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Messages - philetbabe

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321
Tournament Archives / ELBITE Drawings Video and Discussion Board
« on: February 13, 2009, 08:57:14 AM »
Quote from: Reier;28669
> Phil, what do you mean "I should have not mod it this way"?
From the back of the bot, i should not have put those extenders but just an aluminium skirt like HR-E : you bot does not seem invertible.
On the front, i should have try to do something with skirt more than this small wedge, but maybe you were right ...


Quote from: Reier;28669
EDIT: *whacks self in face* AH, MAN! Niether entry didn't have a smartzone! DX It'd be unfair if I sent it in again.

I think it should be unfair not to allow you to add smart zone  and the same for any bot that should have forget them : The fun is to fight dangerous bot, not  to kill harmless ones.

322
Tournament Archives / ELBITE Drawings Video and Discussion Board
« on: February 13, 2009, 05:22:04 AM »
Nice, the first bots !
 a quick point of view :

Widowmaker, Skimrish 3,  the Devil's Lime  and Spawn of Francium  seems to be the most likeky to win  tabletop. good wedge, quick.
which one is the best to avoid side attack ? i don't know, but once the first head clash is past , this factor is determining .

DuneBuggy, Table top and Arcarsenal look quiet original, maybe  a strange AI will surprise us ? anyway, i like these ‘never seen before – bots’

Li-ewl Terrier (what a name ! in memory of a  girl friend ? ) and equal n Opposite use the same burst motor, but the 'too long' extenders of condor's bot may weaken it.  As i’ll meet Li-Ewl on my first match, i hope i will get on its side, its large platinium  plate may break it hope of escaping …

Bleve is not as strange as the previous bots of ClickB. Maybe the strangeness will come on the others match.

I'm surprised  of the chassis of Wallop: it seems very big and, as far as i'm concerned, i was not expecting that From Whamet

Punisher has no wedge but a very wide zone of influence (with its two snow plow) mounted on a piston ,  with the luck that each one needs on tabletop, it may do weel. But why a so small ‘smart zone ?’ error in AI-ing ?

HR-E looks to be one of the most compact bot, this mean : 1/ will shoud see expose motors on the other tournments : 2/ there may be a large amount of free weight for weapons.

Wegi : Those wheels are here to make the bot invertible aren't they ? but smaller wheels and burst motor  as Srimech should have done as well, i think. Still a compact bot too.

Tit Chicken : snow plow on piston, wedge no long enough (bottom is protected by tinanium) , well not the best bot  here, but  the hexplate that appears on the picture is a certainly a promise of mean mean things fot the other matchs.

Zapper :  2 burst motor in front of a well exposed chassis, mounted on small wheels , a strange way to attach the half-titanium plate : i feel little perplexed !  Particulary when i admit the way it can be changer in a killer bot as Reir shows us in its thread
Quote from: Reier;25289
Zapper VIII:
.  I should have not mod it this way.

323
Modifications / S.O.W.
« on: February 11, 2009, 04:03:38 AM »
TazBot and its ai can be download here :

Quote from: philetbabe;22760
...
https://gametechmods.com/uploads/files/tazbot.rar

i improve my previous bot :



Edited' : invert bug fixed.

324
Modifications / S.O.W.
« on: February 11, 2009, 02:09:57 AM »
Quote from: Somebody;28527
Phil, did you upload a vid or a bot?


This is a movie, i will post the bot and its AI soon.

325
Modifications / S.O.W.
« on: February 10, 2009, 09:52:38 AM »
Quote from: Madiaba;28515
I was thinking of a combo of getLocation(Z and X) to see if the 2 bots are at the same location, and then getLocation(y) of both bots to see who is under whom; and then do what needs done...[/COLOR]

In this context, a custom zone should be a good solution ?


Quote from: Gigafrost;28512
Possibility for a new Tazbot replica?

here is a TazBot with a slightly modified version of laserGuided.py :
https://gametechmods.com/uploads/files/TazbotLG.rar
This bot has no custom zone.

(the file uploader seems to truncate the movie, so i made an archive 4 Mo)

326
Modifications / S.O.W.
« on: February 10, 2009, 07:09:11 AM »
These are 2 bad servo Bots :


the first one has stability problem, the second one have have too heavy weapons attached to the servo compared to its small wheel : when i turn the servo -> it is the chassis that move !

designing those bots is not so easy :-(

327
Modifications / S.O.W.
« on: February 09, 2009, 03:12:02 AM »
I agree with Mad : this kind of AI-ed bot, in good builder hands (which i am not), may be dreadfull opponents, In RA2 more than DSL because of the 'realistic rules'.

For those who would like to investigate this field, here are a summary of previous post   :

1st : to know the Id of the servo motor (suppose you have only one) ; you can do this
in the activate function :
Code: [Select]
           while goon == 1:
                if i  == self.GetNumComponents(): break
                currentType =  self.GetComponentType(i)
                if currentType == "ServoMotor": self.Motor = i
                i = i+ 1


2nd /To know the angle made by
 - the servo motor current direction, our current position, the nearest ennemy position :
 
 
Code: [Select]
   def Tick(self):
        enemy, range = self.GetNearestEnemy()
        if enemy != None:
            enemyHead = self.GetHeadingToID(enemy, False)
            selfangle = self.GetMotorAngle(self.Motor)
            angleToMoveServo = ( enemyHead + selfangle)

 

 3rd/ servor motor must be link to analog control, suppose is it name 'Servo' here is an instance of use :
 
Code: [Select]
...
            needToTurnClock = ...
            if needToTurnClock : self.Input("Servo", 0, 30)
            else: self.Input("Servo", 0, -30)

 

 
 4th/ Angle go from 0 (heading) to math.pi, then -math.pi and than back to 0
 this mean that when a servo motor turns, its current angle may suddently go from a positive value (math.pi)
 to a negative one -math.pi.
 
