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Messages - Clickbeetle

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3281
Discussion / Eggbeaters?
« on: June 16, 2006, 01:15:16 PM »
The new Beater Bar components in DSL 2.0 (seen on WIIDE LOAD and True Love's drums) can easily be used for an eggbeater weapon.  You just stick one on a disc or bar and then stack more onto that one to make a long beater arm.  They're very adaptable components.

3282
Robots Showcase / Defy Ant vs. ANTI
« on: June 09, 2006, 07:46:28 PM »
I've finally got Defy Ant's fight video from Mechwars 9 uploaded.

(3.5 MB)

Defy Ant is the one with the wedge and the offset blade.

...

Okay, it's the one with the saw blade and the bar that gets beat up.  I must admit it was an exciting match though; not a disappointing loss.

I'm hoping to upgrade to 4WD in the rebuild.  With better drive, Defy Ant would have stood much more of a chance of avoiding ANTI's blade and attacking those big, exposed wheels.  Better armor underneath would also probably help.  ANTI came this close || to hitting my Li-poly battery right through the carbon fiber baseplate, which wouldn't have ended well.

3283
Real Robotics Discussion / Re: Favourite Robots
« on: June 09, 2006, 07:29:30 PM »
I remember that bot.  I was disappointed that it didn't make it to another fight to the finish so I could see the drum again.  That was back in the day when about the only other drum bot was El Diablo which, although it looks really cool, isn't all that powerful.

My favorite bot would have to be The Judge.  There are plenty of fearsome spinners out there that make you put extra armor on the front of your bot, but how many hammer bots are fearsome enough to make you put on an extra 1" lexan plate to protect your top?  And then The Judge just punches right through it :mrgreen:  I wonder if it will compete again after that thrashing by Super Megabyte.

I'm pretty sure everyone knows what The Judge looks like, but just in case anyone doesn't:

http://www.botmag.com/images/articles/how_to_7.jpg

3284
DSL TC Showcases / MikeNCR's Bots
« on: June 09, 2006, 07:04:48 PM »
Somebody likes spinning flails.  And for good reason; that's one of the best weapons IMO.  Those bots look very good.  Especially Ruiner 2.0.  It's like Firebeetle's Blue Ruin, but with a slightly beefier motor and a longer bar.  Battery/armor stats for any of them?

Dark Pact is cool, how it's all compact and efficient.

And that F-Bomb replica is really good for not using any custom parts.  There's no mistaking what bot it's supposed to be.

3285
Discussion / DSL 2.0 Sneak Peeks!
« on: June 09, 2006, 06:52:15 PM »
The last replica to be included with DSL is done and ready to show!

For this, I chose to make ewan's featherweight Vertigo.  The way it is built carries over fairly nicely to RA2.  A lightweight, it has a reliable four-wheel drive train and a powerful vertical disc capable of flipping and damaging opponents.

Pictures of the real bot can be found here:

http://www.micro-maul.co.uk/vertigo/img_1423.jpg

http://www.micro-maul.co.uk/vertigo/img_1425.jpg

3286
This thread seems to have a knack for getting bumped...

I'm not sure what's inside VD 5.0 or what it's made of; the Team Think Tank site is under reconstruction at the moment.  It's a tough bot though.  You might try Googling... I didn't have much luck finding any info but maybe you can.

3287
Discussion / DSL 2.0 Sneak Peeks!
« on: June 03, 2006, 02:11:07 PM »
It's a little late, but here is a nice view of the new bot lab graphics.



The buttons at the top have been rearranged into a more logical order.  You start at the left with chassis designing, and end at the right with naming your bot and taking a preview picture.

And as an extra bonus, you get to see a snippet of the new battery/motor electricity system.  All the batteries can put out a certain amount of amps (which it says in the description) and all the motors draw a certain amount of amps (also in the description).  Just make sure battery output = motor input and you won't need to worry about using too many or too few batteries.  It's that simple!  No more guesswork with wasting weight on unneeded batteries or running out of juice in the middle of a match.

3288
Discussion / DSL V1.2
« on: June 03, 2006, 01:59:44 PM »
In the future, it would be nice if you would post a new topic instead of bumping a 1.5-year old thread that has little to do with your question.

But to answer your question, there was a DSL 1.1.  It fixed some glitches that were uncovered and rebalanced the motors and some weapons like the DSL bars.  Even the biggest motors were little more powerful than an HP Z-tek, though, so V 1.2 was promptly developed.

I don't think 1.1 is necessary to install since it doesn't appear to be in the download database.

3289
DSL TC Showcases / Clickbeetle's bots
« on: June 02, 2006, 10:39:01 PM »
Beans on it, today is Friday.  I was helping my dad take tree branches down to a composting site and the sneak peek totally slipped my mind.  I'll have a screenshot of the new bot lab posted tomorrow.

