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Messages - RedSawn

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321
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 07, 2013, 04:11:29 AM »
Oh x) Fair enough. Since you didn't mean it I'll revert it back to 'interest' status.
I should probably revert my own status on Barbershop as it's not the correct class. Though if the XTRA bots get an AI team it's missing a lightweight.. (At the same time outside of the first 15 teams classes won't matter as they cannot be part of singleplayer tournaments)

322
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 06, 2013, 07:40:55 PM »
Nah, I think it's part of their identity. Would it make them better if they were invertible? Sure. But I don't want to kill off what made these robots what they are, their essence as I called it.

Unless it's something really stupid like the whole 'You could fit a iron spike under stock BackSlash and it's supposed to be a Biohazard knockoff"

323
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 06, 2013, 07:29:29 PM »
All OK.
Nice work, Mike. I've uploaded pictures of your bots, at this point in time when everyone is still picking robots and redesigning them might be a bit undemocratic to immediately implement them. (But if they do make it I have them waiting x) )

324
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 06, 2013, 06:13:24 PM »
Everyone's added, I also have the Rookie and XTRA bots (or the XTRA bots that aren't already in Rookies) listed now.

Sure. People can do the same bot if they want to, as long as we can decide how to get a final roster.

325
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 06, 2013, 06:05:54 PM »
I did compact it a bit too much maybe. Should I lengthen it again?

326
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 06, 2013, 04:13:57 PM »
@Ty4er: I've never heard of it, but it sounds like it.

Silently posted to the AI pack thread:


Scout skin.



The spike rack could be so much bigger but I didn't want to go to DSL standard building for the pack. Instead it gets a heap of armor and front stabilizers.



ALARM v2. I think Click added normals to the sledgehammers, which would explain the damage inconsistency previously. Now I've chosen the 25kg hammers because they're easy to attach and authentic ALARM weaponry.

327
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 06, 2013, 03:23:59 PM »
@Thyrus, Naryar: Added
@Badnik: Sure, I can do some skins too.
@Sylandro: Cool, I'll add it to the list right away.

328
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 06, 2013, 02:39:56 PM »
@Wolfsbane: That would be M.A.D, WIDE LOAD and LugNut I believe. Or atleast those are the ones that haven't been claimed.
@Alex, Lightning and Thyrus: Added.
@Mr. AS and Thyrus: Oh! Shows me how much I know about The Rookies. I haven't thought that far ahead but it makes sense to do so, at the same time this is an AI pack to get the 15 teams working so people have something to test robots against. How would we include the Rookies? A bonus AI team, or still as the example team?

329
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 06, 2013, 02:19:54 PM »
@Thyrus and Mystic: Added and added.
@Mr. AS: Que?

330
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 06, 2013, 02:11:27 PM »
Sure, I'll put you down for those teams.

331
Modifications / Temporary DSL3 AI Pack (in progress)
« on: April 06, 2013, 02:04:06 PM »
Just a topic to centralize all efforts for this little project.

Right now while toying with DSL 3 I've been recreating stock bots. Perhaps these could be turned into an AI pack as a temporary fix for computer controlled opponents.
The idea is present the stock AI in a more competitive DSL3 form. Capturing the essence, but less of the suck (i.e Stock Backslash being a wedgebot with ground clearance like a shopping trolley)

I am able to AI if other people can't. But what I'm not sure about is how we'll organise our efforts. Should we call bots we want to work on, vote on bots a la Ian's AW pack, or something else?

Right now here's a list of what I've seen so far. People who have expressed interest in building a bot are listed below. Names with links are pictures of what the builder has created.

