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Messages - R0B0SH4RK

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321
Stock Showcases / Re: R0B0SH4RK Stock Showcase
« on: August 15, 2011, 07:44:06 PM »
I HAVE THINGS TO POST *SHOCK/HORROR*

First off, a little RPB-style FS with a little bit of a twist. I wanted to make the top trapper to be invincible, but unfortunately this came at the expense of nearly everything else being very un-invincible. Sometimes falls the wrong way to start the match, and I'm sure that it could be executed much better (different chassis setup, etc.). As it is, it's more or less a concept.




ReStocked stuff? ReStocked stuff. (Maybe. We'll see).

Lug Nut! Smaller chassis*! Cleaner*! Invertible!




Core Drill! Coal Miner! Wedgier*! Stabler*! Dangerousier*! Totally-not-Pwn's-bot-ier!
Now with SageGuardTM wedge protectors!



* = Compared to Restocked beta release.
 
Possibly coming to a ReStocked AI pack near you! (As soon as SAGE OKAYS THEM. WHICH WOULD HAVE BEEN YESTERDAY IF HE CAME ON AIM.)
 
 
 
ReStocked coming... ...eventually!(?)

322
Off-Topic Discussion / Re: Running?
« on: August 15, 2011, 05:40:54 PM »
I skateboard. Robo, do you ice skate for hockey or something?

Yeah I play hockey. I haven't been on the ice in a few weeks though, getting kinda antsy xD
 
Back on topic, I'm going down to the track right now. I'll share my times when I get back.

323
Off-Topic Discussion / Re: Running?
« on: August 15, 2011, 05:22:29 PM »
Ice skate, not skateboard >.>

324
Off-Topic Discussion / Re: Running?
« on: August 15, 2011, 04:23:13 PM »
I'm slow on dry land, but I can guarantee I can skate faster than everybody on this forum :P

325
Chatterbox / Re: Spiderman
« on: August 15, 2011, 01:27:08 PM »
Spiderman? :D


326
Chatterbox / Re: A philosophical discussion about cars.
« on: August 15, 2011, 01:20:03 PM »
FFS why does everyone have to take posts like that seriously and equate them to buzzkilling?

And I never knew I counted as "everyone" :O

327
Stock Showcases / Re: NC's stock showcase
« on: August 15, 2011, 01:15:19 PM »
I asked inf how many blacks his popup has and he said 4 because it gave it that little bit extra pepper, so I copied it.


This goes for anyone...try to find a popup with 2/3 blacks that performs as consistently and lethally as one with 4. It's Pysc's rule of four...Two DDT's (weapons)+ 4 HP Drive = 4 Blacks.

R4 had 2 blacks. It had more than enough power. You should know, it knocked you out of BBEANS :P

328
Tournament Archives / Re: Clash Cubes IV - Splash, Brackets & Videos
« on: August 15, 2011, 01:41:41 AM »
Not sure about you, but the hammers seemes WAAAAAAAY overpowered in her match. No way that LiNcK's frontal defense should have fallen off that easily. Perhaps Joe could shed some light on this?

329
Chatterbox / Re: A philosophical discussion about cars.
« on: August 15, 2011, 01:25:58 AM »
Bitches don't know 'bout my Skoda.

Fun fact: skoda means "lemon" in Slovakian. I have no reliable means to back up this claim other than that my Slovak friend tells me so.
 
 
Bitches don't know 'bout my Czechoslovakian Volkswagen.

FTFY

Czechoslovakia is so 1993 d00d. Get with the program.

330
Off-Topic Discussion / Re: Video Games that would make good movies.
« on: August 15, 2011, 01:12:24 AM »
Not really, but someone else clearly has.

331
Off-Topic Discussion / Re: Video Games that would make good movies.
« on: August 15, 2011, 01:03:44 AM »
Just any good game with a great plot.

So far only BioShock matches both criteria.

Dude, Half Life 2.
 