Meanwhile, here is another picture of Darkling navigating (unsuccessfully) a mound of Fatboy wheels.  If it wasn't for the lag, it probably could have done it...

http://img446.imageshack.us/img446/1339/wheels8or.jpg

(fatboys provided courtesy of Firebeetle)

3290
General Support / I cant pick the right bot
« on: June 01, 2006, 09:51:29 PM »
I got this problem when I deleted some teams in the Team HQ.  The fix is to fill the HQ back up with a bunch of filler teams.

3291
DSL TC Showcases / Clickbeetle's DSL bots
« on: June 01, 2006, 09:44:31 PM »
I have a pretty good HW vertical spinner here, made in DSL 1.2 so you all don't have to envy its special parts.  I don't know why it's taken so long for me to get around to posting it, because it's an awesome design.



Stats: 4 TWM3R drive with 4 hypno wheels, 2 PC545's + 2 red battlepacks

The pic says most of what needs to be said, but let me explain a bit.  Darkling is a combination armored wedge/VS.  Bots go up on the wedge and then they get hit from underneath with the blade.  Due to its unique design, all the force of the blade goes into flinging the opponent; none goes into flipping Darkling and it can always get a good solid catch, making for some impressive airtime.  Also, if I need to, I can turn the bot around and reverse the spinner for a more traditional vertical spinner design.  And thirdly, it makes a dang good pushybot with that low armored wedge and good drive.

The name is a reference to the real-world inspiration for this bot, the Dark Forces bots Dark Pounder, Dark Pummeler, and Dark Striker.

3292
Discussion / DSL 2.0 Sneak Peeks!
« on: June 01, 2006, 09:05:03 PM »
Yep that's Bob, although it's an older version of it.  The newest version is lower and doesn't have the lifting arm.

@ewan - your timing is impeccable.  I need to make one more replica to round out a 6-bot team.  Now which one to do...

3293
Discussion / Question: Custom Decals
« on: June 01, 2006, 09:01:47 PM »
You need to save an alpha channel in a .tga, which is like a transparency map.  White=opaque black=transparent gray=semitransparent.  Any good image editor like Photoshop or Paint Shop Pro should be able to do it.  Google for more information.

3294
Real Robotics Discussion / weapon heads
« on: June 01, 2006, 08:47:58 PM »
Looks like somebody has.



That is one mean machine.

Also, thread moved to real robotics.  It's kind of becoming the catch-all real robot thread.

Edit: Just noticed the thread already in RR.  How did I miss that?  Oh well, another link to that cool video can't hurt.

3295
General Support / I cant pick the right bot
« on: May 26, 2006, 08:23:17 PM »
Where is this happening?  In the Team HQ or in Exhibition matches?

3296
DSL TC Showcases / Mr. Weedy's Robots Part II
« on: May 26, 2006, 08:21:35 PM »
Full Ahead is a nice, realistic design.  I like it.  Just don't get too addicted to those Darkcell batteries... remember, they're not stock DSL.

Every Place Slapper is pretty cool too, how you've combined a rammer and a flail spinner.

3297
Discussion / DSL 2.0 Sneak Peeks!
« on: May 26, 2006, 08:12:17 PM »
MikeNCR should recognize this week's preview.  :mrgreen:

Since there are so few members of the RA2 community with real bots, and even fewer with bots heavier than a beetleweight, I thought MikeNCR's lightweight Ruiner just had to be included in DSL 2.0's replicas.  The RA2 version of Ruiner is a pretty fearsome opponent with its low, angled down blade.  It's a bit taller than the real bot because of RA2's chassis limitations, but otherwise stays accurate even down to the insides.

A picture of the real bot is in the "weapon heads" thread in DSL 2.0 ideas.

3298
Discussion / Looking for construction help
« on: May 26, 2006, 07:57:32 PM »
Easy way to find out:  Open up El Diablo in the bot lab and click on the drum parts to see where they are.  Remove and reattach them one by one to get a better idea.

3299
Real Robotics Discussion / weapon heads
« on: May 26, 2006, 07:50:40 PM »
Quote from: Mr. Weedy
Well I decided not to join it because I don't have enough skills to build a robot.  :cry:


Nonsense.  Just about anyone can build a bot.  When I started building Defy Ant, the most complicated construction project I had ever attempted was a light organ in my high school electronics class.  It took so long for me to make the box (a folded piece of aluminum sheet metal with a few holes cut in it) that I didn't finish it before summer.

Of course, Defy Ant hasn't won a fight yet, but that's beside the point... I did get it built (with the most advanced machining tool used being a band saw), and I had fun.

3300
Real Robotics Discussion / weapon heads
« on: May 20, 2006, 08:50:36 PM »
The HP and damage of the DSL bars are both upped significantly over previous settings in DSL 2.0.  Your bot still benefits greatly from having weapon heads on the ends, but bare bars can actually be weapons now.

I sense a disguised way to show off your bot.  I will say that that thing looks very impressive.  Professional stuff there.  Has it competed yet?

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