RED ZONE
Scout - Redline (Skin), Sylandro
ALARM - Redline (v2)
Sentinel - R1885, Redline

PREHISTORIC
Roly Poly - Redline (v2)
Sabertooth - Redline (Skin)
Grog, the Warrior - Redline (Skin), Kossokei (other side)

The Good ol' Boys
Catfish - R1885
Mud Runner - R1885, Badnik
BEAR - R1885

Team Dragon
Ninja - Naryar, Kossokei, 090901
Bushido - Naryar, Kossokei
Ronin - Naryar, Kossokei

BLACK STORM
BOT-204 - Badnik, 090901 (v2), Squirrel_Monkey
Devil - Mystic, Redline
Coal Miner - Mystic

Team SPARK
JACKPOT! - WhamettNutt, Redline
The Boxer - WhamettNutt
EMERGENCY - WhamettNutt

Spike Heads
M.A.D - Wolfsbane
Dementia - MikeNCR
Little Metal Friend - Thyrus, Redline

North Polers
MiniBerg - MikeNCR
Iceberg - Thyrus
Snow Job - AlexGRFan (insides)

HIGH VOLTAGE
Flapjack - R1885, Redline
BackSlash - Redline, akshaylan (insides)
WIDE LOAD - Wolfsbane, Redline

Team HEX
Flame Chopper - Lightning, Thyrus
LugNut - Lightning, Wolfsbane
Hanky Panky - Lightning

Team Z
Bezerker - Mystic, Mr. AS, Redline
Razor - Mystic, Redline
Eye Poker - Mystic, Thyrus

Steelyard Dogs
Lil' Dog - MikeNCR
Da Dog - Thyrus
Big Dog - Thyrus

RIOT
Civil Disobedience - Badnik
REVENGE - AlexGRFan, Mr. AS, Squirrel_Monkey
Raptor - AlexGRFan (insides)

MEGATON
Stinger - WhamettNutt
Tornado - WhamettNutt, Mr. AS, 090901, Redline
DEADBEAT - WhamettNutt, Kossokei (other side)

The Scrappers
Arc Pounder - MikeNCR, Mr. AS
Ripblade - Thyrus, Redline
Backyard Ripper - AlexGRFan, MikeNCR

---
The Rookies:
C.R.U.S.H
Forkie - Redline
BOT-CHOY
Atom Smasher
Sting Ray - Badnik
Walrus - 123savethewhales

XTRA Bots:
Spin Bonker - Thyrus
Tailwhip - Mr. AS
Barbershop Chop - Redline

332
Discussion / Re: need more stock builders!
« on: April 06, 2013, 08:07:06 AM »
123 pretty much nailed it : stock is tedious.

But DSL can be just as tedious as stock, with the constant wedge testing, occasional snapper load, chassis rebuild, The difference is that in DSL you're not contractually obliged to do these things as in stock.

Not to mention the vast improvement on variety and general practicality that is brought by 6x more components. Even if 75% of DSL components are totally useless (which is roughly the same ratio as stock).

No, DSL standard isn't intrinsically harder or easier than stock. Expectations are higher in stock, doesn't make it harder.  IRL DSL is easier, but generally more tedious than standard DSL

This is basically the culmination of the point I tried to make. Nice one guys. (Though I'm not sure about DSL not being easier since stock depends on a lot of counter-intuitive exercises that would be absent in standard or IRL DSL building)

Honestly I would build stock but I don't want to post anything second rate, and I don't want to build yet more popups and rammers (stuff that are hard not to be second rate at comparatively) and I end up not building stock at all.

333
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 05, 2013, 04:40:26 PM »
Awesome.

You don't have to use the original chassis. The original chassis are far too big for stock anyway, you could probably build a DSL heavyweight with most of the lightweight chassis. Nah, the idea is present the stock AI in a more competitive DSL3 form. Capturing the essence, but less of the suck (i.e Stock Backslash being a wedgebot with ground clearance like a shopping trolley)

334
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 05, 2013, 03:31:04 PM »
Ofcourse. We should get a thread for this really so we can consolidate all of our efforts. Can't post your bots in my showcase x)

Here's another bot ready, just needing a skin:

It can't fling like the DSL2 Scout, but this re-imagining of the stock Scout can still toss other lightweights like toys in a pram. It took a lot of toying with extenders and motor height to find a 'forklift arm' setup that was suitably wedgy. And also a lot of different anchor/flippermaker combinations to get those supports snug to the ground as well.

