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Messages - Trovaner
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321
« on: April 02, 2014, 02:59:15 PM »
Welcome back! For the most part, everyone else has listed all the big things so here is what I've been up to: - I'm still working on a new Bot Exchange. Its been taking longer than expected because I keep finding security issues and layout bugs.
- I released V1 of my Action Cam around the beginning of the year. V2 will be easier to make mods with but I'm spending most of my time on the Bot Exchange.
Let me know if there is anything that I can do to help with DSL 3. I am capable of doing just about anything but I'm pretty busy ATM so I would prefer to keep it relatively simple. Somebody should make a list of things that should be fixed/added. The one that you posted here is a little dated. Also, I think that after the AI is finished, a second set of component text files should be created to make all of the AI's components slightly stronger (since most of them are replicas). It would also be nice if the AI could navigate in all of the arenas (if there aren't any objections, I wouldn't mind doing this).
322
« on: April 01, 2014, 03:28:48 PM »
It should be fixed now.
323
« on: April 01, 2014, 11:44:38 AM »
Is it just me or the smileys and post options don't work?
I'll look into it tomorrow but, in the meantime, you should enjoy April Fools.
324
« on: March 31, 2014, 02:47:25 PM »
Unless I'm mistaken, you've been able to add/modify your own events for quite some time... That's actually why more links to the calendar were added when I first became an Admin. I figured that you guys would post things like start dates for tournaments and contests. In any case, the max duration is set to 7 days so I don't see much harm in it as long as you guys don't abuse it.
325
« on: March 31, 2014, 08:45:36 AM »
Made this between some of my other mods... The walls are low enough that spinners don't get disrupted when they get too close and they are raised high enough that wedged bots don't get stuck (or flip themselves out of the arena by hitting a wall).
It gets 31% more FPS than the Low Lag Arena, 32% more FPS than the Low Lag 2 Arena, and 30% more FPS than the Infinity Arena. The baseline was an average of 651 FPS when using Dense2 in both slots.
If higher FPS is what you are looking for, the Online Arena is currently the best. According to my quoted post, the second best is the Infinity Arena followed by the Low Lag Arena followed by the Low Lag 2 Arena. You'll probably still experiences lag in Multiplayer but that will most likely be caused by the bots since they are all marked as movable (meaning more information must be sent across the internet in order to sync them).
326
« on: March 30, 2014, 07:32:12 PM »
i purchased robot arena 2 several years back and havent downloaded any of the new mods or updates that i know of and i have 3 friends that have downloaded the version you host on your forum. i have hosted a few matches with hamachi and it works ok but ive noticed a few problems. everyonce in a while my bot will take off on its on or glitch to other parts of the arena. is that normal? and is hamachi the best way to host matches and connect to eachother?
Multiplayer can be a little laggy especially when you aren't the host. However, what you are describing sounds more like a havok explosion. Hamachi and/or GameRanger are currently the best options for multiplayer. also.. i was building a bot last night and i had a large basic square. with four sliding actuators connected to each other on one side of the bot, when i tried to mirror that to the opposite side i got 2 actuators placed , as soon as i put number 3 on the whole right side of my bot disappeared in all screens, and the testing arena went black
Pistons are the most temperamental components in RA2. Attaching pistons inline like that will often cause the bot to launch itself out of the arena at high speeds. If this happens, you can detach the most recent component by hitting the pause button before switching in and out of the the Practice Arena.
327
« on: March 30, 2014, 05:00:45 PM »
Download the standalone version of DSL 2.1 from the downloads section and apply the DSL 3.0 Beta on top of that. It sounds like you didn't apply the 1.3 patch but the first link that I provided is already patched.
328
« on: March 28, 2014, 07:39:25 PM »
It has more than just a few mistakes... The project was started back in May 2003 and its last official update was in Nov 2003. I also don't believe anyone else worked on it besides Martijn Pieters. The second link contains some additional notes from Firebeetle that he posted around 2008. I'm currently using some rough notes that Apanx made around 2010 as my primary source of bot file information.
