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Messages - G.K.
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321
« on: July 25, 2015, 07:58:15 PM »
I'd like to request a match between both bots with the word "Crush" in their names - Cube Crusher and Crush?.
I'd thought about doing this one already :P 2 slots left, meaning I'll be uploading up to 27 bonus matches in total, in 8/9 vids, including all the stuff I've already planned, which is: Rumble Champions' Rumble - Ounce's 2 champion popups and the winner of this face off. First Round Losers Mini Tourney (So the bots get some more airtime) Rebuild Rumble (Fights between different rebuilds of same bots, usin BTTB 1 bots) And a couple of individuals matches I already planned. Please feel free to request fights against bots from previous BTTB tourneys.
322
« on: July 25, 2015, 07:12:42 PM »
I don't think I'm gaining anything :P
Just wanted to make an inverted VS at MW level.
323
« on: July 25, 2015, 06:21:26 PM »
I shall do all of these grudge matches, and I'm happy to do another set of 3, so still got 4 open.
324
« on: July 25, 2015, 06:09:35 PM »
LB Round 5 is up, and the brackets complete with spoilers have been updated.
Still on the hunt for some grudge matches - taking 1-4 more.
325
« on: July 25, 2015, 05:13:41 PM »
Nah, just a whole lotta GMF stuff xD I hardly remember the 3DSM I used to do haha!
I can send it to you on FB if you'd like? Don't really wanna put out stuff on here until I'm happy with it.
-That's incredibly impressive. I bow down to you. -I don't think I have you on FB, maybe PM me? I can't promise I'll be able to fix anything at all but I'm more than happy to try and have a poke.
326
« on: July 25, 2015, 05:09:21 PM »
Also, I've answered your questions from that post the other day - see the spoiler. I could release a demo now, but I'd rather wait a week or so to get some more systems in.
In the meantime, I'd like to ask you guys a few questions so I can get some opinions on some stuff.
What do you guys want in a damage / scoring system? Do you guys want points to accumulate based off of weapon stats and collision speeds? Or keep the damage behind the scenes and simply score off of number of weapon strikes, orrrr... What? I'm open to ideas.
Should I focus on having components fail realistically, or go the same route as RA2 and have the bots auto-lose after the chassis has taken a certain amount of damage?
What kind of stage hazards do you guys want to see in the demo level? (This question is obviously less important but I should he able to implement whatever)
-Your accumulation idea sounds neat but I will have a think about this. -Realism would be cool and a clear difference between this and RA2, provided it's not too technically difficult. -Hazard wise, I'm a fan of the stuff you've got in there atm. What's the thing in the bottom left? A pit would be cool but not essential.
327
« on: July 25, 2015, 05:08:04 PM »
Nah, we're interested in people's stuff. S'all good here.
Haven't had the chance to take a listen but I'll endavour to at some point.
328
« on: July 25, 2015, 04:40:29 PM »
No, it's definitely something in the GMF, I've seen mention of it before. I just can't remmeber what they are or what they do.
329
« on: July 25, 2015, 04:29:15 PM »
Great to see you doing your stuff Wham, these are all visually fantastic. North Sea Oilrig
The drill does go down when a robot is pushed under it, however it stays down. I need to add a code that enables the drill to go back up again. I also need some help with collision lines as atm the AI are just running into pillars and stuff which can be annoying in an arena such as this. I also wanna add some barrels, and while the GMF experiment I did with barrels worked, the PY code I need to enable it's physics doesnt.... As I'm sure you can tell already, anything PY will be a recurring theme in this!!
Firstly, how in the  did you make this? 3DSM? Looks so similar to the AoD one. Can you post up your current arena.py for this? I'm not sure what you've got in there at the moment - you could just be lacking something simple or it could be more problematic. Re collison lines: are your AI bots' radius values high enough? Want to confirm it's definitely an issue with the arena.py and not just that. Also, what are you trying to do with the barrels in the py? Robot Wars Series 1
This was my first go at playing with Omni's.