332
Stock Showcases / Re: Geice's Stock Showcase
« on: August 14, 2011, 04:17:13 PM »
D'awww it's cute :P

333
Discussion / Re: Your favourite stock builder at the moment?
« on: August 14, 2011, 04:01:38 PM »
The 7 people who voted for me are the coolest people on this forum :D

Although the poll is missing some of my all time favorites (namely Luigica and Regected), I still managed to find a few.

Which is why it's "at the moment" not "of all time."

BTW, I voted for Click, Scrap and Pwn. No idea why Scrap is so bloody popular though :P

334
Discussion / Re: RA2: the community in review.
« on: August 13, 2011, 02:37:59 AM »
I'm unsure what argument you're trying to make with the original post. Is it merely a chronicle in your view of how the RA2 community has been shaped by various factors? It seems rather encyclopedia-like to me. However, if your goal is to foster discussion on how the community handles RA2 in the future, then I'll gladly make a contribution:


In my view, RA2 online is and has always been an arms race at its core. It's simply the nature of the game. I mean, the whole point of RA2 is to build the most vicious machine that you can and systematically dismantle your opposition with it, both in the single player game and online. Hence, using J's definitions, we're all "spikes" to some degree by merely playing the game. Because of this, we've always been trying to make the best machine out there within the parameters we've outlined for ourselves. This is where we've begun to run into problems.

Waaaaaaaaay back when, the pioneers of both Stock and DSL felt it necessary to lay down some guidelines to preserve the sanctity of the game. In Stock, we had the "you can only build inside the botlab" rule. In DSL, we had the "realistic" rule. Remember, these were postulated years and years ago, back when guys like eFFeeMMe were in their heyday. From my point of view, both of the standards that we have previously held have long become antiquated. Hax mode allows you to do things inside the botlab that were once impossible, making it obvious that the old Stock rule needed (and probably still needs) to be revised. And then, we have DSL.

Since the community migrated from the official forums to Gametechmods, DSL's evolution and growth in popularity have been enormous. I remember a time when only a few played DSL. In fact, if you look at the competitors in BBEANS 2 and then BBEANS 4, you'll notice three particularly successful bot types that were absent in the former but present in the latter: the popup (Enfilad3), the juggler (Hazardous Contraption) and the flail shell spinner (Iron Spaghetti). All three of these were once primarily Stock designs that migrated to DSL in and around the time of BBEANS 4 due to a sudden surge in popularity. It was at this point that we started to really stretch the realistic rule.

I'll admit, the realistic rule has always been "if you can build it in real life, it's okay," but that was before people started building gut rippers and flail spinners in DSL. Sure, you can still build these bots in real life, but would they work? Of course not. Your IRL opponents would laugh at you should you slide underneath them and begin tickling their underbelly or gently caressing their flanks with your spinner. When applying the realistic rule on recent bots, we've all been focusing solely on the form of the bot, but not the function. Shouldn't a rule dictating how to build a bot apply to both? Of course it should, because we've ended up with a plethora of bot types that are so comically unrealistic in terms of how they work that we've all completely lost sight of a) the purpose of this rule and b) what "realistic" actually means!

We can all Google the meaning of "realistic," so I'll only address issue a) here. The purpose of the realistic rule wasn't to prevent DSL from becoming Stock, like I've seen some people assert. It was to encourage building life-like robots, like RA2 had originally promised us, and by proxy would have the effect of preventing another Stock-like glitch fest. If the sole purpose of the realistic rule was to avoid another Stock, then why bother to encourage realism? Why not just ban stacking? Surely, this would be much simpler had they wanted to accomplish only the avoidance of Stock, but the denizens of DSL chose in very specific terms the "realistic" rule.