 I hope all of this may help some of you and we could see valuable research results soon.

BTW : Please Mad, can you post the AI you used for this bot ?
PS : I'm surprised about the stability of you bot, so much weight so 'high' and still a good reaction against mako head-attack. development should not have been so easy, shouldn'd it ?

328
DSL TC Showcases / Philetbabe DSL showcase
« on: February 08, 2009, 08:10:13 AM »
This is a LW version of a SpinServo Ai-ed Bot :


Armor is Plastic 1.
Trouble : it is not realistic : weapon goes through this big wheels.

Movie on the site in my signature

329
Tournament Archives / ELBITE Drawings Video and Discussion Board
« on: February 06, 2009, 12:45:25 PM »
Quote from: Gigafrost;28307
Hmm so it seems to still be unclickable... I don't know what the problem with it is, but I will work on smoothing out the bugs.

"Just have faith." Giga will never let his fellow men down.


I trust you and still be patient.

btw, if i look at the code of the page, it just display a picture with no link attached to it :
Code: [Select]

...
<p>&nbsp;</p>
<p>&nbsp;</p>
</p>
<font color = &quot;lime&quot; face = &quot;Verdana&quot; size = &quot;6&quot;><marquee>Let's take a look at this season's competitors!</marquee></font>
<br />
  <p align=&quot;center&quot;><img src=&quot;http://elbite.gametechmods.com/images/ESISv1.png&quot;> </p>

</body>
</html>

330
Off-Topic Discussion / GIMP help
« on: February 06, 2009, 03:36:53 AM »
I use "art weaver", also free.

331
Tournament Archives / ELBITE Drawings Video and Discussion Board
« on: February 05, 2009, 12:07:11 PM »
Quote from: Gigafrost;28204

ESIS is also complete and uploading! Check it out under the "Competitors" link at: http://www.elbite.gametechmods.com


what are we suppose to see ? picture does not seem to be clickable,
are they special security ,general options or pluggin to set (i have javascript/java enable under firefox) ?

332
Tutorials and Tips / AI-ing (.py files, coding, R+D, and help)
« on: February 05, 2009, 11:59:40 AM »
Quote from: Madiaba;28207
...


Pretty idea to enrich the bindings.py header with all those guidelines. perhaps we may propose a template of bindings.py with other informations.

333
Discussion / Mythbusters: RA2 Edition
« on: February 05, 2009, 02:23:22 AM »
Nice CB, Thank's

334
Modifications / PhF 100 opponents
« on: February 03, 2009, 04:31:13 PM »
old post
-deleted-

335
DSL TC Showcases / Condor's showcase
« on: February 02, 2009, 03:34:01 PM »
Quote from: Condor33;28016
the idea that if anything is going to flip it, said thing will most likely self-right it as well.


This is not said in the realistic rules (but it should ?) : "if a bot is not invertible, you should not set the invertible parameter at True in its bindings " -> some AI says to not fight an inverted bot that is not invertible, so, once inverted, it is not said that your opponent will help you self right.

336
DSL TC Showcases / Reier's Showcase
« on: February 02, 2009, 01:28:51 PM »
Quote from: Reier;28008
Remake of mah old bawt, Skink:


Warning, after a deadly first strike, this bot may have turn problem and may be take appart from its side.

perhaps a wedge should help it against  Vertical Spinner.

337
DSL TC Showcases / Condor's showcase
« on: February 02, 2009, 12:11:05 PM »
Should do a good crazy Rammer, but need to be invertible.
perhaps let a pair of motors and wheels out and add titanium protection on the top and the bottom of the bot to avoid Vertical Spinner scraping

338
DSL TC Showcases / Philetbabe DSL showcase
« on: February 02, 2009, 07:18:33 AM »
Finally, after many tests (hammer, bars, ..) , i add those claws to the bot which became a VertSpinner :


339
DSL TC Showcases / Naryar's DSL freaks
« on: February 02, 2009, 06:01:19 AM »
Skirmish KOTH
The piston that allow to 'self right like a charm' is not visible, it may be so inside the chassis
and it also may be  the AIed surprise, but which weapon is attached and which direction does it flip (back to top or front to top) ?


Skirmish DM : saw blade are not common weapons, deadly, they are very vulnerable to hammer. The choice of this atypical weapon is courageous. I trust you when you say 'You don't want this to go under your bot.' Speed will help your bot to achieve this goal, but, if fixed in a corner, Skirmish DM may suffer....

skirmish 3TT : you've demonstrate many time your ability to slip under other bot's chassis. With a little luck, because it's a need on TableTop, this bot should go far. Moreover, the fact that you use 2 pistons is a good thing ; You may rock  other bots on their side which is always a difficult position.

Good job, good luck.

340
DSL TC Showcases / R0B0SH4RK's DSL Showcase
« on: February 01, 2009, 11:05:53 AM »
Quote from: Naryar;27896
Very nice.


i agree

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