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Messages - Lightning S.
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321
« on: October 17, 2015, 09:14:37 PM »
It's generic, but a very solid build. Only thing I'd suggest is trying to get those razors closer together.
322
« on: October 17, 2015, 08:28:11 PM »
 Welcome to Ironbot Jr. - mostly same as the original Ironbot from four years ago, but now having lightweights with a division for Stock, DSL, and Ironforge (no bracket relation between the three) with some other minor rule changes. If you don't know, the goal of Ironbot was not necessarily to win matches, but to keep your bot as in-tact as possible, as once you lost a component (with a couple exceptions), it was gone for the rest of the tournament. -Stock, DSL, & Ironforge Lightweight (no bracket relation between the three) -All bots must have damaging weapons -Bots without active (moving) weapons must use the "Ram" or "Charge" tactics such that they repeatedly ram the opponent rather than pin them. If a bot did have active weapons but loses them, it must switch to the Ram or Charge tactic. -All robots must show controlled movement via at least two powered wheels -Popups, multibots, bots that have their drive designed to break off, and SnS bots are banned (that last one is up for debate, please let me know if you think I should change this) -AAM, BFE, Hax Mode, cheatbot2, custom components etc. are banned. Reskinned components are allowed if neccessary, but it's still preferred you use plain components -Your bot must be built entirely by you. This may seem like common sense to most, but I'm just putting it here to avoid anyone entering a bot they found in an AI pack or something -Any AI using meltybrain will be banned. If you submit a bot with such AI, it will be accepted, but I will change the bot's bindings.
STOCK: -140 cm extender, blue snappers, AI parts etc. are allowed -Up to two casters per bot -DSA is allowed, but any stronger armor is not (such as double-strength titanium and steel, as found on some stock AI bots) DSL: -DSL-Realistic rule applies -Narmor is banned -flail-enhancement is banned -Any component with over 10000 hp is banned. Allowed plows are limited to two per bot. Firestorm flippers are also limited to one per bot, and cannot be used on any bot using plows. Halfsheets placed directly to the chassis are also limited to one per bot, and stock casters are banned. IF: -DSL-Realistic rule applies -Heater plows are banned. Allowed plows limited to two per bot. -You are allowed to add up to four ballasts to you bot which will not add to your weight limit, as is Ironforge -At the beginning of the tournament, all the bots are randomly paired off in 1 vs. 1 fights. In the following round, the winners and losers will be separated into two groups. All the bots in each group are randomly paired off and fight. This process repeats for all the following rounds. In this way, the same two bots will never fight two rounds in a row. If there are an odd number of bots in both groups, the bots remaining after pairing off will fight if they didn't already fight in the previous round. If they did fight in the previous round, the bots are randomized over again. If there are an odd number of bots total, the bot in the loser's group with the most damage gets a bye. -Matches will last 30 seconds. Larrain has been kind enough to supply me with a .py for the arena that automatically ends matches after 30 seconds. -Any components that break during a match are permanently lost for the rest of the tournament. All other damage not resulting in a break is reset between fights. -Bots are eliminated when they are either KO'd, or are reduced to 1 or 0 wheels. It doesn't matter how many match wins or losses a bot gets as long as it isn't KO'd or de-wheeled. All bots get one spare control board, which allows them to be KO'd once without being eliminated. They also get a number of spare wheels equal to what they start with (I'm being a little more lenient than Click here because realisticly no one will enter a serious bot with more than two wheels into a lightweight tournament). Spare wheels are used immediately after any wheels are lost in a fight, and unpowered wheels on axle mounts do not count toward the number of spare wheels you get, but they can be moved in case the powered wheels break. -If a wheel is attached to another external component (such as a drive motor or an extender), and that component breaks, a spare wheel will allow the replacement of any components that are necessary to re-attach the wheel. Any other components attached to the broken component not necessary for the attachment of the wheel are lost. For any bot that has more than 2wd, if it loses wheels such that the drive becomes asymmetrical and it can't drive straight, the wheels will be rearranged so that it can drive straight. For any bot with 4wd or higher, if there are an odd number of wheels remaining, one of them will be unpowered so that the bot can drive straight. -If a bot has vertical spinning weapons and it loses some weapons, the remaining weapons will be arranged in order to keep the bot as balanced as possible. -As soon as there are four or fewer bots remaining, they will engage in a final fight to the death. This will pit all remaining bots against each other in a rumble, with no time limit. -Unlimited entries -You are allowed to update any bot of yours ONCE and only once before signups close; afterwards, no robots may be changed. -Signups will be open for one week only, however I may extend this time period if neccessary (I want at least eight robots per division). -I can AI, but it is prefered that you do so. That being said, no cheaty AI. -I will be entering all divisions. Here are my bots: -Winners of each division will get an automatic spot into my next tournament and a copy of my AI pack if they want it -Arena will be the Compressor Arena with new starting points and more damaging arena spikes -Havok explosions are ignored unless a bot is stuck in the arena, thrown into a hazard, flipped to where it cannot get up, etc. such that it loses components that otherwise wouldn't be broken, in which case the match is restarted. There is no penalty for causing Havok explosions, with the exception being the fight to the death, in which a robot will be eliminated for causing a game-altering havok more than once (see conditions above for what "game-altering" is). Stock: 1.Lightning S. - Rock Grinder 2.Silverfish - Eclipse 3.RedAce - Mjolnir 4.Hercules - OverHaul 5.Thrackerzod - Glenn 6.Mechadino - RADiATiON 7.Wolfsbane - Son of Fang 8.090901 - SpinForwardLeftRight2 9.Sircreepalot2 - Tupperwear-N-Tear 10.Mr.AS - doot 11.