The "arms race" mentality at the core of RA2 has kept us pushing the boundaries of the realistic rule for years now. This rule is old, and in desperate need of being either ammended, updated or replaced, yet for some reason, we keep drinking the Kool-Aid and telling ourselves that our latest killer machines are realistic, just so they can keep being accepted in our showcases and winning in tournaments. DSL building is clearly not going to change, but a line in the sand needs to be drawn somewhere. S32 had a good idea recently, about a "DSL Standard" in place of "realism." Basically, nothing changes with how we build in DSL, only the words we use to classify it. Of course, we'll also need to update the language surrounding the realistic rule, and maybe even keep an official set of guidelines somewhere, but that's a different discussion that I don't really want to get into at 12:33 at night. Perhaps a bit later, since this is a far better place than Urjak's showcase to do it (@Urjak: sorry by the way, it must seem like I'm constantly picking on you, or at least trying to. I'm really not and I have huge respect for your skill as one of the top DSL builders).

But it's time to stop kidding ourselves guys, we're not building realistic bots anymore. We're merely building bots without stacking.

--------

You wanted discussion? You now have a discussion. Go crazy :P

335
Tournament Archives / Re: RoboLeague - Awards
« on: August 11, 2011, 05:23:45 PM »
Didn't read. Thanks for the heads up xD

Fixed now.

336
Tournament Archives / Re: RoboLeague - Awards
« on: August 10, 2011, 08:35:56 PM »
Luckiest: Speedy - In a field of 45 bots, it really should not have gone anywhere, but it made it into the knockout rounds. Perhaps the quietest Razor Guy run ever.

Unluckiest: False Popup - Had an absolutely terrible draw, fighting Paramecium twice and the anti-popup Encroaching Darkness in the 3rd match. Should have done much better.

Best Skin: Gravity Storm - If nothing else, Joe's entries always caress our eyeballs with some of the nicest skins going. This one is no different.

Most Original: Cold Snap - Encroaching Darkness 3 also gets consideration here, but it's been done before, albeit not often.

Biggest Upset: False Popup - I really thought that NFX could make some noise with his slick castor-covered true popup, but it didn't even win a match. At least Skrzak finished in 5th.

Most Entertaining: Encroaching Darkness 3 - I loved seeing the lumbering giant creep over its opponents and cunningly stab them to death. It also provided my personal favourite moment of the rourney when it just straight-up vanished in its 3rd round qualifier against Synergy2.


As for my prize, I'll take the RoboLeague Bear Claw, please and thank you :D

337
Tournament Archives / Re: Clash Cubes IV - Splash, Brackets & Videos
« on: August 10, 2011, 08:08:29 PM »
I honestly can't tell if that is sarcasm.  :confused:


It's not. Bane's the only bot in the tourney that I don't think I'll beat  :rage

338
DSL TC Showcases / Re: Urjaks Old and Masterful Showcase
« on: August 10, 2011, 11:41:21 AM »
@ Urjak: I think what I'm trying to say has become lost in the perception that I'm baawww'ing about your bot or the current DSL building. I'm really not. For the record, I do think that Bane is incredibly well designed and that you're a top-notch DSL builder.

The discussion that I'm having with you is that I think we're kidding ourselves if we keep calling it the "realistic rule." I just think that the "no stacking rule" is a far more accurate description of the current standards we hold.

I'm not railing against DSL building, you, or really anything else at all. Hope this clears my point up a bit.

339
Discussion / Re: Loss of Originality?
« on: August 09, 2011, 11:26:45 PM »
But most people just don't get it and instead complain about the silly collision mech vs visual mesh.


I'm going to take that as a thinly veiled shot at what you perceive to be my understanding of building.


Don't for a second think that I don't believe that what Urjak has done is absolutely brilliant. It is. There are no two ways about it. Just don't try to tell me it's realistic.

340
Tournament Archives / Re: Clash Cubes IV - Splash, Brackets & Videos
« on: August 09, 2011, 11:16:42 PM »
Next on the schedule is Round 4 of the loosers bracket


Grrrr....


The suspense is killing me.


I have to say, I am terrified of facing you :P

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