I think Serge used the Python parser with his own modifications for his now discontinued BotExchange project. I'm, personally, more of a control freak so I made my own in Python and PHP parsers. I'm currently using the Python parser for a Practice Arena mod that I've been working on for just over three years now. As for the PHP parser, its going to be a part of the BotExchange that I hope to release very soon.
329
« on: March 27, 2014, 07:33:37 PM »
I, too, hope that you will stay  We could always use more modders and general programmers. If you have any questions, please don't hesistate to ask.
331
« on: March 25, 2014, 02:53:28 AM »
Okay, "stopped working" is different than "stopped responding."
Have you tried running it on the desktop?
332
« on: March 24, 2014, 08:30:18 PM »
Huh... that's odd.
Are you sure that you have exactly 4 spaces at the beginning of both of the given lines? I tried to cover all my bases by including it in my response.
333
« on: March 24, 2014, 08:12:49 PM »
I think the stand-alone versions have already been patched with this but if you are installing everything manually than you'll want to download this. After applying Mad's fixes, I did a quick check for both the events and everything seemed to be working. Here is a fixed Events.txt.
If anyone is curious about what got changed, the linked thread includes an explanation.
334
« on: March 24, 2014, 07:52:07 PM »
Without going into the pros and cons of Windows 8 as an OS, I'll just say that RA2 is still supported by it.
Are you getting "not responding" messages? Unfortunately, RA2 predates this feature so the its programmers didn't think to add code that let the OS know that it didn't freeze. As a result, many of of these messages go away if you wait a little longer.
335
« on: March 24, 2014, 07:40:06 PM »
RA2 is compatible with Windows 7.
Where did you install RA2? It doesn't work very well inside of the Program Files folders. I'd recommend putting them on the Desktop for now just to see if that makes a difference.
336
« on: March 24, 2014, 07:27:57 PM »
The first two questions tell me that you have a syntax error in one of the python files found in the AI folder. The third question tells me that the error is one of the changes made inside of Bindings.py.
With that in mind, I looked up at the bindings that you posted and immediately saw the mistake (I didn't see them the first time I scanned this thread). In python, tuples need a comma after the first item so that they are interpreted as more than one item. As such, your bindings should look like this:
list.append( ("Cobra!'s Robot", "Omni", { 'radius':1.2, 'nose' : math.pi, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (1,) }) ) list.append( ("Tank", "PusherPlus", { 'radius':1.2, 'nose' : math.pi, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (1,) }) )
337
« on: March 24, 2014, 06:26:44 PM »
F2 - Orbit Cameras F3 - Static Cameras F4 - Watch Cameras F10 - Tourney Camera (if using RA2's 1.3 patch or anything higher) F3+F4 - Action Cameras (if my mod is installed)
338
« on: March 24, 2014, 01:15:54 PM »
@thesnowingsteak: If you have any further questions in regards to Wham's mod, please post them in that thread or start a new one (it will make it easier for people to answer both Cobra!'s and your questions if they aren't in the same thread). It's crashing on start up.
What kind of dialog is Windows giving you when it crashes? ("stopped responding," "stopped working," "runtime error," etc.) When does it crash? (first loading screen, second loading screen, or third loading screen) When I try to add both robots, the game crashes, so I take out one, it still crashes, so I replace the remaining robot with the robot I took out, and then it works. Which robot is which depends on which one I take out first, it's really strange.
What exactly are you doing? Hitting the undo button or manually changing things back?
339
« on: March 23, 2014, 11:50:46 PM »
To blur it, you could make a mod using the DirectX8 to DirectX9 mod that Sol Vector released awhile back. I don't think it would be very easy but its an option. Alternatively, you can hide all the results by either setting the visibly of the cells to false (result_cell.gib) or modify the result window's layout (matchresults.gib).
340
« on: March 23, 2014, 11:33:26 PM »
As with Baronrojo, I am very sorry for the inconvenience.
You should receive a message in your hotmail account within a couple hours.
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