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Messages - jdg37
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321
« on: March 07, 2017, 03:31:50 PM »
Went into this planning to overhaul ASBS into not an extenderbot, but ended up melting it into another design I'd been planning to do, which had been in turn affected by watching Aftershock murder things. So here is the currently titled 2 Average. MW, Ti3 armor, 398.5 kg. Hopefully will make time to skin it sooner or later. 
322
« on: March 06, 2017, 06:29:03 PM »
Got super lucky Bacon's tombklone has its disc in Octonut's weapon zone, glad he looked way better this round
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« on: March 06, 2017, 02:03:19 PM »
wow Megiddo is doing ok in the LB. may actually have a decent chance against either of its possible next opponents, round after that looks trickier.
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« on: March 06, 2017, 11:15:47 AM »
Luckiest robot: Paladin MVB: MitP
lul the salt
No salt just pepper. Didn't give too much effort, such as my Rob vote for best captain. Paladin was the best matchup for Dark so it swept easily. My bot just sucked all around.
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« on: March 06, 2017, 09:50:04 AM »
Here's my updated vote
Best robot: Solaris simple OP design Coolest robot: jungle party Weakest robot: BBS (cool if I vote my own for this right?) Blandest robot: hammerhead Better captain: Rob Luckiest robot: Paladin Unluckiest robot: Grindr MVB: MitP Best match: Dragoon vs Hitler Bot that deserves an award but couldn't get one: Challenger
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« on: March 05, 2017, 10:02:53 PM »
wow my bots suck (against hammers). Glad Octo's chasis could win the pushing match for a decision.
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« on: March 05, 2017, 08:09:25 PM »
Will update later when I have more time, but weakest is definitely my bot, BBS.
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« on: March 05, 2017, 07:06:00 AM »
I dig the setup, though I'd upgrade the drive so you're using two double twmr motors instead of four singles, that saves some weight as well as battery power for your claw hammer. Also with wheels farther back you remove those forward guards which might make getting under an opponent hard
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« on: March 04, 2017, 07:45:28 AM »
Close enough. As a rule of thumb, the disc should always be slightly bigger that the chassis. You could add extenders to the disc to make it look bigger, à la Dominotrix.
(Image removed from quote.) Fixed?
No. Disc needs to be just slightly bigger than the chasis. Kurt suggested you give the ring an extender trim to do this. Look at real life ring spinners.
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« on: March 03, 2017, 08:31:29 PM »
You do realize those are supports right?
Do you mean the sections of chasis? I meant the black squares i circled (ballasts?). I like the new internals layout, though in most cases one black batt should be enough for 3 motors.
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« on: March 03, 2017, 03:14:34 PM »
Looks duckish, but I dig the super low profile (best feature of the real poison arrow)
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« on: March 03, 2017, 11:26:18 AM »
I think yellow teeth went off the rails a bit. I think your first setup was better, so I'll keep my suggestions to it.  Try using a shorter perm to move the motor as close to the drum without clipping or going out of the chassis. I don't know what those two blocks are (ballasts?) so lose them. Try moving up to NPC drive motors in the new space left by moving the perm, also try to position so you can use large enough wheels to be invertible. You can then remove srimech and save weight there. If you move the wheels outside the chassis for this (probably gonna need to) I'd suggest building wheel guards with flipper segments or something
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« on: March 02, 2017, 11:44:11 AM »
And youre prolly gonna need more peer than one black to run a flipper. You'll end up out of juice pretty quick.
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« on: March 02, 2017, 10:16:03 AM »
Are batteries placed strategically in front?
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« on: March 02, 2017, 04:33:25 AM »
Seeing in how Tor2ga has greatly improved by taking out Supermo Drone Mini in a couple of seconds, as well as ripping Drone's disk off in a few seconds. It's no wonder why the users facing it in the grudge matches possibly need to be worried about its power. However, if someone can get under Tor2ga and flip it, that should take care of Tor2ga I hope.
Oh when it goes Mauler, it goes Mauler hard. Just needs the right counter. (Originally meant the tourney Tortuga vs Supremo but oh well too late now.)
336
« on: March 01, 2017, 07:54:46 PM »
can I send a update in a few days (2 days) as I don't want to enter Crocodile Smile into another tournament
Ugh, but how will the crocodile fight the turtle?
337
« on: March 01, 2017, 05:33:36 AM »
Also (if you're using component freedom at least) you could always tack a poly armor panel on the bottom so you could go pl1 like avalanche said.
Weapon length gets tricky, reach is good but also makes it easier for the shell to stop and get stuck where you can't self right. I'd go large typhoons if possible, small are a good second and more weight friendly.
338
« on: March 01, 2017, 05:28:09 AM »
Interesting. Won't be allowed in some tourneys tho
Oh it's just a rabbit hole project, zero tourney plans for this fella. But yes it's a mix of trying to make a LW gadreel (not liking results) and then mixing in GG since potter's wheels are rediculous. The saws (and basically all active weaponry) are just thrown in for fun. Update: hmmm can I turn these PW variations into a Nuts style bot? Maybe. Why? Because.
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« on: February 28, 2017, 10:42:14 PM »
Super Pom Pom, CW, dont remember armor (40 weight maybe?) He'll break your fist with his face
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« on: February 28, 2017, 07:48:11 PM »
Red Bull gives bots wings
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