DSL: 1.Lightning S. - Saw on a Stick 2.RedAce - Strep Throat 3.Silverfish - Gear Grinder 4.Thrackerzod - Martbell 5.Hercules - Western Star 6.Wolfsbane - HotHead 7.KupaRizu - PUNCHCAT 8.Scorpion - Symphonioteque 2 9.090901 - F*** YEAH AMERICA 10.Bobyasianboy - Rijsttafel 11.Mechadino - HUNGRY HUNGRY HOMOVORE 12.
Ironforge: 1.Lightning S. - Madness 1.RedAce - Flip Flop Rock 3.Silverfish - YOLOOE SVEG 4.Thrackerzod - The Killer Dynamo 5.Hercules - GET ME OFF 6.Wolfsbane - Splittin' Image 7.Mr.AS - Really Bad Robot 8.Bobyasianboy - Aasvogel 9.TheRoyalBadger - S A D B O Y S 10.
(Blue = Ready, Red = Problem)
Sample video here: You have to enter!
323
« on: October 17, 2015, 06:59:01 PM »
Thanks, raising the y value seemed to solve most of the problems.
324
« on: October 17, 2015, 06:06:24 PM »
I've been trying to edit the starting points of an arena and everything has mostly been going fine, but any components on snappers too close to the ground seem to glitch for some reason. Even weirder, this only happens in ports 1 and 4; 2 and 3 are perfectly fine. *GMID_ATTACHMENTPT { *NODE_NAME Startpoint 1 *NODE_TM { *NODE_NAME Startpoint 1 *TM_ROW0 -1.000000 0.000000 0.000000 *TM_ROW1 0.000000 1.000000 0.000000 *TM_ROW2 -0.000000 0.000000 -1.000000 *TM_ROW3 10.000000 0.300000 10.000000 } USER DATA type = startpoint id = 1
} *GMID_ATTACHMENTPT { *NODE_NAME Startpoint 2 *NODE_TM { *NODE_NAME Startpoint 2 *TM_ROW0 1.000000 0.000000 0.000000 *TM_ROW1 0.000000 1.000000 0.000000 *TM_ROW2 0.000000 0.000000 1.000000 *TM_ROW3 -10.000000 0.300000 -10.000000 } USER DATA type = startpoint id = 2
} *GMID_ATTACHMENTPT { *NODE_NAME Startpoint 3 *NODE_TM { *NODE_NAME Startpoint 3 *TM_ROW0 1.000000 0.000000 0.000000 *TM_ROW1 0.000000 1.000000 0.000000 *TM_ROW2 0.000000 0.000000 1.000000 *TM_ROW3 10.000000 0.300000 -10.000000 } USER DATA type = startpoint id = 3
} *GMID_ATTACHMENTPT { *NODE_NAME Startpoint 4 *NODE_TM { *NODE_NAME Startpoint 4 *TM_ROW0 -1.000000 0.000000 0.000000 *TM_ROW1 0.000000 1.000000 0.000000 *TM_ROW2 -0.000000 0.000000 -1.000000 *TM_ROW3 -10.000000 0.300000 10.000000 } USER DATA type = startpoint id = 4
Anyone know what's going on here?
325
« on: October 14, 2015, 05:43:55 PM »
welp gg mechadino, and thank you redace for hosting
326
« on: October 13, 2015, 05:30:13 PM »
i'm pretty busy with irl stuff right now so i might be a day or two, but i won't forget about this.
327
« on: October 06, 2015, 07:06:11 PM »
Alright, since people seem to not be into the wacky gimmick ideas, but I'd like to host something, I'll go with a boring regular double elimination kinda deal. I was thinking about LW Stock or Ironforge, since I haven't seen those floating around recently. Any opinions?
What about...
...stock IRL.
I know, it sounds dumb, but I've made some pretty good looking ones. I'm pretty sure the more talented builders could do the same.
the problem is if you are working in stock on irl why wouldn't you be in dsl working on irl since it just has more parts.
Because nobody has done it before, and it requires more creativity. Think of it as the main challenge of the tourney.
sorry but it's been done, albeit not for a little while
Something I've wanted to do for a bit now is Ironbot Jr. - same as Ironbot, but having LWs with a division for stock, DSL, and IF (no bracket relation between the three) with some other minor rule changes. If you don't know, the goal of Ironbot was not necessarily to win matches, but to keep your bot as in-tact as possible, as once you lost a component (with a couple exceptions), it was gone for the rest of the tournament. I'd love to host something like this since I'm a major tournament host now, but there are some things I need to know first.
