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Messages - philetbabe
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321
« on: February 13, 2009, 08:57:14 AM »
> Phil, what do you mean "I should have not mod it this way"? From the back of the bot, i should not have put those extenders but just an aluminium skirt like HR-E : you bot does not seem invertible. On the front, i should have try to do something with skirt more than this small wedge, but maybe you were right ... EDIT: *whacks self in face* AH, MAN! Niether entry didn't have a smartzone! DX It'd be unfair if I sent it in again. I think it should be unfair not to allow you to add smart zone and the same for any bot that should have forget them : The fun is to fight dangerous bot, not to kill harmless ones.
322
« on: February 13, 2009, 05:22:04 AM »
Nice, the first bots ! a quick point of view : Widowmaker, Skimrish 3, the Devil's Lime and Spawn of Francium seems to be the most likeky to win tabletop. good wedge, quick. which one is the best to avoid side attack ? i don't know, but once the first head clash is past , this factor is determining . DuneBuggy, Table top and Arcarsenal look quiet original, maybe a strange AI will surprise us ? anyway, i like these ‘never seen before – bots’ Li-ewl Terrier (what a name ! in memory of a girl friend ? ) and equal n Opposite use the same burst motor, but the 'too long' extenders of condor's bot may weaken it. As i’ll meet Li-Ewl on my first match, i hope i will get on its side, its large platinium plate may break it hope of escaping … Bleve is not as strange as the previous bots of ClickB. Maybe the strangeness will come on the others match. I'm surprised of the chassis of Wallop: it seems very big and, as far as i'm concerned, i was not expecting that From Whamet Punisher has no wedge but a very wide zone of influence (with its two snow plow) mounted on a piston , with the luck that each one needs on tabletop, it may do weel. But why a so small ‘smart zone ?’ error in AI-ing ? HR-E looks to be one of the most compact bot, this mean : 1/ will shoud see expose motors on the other tournments : 2/ there may be a large amount of free weight for weapons. Wegi : Those wheels are here to make the bot invertible aren't they ? but smaller wheels and burst motor as Srimech should have done as well, i think. Still a compact bot too. Tit Chicken : snow plow on piston, wedge no long enough (bottom is protected by tinanium) , well not the best bot here, but the hexplate that appears on the picture is a certainly a promise of mean mean things fot the other matchs. Zapper : 2 burst motor in front of a well exposed chassis, mounted on small wheels , a strange way to attach the half-titanium plate : i feel little perplexed ! Particulary when i admit the way it can be changer in a killer bot as Reir shows us in its thread Zapper VIII: . I should have not mod it this way.
324
« on: February 11, 2009, 02:09:57 AM »
Phil, did you upload a vid or a bot? This is a movie, i will post the bot and its AI soon.
325
« on: February 10, 2009, 09:52:38 AM »
I was thinking of a combo of getLocation(Z and X) to see if the 2 bots are at the same location, and then getLocation(y) of both bots to see who is under whom; and then do what needs done...[/COLOR] In this context, a custom zone should be a good solution ? Possibility for a new Tazbot replica? here is a TazBot with a slightly modified version of laserGuided.py : https://gametechmods.com/uploads/files/TazbotLG.rarThis bot has no custom zone. (the file uploader seems to truncate the movie, so i made an archive 4 Mo)
326
« on: February 10, 2009, 07:09:11 AM »
These are 2 bad servo Bots :  the first one has stability problem, the second one have have too heavy weapons attached to the servo compared to its small wheel : when i turn the servo -> it is the chassis that move ! designing those bots is not so easy :-(
327
« on: February 09, 2009, 03:12:02 AM »
I agree with Mad : this kind of AI-ed bot, in good builder hands (which i am not), may be dreadfull opponents, In RA2 more than DSL because of the 'realistic rules'.