Stuff that needs more work:

Roly Poly. Peppy, not-invertible, pointy tips. It covers the bases, but I don't know. It just doesn't seem right.


ALARM. I've been trying a lot of setups for the piston, but any damage caused is inconsistent (from 500 to absolutely nothing per shot) and I swear each time the hammers aren't touching the floor, which would cause the hits not to register.




335
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 05, 2013, 09:14:53 AM »
Sure. Any bots you are particularly interested in remaking?

336
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 05, 2013, 08:57:50 AM »
Right now while toying with DSL 3 I've been recreating stock bots. Perhaps these could be turned into an AI pack as a temporary fix for computer controlled opponents.
Maybe you've already seen Barbershop Chop from the announce thread.



But now there is more:



With a low profile chassis wedge and a powerful rack/piston flipping arm, BackSlash is now worth something. And since the arm is made of beater bars it can do damage, best hit clocked right now at 550.

Other bots aren't ready to go like BackSlash, but unless I can't think of a way to make them better, it's just the skin that is missing:



Sabertooth goes faster, and more speed means more force the new heavy gothic axes can swing with.



Grog can hit hard (strongest hit was something like 1100) and take it back in spades with strong chassis and external armor.

337
Discussion / Re: need more stock builders!
« on: April 04, 2013, 06:53:54 PM »
It is true new designs don't need new weapons, but it'd also help if you can distinguish one design from another. How many times can you snapper load however many Ztek HPs with tribars with irons or maces and call it a new HS? Is it a new design just because you knocked one pixel of chassis space off but could still stack the same old setup? I realize other classes are a lot less monotonous, but those too boil down to the same or similar vices.

Perhaps I just have disdain for stock. I don't want to sit around all day trying to bend the laws of physics to make something remotely competitive. It would explain why I've hovered at SC2, SC3 level for 3, 4 years.

338
Discussion / Re: need more stock builders!
« on: April 04, 2013, 05:13:19 PM »
No imagination? This is true.

But do you atleast accept that any creativity is hampered by by the fact that 50% of the components available are effectively useless in almost all situations? (Redbird, powered steering, axles, all wheels except shinies and rubber wheels, all weapons except razor, iron, mace and perhaps axe heads, pointy tip, single sided pick and 30cm pole spike, square extenders, T, Y and angle connectors, forklift arm, ballast might as well be, all actual armor options with exception to plastic for sub-LWs)

So which weapons are the best? The "Big Three" in standard stock building are iron spikes, maces, and razor tips. At least 95% of all bots you will see use these three exclusively.

When you realize how people must conform to a very specific ideal to build anything combat effective in stock, you may appreciate how much more broad the options in DSL are, and thus why people play it more. It's true that in some regards DSL2 was similar (Hypno wheels are abundant for instance) but unlike stock there is an active and universally accepted movement to change things, called DSL3.

339
Discussion / Re: need more stock builders!
« on: April 03, 2013, 08:29:38 PM »
I wouldn't say I am dominantly DSL IRL, it's just in the last while I've had to build IRL (Badnik's AI pack I failed to get a team ready for, RA2 Olympics, Battlebots 6) But I digress.

There's two problems plaguing stock: The inflexibility of the metagame (Only select weapons are of any use, use shiny wheels, snapper load Ztek HP spinners in almost all cases, etc) and the fact stock itself has not changed since it's creation 10 years ago (Naturally, but there could of been balance patches, new standardised, non-cheat components, etc). Eventually we're going to run out of possibilities. And that I believe we are, if we haven't already.

340
Modifications / Re: DSL3 is cancelled.
« on: April 03, 2013, 08:13:48 PM »
Non-canon new Generation Crush.  :gawe:

Now I want to build Rookie bot remakes too x) Guess I'll need to port over Ronin II as well.

In the meantime:


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