-Am I even allowed to do this? This is blatantly ripping off of Click's idea, name and all. I'm not sure he'd be okay with me doing something like this, but he's hardly around, and I don't know if we'll ever see an "Ironbot 2" from him with how busy he is. -If allowed, would you guys want to enter? I'd like at least eight bots per division, and I'd be implementing a time limit to have robots sent by. If you guys want this tournament, then hopefully these rules will help, as I don't usually have the best of luck with getting people to enter my tournaments without being obnoxious about it.
Thoughts?
Would this be a bad time to bring up Strict BB SHW? I know it was cancelled, but...
...well, why?
looking back, i feel like the concept and especially execution of the idea was pretty pathetic. i don't have any inspiration to make any more replicas anyway any comments on my tournament idea, anyone?
328
« on: October 05, 2015, 09:53:44 PM »
Alright, since people seem to not be into the wacky gimmick ideas, but I'd like to host something, I'll go with a boring regular double elimination kinda deal. I was thinking about LW Stock or Ironforge, since I haven't seen those floating around recently. Any opinions?
What about...
...stock IRL.
I know, it sounds dumb, but I've made some pretty good looking ones. I'm pretty sure the more talented builders could do the same.
the problem is if you are working in stock on irl why wouldn't you be in dsl working on irl since it just has more parts.
Because nobody has done it before, and it requires more creativity. Think of it as the main challenge of the tourney.
sorry but it's been done, albeit not for a little whileSomething I've wanted to do for a bit now is Ironbot Jr. - same as Ironbot, but having LWs with a division for stock, DSL, and IF (no bracket relation between the three) with some other minor rule changes. If you don't know, the goal of Ironbot was not necessarily to win matches, but to keep your bot as in-tact as possible, as once you lost a component (with a couple exceptions), it was gone for the rest of the tournament. I'd love to host something like this since I'm a major tournament host now, but there are some things I need to know first.
-Am I even allowed to do this? This is blatantly ripping off of Click's idea, name and all. I'm not sure he'd be okay with me doing something like this, but he's hardly around, and I don't know if we'll ever see an "Ironbot 2" from him with how busy he is. -If allowed, would you guys want to enter? I'd like at least eight bots per division, and I'd be implementing a time limit to have robots sent by. If you guys want this tournament, then hopefully these rules will help, as I don't usually have the best of luck with getting people to enter my tournaments without being obnoxious about it.
Thoughts?
329
« on: October 04, 2015, 07:30:17 PM »
i need motivation to build stuff anyone want to do a stock challenge? i don't care what weight class
can i do two challenges at once? 
I'm sure you're allowed to, and if this does get of the ground, I'd be willing to host this.
yes please i need motivation to build stuff anyone want to do a stock challenge? i don't care what weight class
can i do two challenges at once? 
weight preference?
330
« on: October 03, 2015, 09:52:24 PM »
i need motivation to build stuff anyone want to do a stock challenge? i don't care what weight class
331
« on: September 27, 2015, 10:28:29 PM »
wait i'm confused i didn't enter a logo, but the op says i'm still good to go
332
« on: September 07, 2015, 08:20:35 PM »
Grudge matches are up, and timestamps for individual fights are in the video description. With that, Plan B has come to a close. Thanks to everyone who entered; I promise my next tournament won't be as gimmick-y at least, not with the building/submitting portion.
333
« on: September 07, 2015, 01:58:53 AM »
Semis & the final are both up (in one vid). Congratulations to Thrackerzod with Natural Disasters! IMPORTANT FOR THRACKERZOD AND SIRCREEPALOT2: As I said, the top two placers in this tournament would get the option of being the first to try my AI pack. If either of you are interested, send me a pm. I already have a rumble going for all the DSL bots that didn't get to compete. Any other suggestions for grudge matches?
334
« on: September 06, 2015, 10:21:50 PM »
335
« on: September 06, 2015, 08:44:09 PM »
336
« on: August 21, 2015, 03:20:08 PM »
stuff    first two are for the ironforge ai thing if s_m doesn't do stuff and last one is a rebuild of an old dsl bot
337
« on: August 20, 2015, 01:25:11 AM »
got bored, made this
please enter plan b
338
« on: August 18, 2015, 10:41:05 PM »
the gtm link just links to the solidworks janky site one
click the thing under that. it says mirror download btw thanks mr.as
339
« on: August 16, 2015, 08:19:55 PM »
2slow welp, redid it anyway these flame things are really tacky
340
« on: August 16, 2015, 05:53:22 PM »
i would mount the piston using the other AP, you can make the chassis shorter and more weapons
 like this? The bot itself doesn't look bad, but the skirts being angled upwards looks kinda weird makes me curious. Is there a reason for it? What's wrong with straight ones? That can make it so it's not useless when inverted.
for guiding bots w/ taller weaponry into the piston, though for the sake of invertability i'll probably change it here's an aw  pl5
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