What are omnis? Can't comment on the difference till I know what it is :P I've already had a peek at the Combat Box in your troubleshooting thread. Currently I'm stumped but I hardly knew any GMF/arena py in 2011, let alone today.
330
« on: July 25, 2015, 04:17:13 PM »
lol
331
« on: July 25, 2015, 03:36:55 PM »
Re the thwack: Good improvement already! One thing I would say is that bots are less likely to hit the weapons closest to you, as you're probably finding now you're testing it. I would consider trying to concentrate the weapons a bit closer together - maybe take off the two closest to the bot and put them on a weapon array closer to the top?
Re Big Bubba: What weight is it? Also what's holding the dsl bar on top?
332
« on: July 25, 2015, 02:28:40 PM »
Your names are on point.
333
« on: July 25, 2015, 12:15:54 PM »
As avalanche asked, what style are you building to? If you are building to DSL-S or IRL, there are different standards applicable and as such our advice will differ. See Craaig's handy guide here: https://gametechmods.com/forums/index.php?topic=17443.0
334
« on: July 25, 2015, 11:17:46 AM »
That link didn't help but I found it The gameplay only goes to make me look forward to your demo. I'm really enjoying the physics and the collision mechanics. Again, this clamp bot is really cool - I liked the clamp manouvre at ~0:30 - reminiscent of some of the action we've been getting with bots at BattleBots this year. As with Avalanche, in an ideal world I'd get to play with that clamper in the demo, but if not either is cool. Are you planning on having any other camera modes? The one you've got is good but a couple more perspectives would be ace. Tank controls are different but you get used to them - we had the same thing with botApp, which was a similar thing we found a few years back but never really got past an initial alpha. I'm not worried about the driving glitchiness at the moment, you're still in the middle of the development stage. Other than that, I'm wondering on the scope you're planning - will this have multiple arenas or a builder mode etc? (Not that it would matter if it didn't, because it does the combat so well) Also, I'm intrigued by the 'secret' button.
335
« on: July 25, 2015, 10:53:02 AM »
Once again, this is really well constructed. I'm a big fan of your extender supports.
336
« on: July 25, 2015, 10:51:19 AM »
My god, that is beautiful. Can we get a shot from another angle?
Competent fighter?
337
« on: July 25, 2015, 09:19:47 AM »
The ability to do that kind of picking up is really cool, it's a shame to not have that RA2. The way you're constructing the mechanic sounds good too. And I see you can take components off in this, a big thumbs up from me there.
Can't really pick out anything from that piece of footage that I'd particularly say needs changing, assuming that there was a reason for most of the bots not moving - other than the lack of a Mako-style bot so far :P
338
« on: July 25, 2015, 09:02:15 AM »
How much does it weigh?
339
« on: July 25, 2015, 07:00:03 AM »
BTW, what did happen to Goose? And many of the old guard for that matter? I know ACAMS retired but I haven't seen many of the others.
Goose pops in from time, but I guess he's just busy with his life and doesn't have time for this game. Same's prolly true of lots of the old guard. You will get one or two who show up now and again, but they don't tend to stick about. eFFe and serge/megabyte did a livestream of them playing against each ofhter recently and that was cool, fo example. On topic though: how much would you guys bet that RA3's stock AI will be based on the 2015 BattleBots competitors, like the RA2 stocks were largely based off of contemporary robots?
I'd be surprised if they weren't - I think that Battlebots' revival is probably the major reason RA3's being made. Well this is a welcome thing to find. Came back here after running into a site Dracophile (RFS) runs or whatever (there was a pic that interested me) and the forum link brought me back here. Read in a thread in off topic about this, and now i'm here. Awesome.
Excited about this, and the new stuff I missed in the years i've been gone.
Welcome! Are you a veteran of old forums?
340
« on: July 24, 2015, 08:23:26 PM »
Hmmm, odd. I don't quite get the problem from the description btu it sounds like you can't do anything about it. Shame.
BONK! - Still one of my favourite DSL LW's.
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