For those who would like to investigate this field, here are a summary of previous post :
1st : to know the Id of the servo motor (suppose you have only one) ; you can do this in the activate function :
while goon == 1: if i == self.GetNumComponents(): break currentType = self.GetComponentType(i) if currentType == "ServoMotor": self.Motor = i i = i+ 1
2nd /To know the angle made by - the servo motor current direction, our current position, the nearest ennemy position : def Tick(self): enemy, range = self.GetNearestEnemy() if enemy != None: enemyHead = self.GetHeadingToID(enemy, False) selfangle = self.GetMotorAngle(self.Motor) angleToMoveServo = ( enemyHead + selfangle)
3rd/ servor motor must be link to analog control, suppose is it name 'Servo' here is an instance of use : ... needToTurnClock = ... if needToTurnClock : self.Input("Servo", 0, 30) else: self.Input("Servo", 0, -30) 4th/ Angle go from 0 (heading) to math.pi, then -math.pi and than back to 0 this mean that when a servo motor turns, its current angle may suddently go from a positive value (math.pi) to a negative one -math.pi. I hope all of this may help some of you and we could see valuable research results soon.
BTW : Please Mad, can you post the AI you used for this bot ? PS : I'm surprised about the stability of you bot, so much weight so 'high' and still a good reaction against mako head-attack. development should not have been so easy, shouldn'd it ?
328
« on: February 08, 2009, 08:10:13 AM »
This is a LW version of a SpinServo Ai-ed Bot :  Armor is Plastic 1. Trouble : it is not realistic : weapon goes through this big wheels. Movie on the site in my signature
329
« on: February 06, 2009, 12:45:25 PM »
Hmm so it seems to still be unclickable... I don't know what the problem with it is, but I will work on smoothing out the bugs.
"Just have faith." Giga will never let his fellow men down. I trust you and still be patient. btw, if i look at the code of the page, it just display a picture with no link attached to it : ... <p> </p> <p> </p> </p> <font color = "lime" face = "Verdana" size = "6"><marquee>Let's take a look at this season's competitors!</marquee></font> <br /> <p align="center"><img src="http://elbite.gametechmods.com/images/ESISv1.png"> </p>
</body> </html>
330
« on: February 06, 2009, 03:36:53 AM »
I use "art weaver", also free.
331
« on: February 05, 2009, 12:07:11 PM »
ESIS is also complete and uploading! Check it out under the "Competitors" link at: http://www.elbite.gametechmods.com
what are we suppose to see ? picture does not seem to be clickable, are they special security ,general options or pluggin to set (i have javascript/java enable under firefox) ?
332
« on: February 05, 2009, 11:59:40 AM »
... Pretty idea to enrich the bindings.py header with all those guidelines. perhaps we may propose a template of bindings.py with other informations.
333
« on: February 05, 2009, 02:23:22 AM »
Nice CB, Thank's
334
« on: February 03, 2009, 04:31:13 PM »
old post -deleted-
335
« on: February 02, 2009, 03:34:01 PM »
the idea that if anything is going to flip it, said thing will most likely self-right it as well. This is not said in the realistic rules (but it should ?) : "if a bot is not invertible, you should not set the invertible parameter at True in its bindings " -> some AI says to not fight an inverted bot that is not invertible, so, once inverted, it is not said that your opponent will help you self right.
336
« on: February 02, 2009, 01:28:51 PM »
Remake of mah old bawt, Skink: Warning, after a deadly first strike, this bot may have turn problem and may be take appart from its side. perhaps a wedge should help it against Vertical Spinner.
337
« on: February 02, 2009, 12:11:05 PM »
Should do a good crazy Rammer, but need to be invertible. perhaps let a pair of motors and wheels out and add titanium protection on the top and the bottom of the bot to avoid Vertical Spinner scraping
338
« on: February 02, 2009, 07:18:33 AM »
Finally, after many tests (hammer, bars, ..) , i add those claws to the bot which became a VertSpinner :
339
« on: February 02, 2009, 06:01:19 AM »
Skirmish KOTH The piston that allow to 'self right like a charm' is not visible, it may be so inside the chassis and it also may be the AIed surprise, but which weapon is attached and which direction does it flip (back to top or front to top) ?
Skirmish DM : saw blade are not common weapons, deadly, they are very vulnerable to hammer. The choice of this atypical weapon is courageous. I trust you when you say 'You don't want this to go under your bot.' Speed will help your bot to achieve this goal, but, if fixed in a corner, Skirmish DM may suffer....
skirmish 3TT : you've demonstrate many time your ability to slip under other bot's chassis. With a little luck, because it's a need on TableTop, this bot should go far. Moreover, the fact that you use 2 pistons is a good thing ; You may rock other bots on their side which is always a difficult position.
Good job, good luck.
340
« on: February 01, 2009, 11:05:53 AM »
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