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Messages - Gulden

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301
General Support / Re: DSL 2.2 Component Freedom?
« on: March 04, 2019, 09:39:14 PM »
Step 1:  Find and open the sergepatcher_freedom.py file within the Arenas folder
Step 2: Remove the "#"s in front of "attachment hermaphroditism" and "component intersection"

302
Contests / Re: Vote BOTM March 2019 (Custom)
« on: March 04, 2019, 10:48:16 AM »
I feel like it's bread vs velocirippa and that's sad.

303
Tournament Archives / Re: Everything is too OP
« on: March 03, 2019, 01:36:03 AM »
We got one!
Wave 28.png

2 Middleweights left, and 3 WedgeLightweights as well.  Keep 'em coming.

304
Tournament Archives / Re: Everything is too OP
« on: February 24, 2019, 09:14:48 PM »
You guys must really hate the concept of entertainment don't you?
 
Wave 27.png

3 left in each category.

305
Tournament Archives / Re: Deathmatch 3 - SBV
« on: February 24, 2019, 08:53:58 PM »

306
Tournament Archives / Re: Everything is too OP
« on: February 23, 2019, 10:16:51 PM »
If I knew you guys were going to enter these things I woulda changed my entry to a hammer bot in all three stages.  Strafe and Strike needs more action.
 
Wave 26.png

307
Tournament Archives / Re: Everything is too OP
« on: February 22, 2019, 08:10:39 PM »
4 to go in the lower two classes.
 
Wave 25.png

Kix's MW denied due to safety reasons.

308
Tournament Archives / Re: Everything is too OP
« on: February 21, 2019, 06:31:28 PM »
After doing a few test matches with some LW/MW robots, I have a few questions.

Firstly, I assume this includes unbalanced overheads that are Mauler-dancing all over the place?
Manual countdowns will be enforced on robots that cannot actively pursue the opponent.

Secondly, if a robot Mauler-dances out of the arena, then back in again, does it count as a loss?

Thirdly, am I allowed to send custom weapon textures with my bots? Amethyst seems like it might be good at countering overheads.
I won't count out a Mauler dancing robot unless in the hypothetical scenario which they turn off the weapon, they'd be unable to move.
If you can crawl back into the arena, you're still in.  However, being out of the arena for 20 seconds is an instant KO.
Custom weapons are allowed.

309
Tournament Archives / Re: Everything is too OP
« on: February 21, 2019, 11:14:24 AM »
 
Wave 22.png
 
Wave 23.png
 
Wave 24.png

5 positions left in each class.

310
Tournament Archives / Re: Everything is too OP
« on: February 20, 2019, 12:48:24 PM »
Double post, but it's a sign-ups page so who cares.
 
Wave 20.png

 
Wave 21.png


TheRoboteer's update accepted as well.

311
Tournament Archives / Re: Everything is too OP
« on: February 19, 2019, 10:33:51 PM »
 
Wave 18.png
 
Wave 19.png


The way above is probably also true, but my personal method is using the magic wand tool that is set to 80% on the robot and then just painting the whole thing black.

In other news, we're halfway through LW and MW and still don't have a hammer bot.

Sevalent's LW denied for safety reasons.

312
Tournament Archives / Re: Everything is too OP
« on: February 18, 2019, 10:19:52 PM »
And the last Heavyweight has arrived.
 
Wave 16.png

Remember you can still edit your bots until the SBV.  We also have plenty of MW and LW spots open.
For example:
 
Wave 17.png

313
Tournament Archives / Re: Everything is too OP
« on: February 18, 2019, 09:33:19 PM »
1 spot left for grabs in the heavyweights already.  Geez...
 
Wave 10.png
 
Wave 11.png
 
Wave 12.png
 
Wave 13.png
 
Wave 14.png
 
Wave 15.png


>Makes a tournament that buffs everything but flatmotors
>Everyone uses flatmotor anyway

314
Tournament Archives / Re: Everything is too OP
« on: February 18, 2019, 03:12:35 PM »
Can I send my HW now and then send a MW and/or LW later? Otherwise the slots are all gonna fill up.
Go ahead.

315
Tournament Archives / Re: Everything is too OP
« on: February 18, 2019, 02:16:01 PM »
You guys are killin it.
 
Wave 5.png
 
Wave 6.png
 
Wave 7.png
 
Wave 8.png
 
Wave 9.png

316
Tournament Archives / Re: Everything is too OP
« on: February 18, 2019, 12:14:18 PM »
Three more waves coming at ya.
 
Wave 2.png

 
Wave 3.png

 
Wave 4.png

Hoppin was denied due to safety reasons.

317
Tournament Archives / Re: Everything is too OP
« on: February 17, 2019, 11:35:29 PM »
 
Wave 1.png

Wave 1 has arrived.

318
Tournament Archives / Everything is too OP: Now in Sign-ups phase
« on: February 17, 2019, 10:27:12 PM »
Remember that poll I had in my signature?
Let's pretend that didn't exist.
  [ Quoting of attachment images from other messages is not allowed ]  
This tournament will be using a totally impractical and incomplete patch whose entire existence is for entertainment.


If this post hits 8 likes, I'm ready for sign-ups...
or whenever I feel like it. idk.
We've hit 8 Likes, and I've gotten no crazy outcries yet.  Onward to sign-ups.

319
Tournament Archives / Re: Everything is too OP
« on: February 14, 2019, 12:03:59 PM »
I really want this version of 2.2. Would be mad fun to play around with in free time.
This tournament will be using a totally impractical and incomplete patch whose entire existence is for entertainment.
Maybe I made the download link a little too hidden?

320
Tournament Archives / Re: Everything is too OP
« on: February 14, 2019, 10:00:32 AM »
Question: How many configurations are allowed on a swiss army bot?
Every time I see this question I get scarred.  I'll go with 6.

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