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Messages - SKBT
3141
« on: March 20, 2010, 10:50:27 PM »
Congrats on reaching the elisuve weight limit. Only thing I would change is take the small wedge off of the flipper and put polycarb sheets on a hindge to make a better wedge and increase the stance of the bot it will then probaly launch them higher. Use orange or large black batteries. already been said.
Not sure about this but maybe Vlad or tornado wheels instead. (need another to comfirm this)
3142
« on: March 20, 2010, 10:42:12 PM »
Tried Hydro's thingie with spare motors from Shish-Kabot. More power goes in than comes out. Just conferming the obvious out of bordom.
3143
« on: March 20, 2010, 09:34:03 PM »
*Comes back out from under rock*
Its for the video game obsessed 8-12 year olds who just want to see things "go boom". That's why my 9 year old brother watches Mythbusters.
3144
« on: March 20, 2010, 08:59:39 PM »
*shuts up and hides under a rock*
3145
« on: March 20, 2010, 08:45:21 PM »
Sparkey for you show check out ALICE. It is a free 3d animation program from Carnage Melon. It is basic but it will beat the  out of paper and shakey camera work. Website www.alice.org
3146
« on: March 20, 2010, 07:18:41 PM »
lol that is retarded and stupid
To lazy to say same thing over so quoting works
3147
« on: March 20, 2010, 07:02:42 PM »
Used the Chasis/extender work from my LW version 4 ants Same as before Weight 394.5 KGS
3148
« on: March 20, 2010, 05:59:11 PM »
What else can I do with 6.5 KGS? That's what the 5th ant is for
3149
« on: March 20, 2010, 04:55:13 PM »
SnS building off of my prevous ones  Drive 2 E-Tecks 5 ants 2 mechavore disks on a piglets plastic 3 armor 398.5KGS  What is happening here why are the axels comming out of the motor?
3150
« on: March 20, 2010, 02:54:04 PM »
So what is your definition of a lifter and a flipper.
3151
« on: March 19, 2010, 08:46:37 PM »
I like this idea. I'm in.
3152
« on: March 19, 2010, 06:51:43 PM »
What's the wepon set up? All I see are ram plates. What I was going to say has been said.
3153
« on: March 18, 2010, 08:57:37 PM »
That explained the crash to desktop and black screen
3154
« on: March 18, 2010, 08:48:46 PM »
Allright Thanks Joe
3155
« on: March 18, 2010, 08:25:45 PM »
So I have decompiled it now what do I do? Do I re-name the GMF or do I find the name in the De-compiled GMF itself?
3156
« on: March 18, 2010, 08:13:13 PM »
So I open the GMF file and I get this  Then what? Sorry I am new at this
3157
« on: March 18, 2010, 07:51:21 PM »
I do not know how to edit GMF files. I figured how to do what I did by reading other posts about this.
3158
« on: March 18, 2010, 04:33:53 PM »
I tried basic modding. It is an edited small arena to look like the NERC arena. I don't know how to change it to say NERC arena in RA2 instead of Small arena. Input is apriciated. Unfinished version.https://gametechmods.com/uploads/files/small.rar Origianal image used to reskin  picture of reskin before download
3159
« on: March 17, 2010, 09:00:14 PM »
All right here we go.
Smaller chasis- if shrunk enough you can get enough weight to make the drum bigger. Try to use different wheels - hypnos or ants(?) better grip = more speed and pushing power put beater bars sideways? More surface area to contact other bot. Make it invertable - no reason necessary try 1 wider wedge if you can save weight with it.
Question: what are those blue dots on the picture?
Good start
3160
« on: March 17, 2010, 06:31:55 AM »
Nottrying to reject advice but isn't the rule 1 ant per spin motor?
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