOAD into a flying full-body drum bot. This thing is seriously scary.  Bar Code punts Cranky Spanky like a football, ripping off one of its hammers in the process.  The double Perm gearbox works equally well on horizontal spinners, as evidenced by this yet-unnamed tribar spinner taking the tangle out of WreckTangle.  My two favorite beetleweights, True Love and Peer Pressure, duking it out. With the new parts, BW battles can be as fierce as any HW battle.  A reenactment of the awesome Bob vs. YU812 battle at Mechwars 4. *winter wonderland tune* ...later on, we'll perspire, as we scream, in the fire...  A reenactment of the Heavy Metal Noise vs. T-Minus battle that was televised on Battlebots back in the day. This time, things might end differently.  Grog, the Vengeful is the bot to watch out for in DSL 2.0. Just look how it shredded my poor Drumblebe3 like an expired credit card.  But no design is all-powerful. Shogun's flipping and slashing samurai blades get under, flip, and cut up Grog's belly.
3311
« on: April 28, 2006, 11:14:01 PM »
I sort of like that little glitch. Black backgrounds make your bot look so much more intimidating and mysterious in the preview picture. I wish I knew what caused the sky blue backgrounds though.
3312
« on: April 21, 2006, 10:54:39 PM »
I don't have any serious bots that use it, but the powered steering unit WILL be a stock part in DSL 2.0 to appease the Powered Steering Cult.
3313
« on: April 21, 2006, 10:49:23 PM »
Here's another real robot replica for your viewing pleasure (and, once DSL 2.0 is done, your fighting pleasure... or maybe doom). The middleweight double vertical spinner known as Heavy Metal Noise is coming to play with the other replicas. This bot is a pretty tough opponent with a powerful weapon, decent drive power, and invertibility, offering a unique replica-fighting challenge (since there are so few VS's). Its only weakness is its susceptibility to gyroscopic precession effects. A picture of the real Heavy Metal Noise is here: http://www.buildersdb.com/botpics/205.jpg
3314
« on: April 19, 2006, 08:24:36 PM »
Kill Sawz is pretty cool but it looks like it would be hard to control. Some supports sticking out front and back might help.
Want a Hug is a good design. Looks solid, fast, and powerful. Flails work better when they rotate on the same plane as the motor though (like on Weedy's Spike Beetle and my Microfuge).
3315
« on: April 19, 2006, 08:17:04 PM »
So can the drag racing bot jump like a grasshopper with those pistons? Might be handy on a narrow track.
3316
« on: April 19, 2006, 07:59:33 PM »
Look a few pages back in the Sneak Peeks thread. There are some in there.
3317
« on: April 14, 2006, 11:14:46 PM »
Now there's a new design. It blends right in to the hill.
How well does a sit-and-spin attack work with it? I imagine it would be fairly effective... like a combination of a wedge and a shell spinner.
3318
« on: April 14, 2006, 11:03:28 PM »
Today you get to see another new replica, and a very unique AI opponent. Why is it so unique? Because when's the last time you've had to fight an opponent with a flamethrower??  Bob, a little-known but very dangerous LW flamethrower bot, is making an appearance in DSL 2.0. With its inexpensive wood-and-plastic-with-a-bit-of-metal construction, Bob is an easy opponent to underestimate, but anyone doing that will quickly realize their mistake once their bot is on the burner. The real Bob has KO'd bots up to the caliber of YU812, and although this virtual version is incapable of KO's (because of the way flamethrowers work), it can certainly rack up enough points to compensate. In addition, you can see the brand-new flame texture for DSL 2.0, and there is a good possibility that you might see Bob's flamethrower show up as a stock component. It's a good thing I've seen Bob fight live at almost every TC Mechwars tournament, because the only recent picture I could find of it is this: http://www.buildersdb.com/botpics/2676.jpgSo the replica is built mostly from memory, which explains the lack of detail on the skin, but I think it still turned out nice. Also, the mudflap side armor really isn't solid white, it just looks that way in the bright test garage lights.
3319
« on: April 13, 2006, 09:09:40 PM »
Well, I can't say it's particularly attractive or realistic, but it's certainly innovative and powerful enough.
So, you can control it by firing the pistons? Interesting. Reminds me a little of these grasshopper bots that used pistons to fly that ExileLord posted on the official forums way back.
3320
« on: April 13, 2006, 08:59:59 PM »
I've got to agree with Weedy here, those are some sweet bots (although the flags on that tank bot do look a little out of place). They look like they'd do well even against the 2.0 AI. That vertical spinner is kind of like Final Destiny rotated 90 degrees... scary.
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