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Messages - RFS

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301
Since it's almost midnight and Senstro is MIA here is a pair of LW's I made to fill in the gap. I don't have any AI'ing for them, sadly. They're rammers however, and I named the controls correctly (it's still Forward and LeftRight... right?).

http://www.twilightfoundry.com/directories/dracophile/RaceCar1.bot
http://www.twilightfoundry.com/directories/dracophile/RaceCar2.bot

edit: Also, bad joke is bad.

302
DSL TC Showcases / Re: RFS' DSL robots thread
« on: May 12, 2014, 06:37:58 PM »
If the rule is 1 ant per spin-type motor... at what point does it become more economical (weight-wise) to use one of the 15 or 20+ kg batteries? Or is that part of the programming oversight in that it's a battery-to-motor ratio that causes the magic to happen?

edit: Also yes Gatorphilia is a middleweight. I built him potentially to enter MassimoV's BattleBots 9 tournament however I opted to enter a different robot instead. I was proud of the design and skin and didn't want to keep it to myself so I gave the bot a better skin (after seeing the discussion about El Chickenado's "Florida BBQ" robot) and posted it here. :)

303
Existing Games / Re: Top 5 gaming moments that made your heart stop
« on: May 12, 2014, 06:34:34 PM »
In absolutely no particular order:

5. The first time I jumped the flagpole in the second Super Mario Bros game. I didn't know you could actually do that in the second one, since I had tried so often to do it in the first. I thought I had done something worthy of mention in Nintendo Power at the time.

4. The opening cutscene of Hyrule Field when you leave Kokiri Forest for the first time in TLoZ: Ocarina of Time. Sure, Super Mario 64 was also 3D but this was the first "oh man this is an ADVENTURE" game on the platform.

3. The first time I beat the Elite Four in Pokemon Blue. Compared to the difficulty of the series today this is hardly an accomplishment, but at the time I was floored to have beaten the game. This moment is tied with the times that I discovered new undocumented glitches in Red/Blue as well.

2. No community bias here, but the first time I played Robot Arena 2. I was let down by the first one severely and I only bought the sequel just on principle, and because I wanted to believe that the game could rise above its successor. Radio controlled combat robots has been a major hobby throughout my life and I was blown away by how much better this game was than the first. The first time I turned it on I believed the robot building possibilities to be literally endless.

1. Setting a new personal best speedrun time in Super Off Road (SNES version) live at the Extra Life marathon charity event last year. The game is my brother's favorite racing game and I was there participating in the event since it benefitted childrens' hospitals (one of which saved said brother's life). I had rehearsed that game so many times in the weeks leading up to the event and each time I got bad RNG or I botched something and lost but when it came time to do the deed not only was the execution flawless, it was my fastest time ever (sub-30).

304
DSL TC Showcases / Re: RFS' DSL robots thread
« on: May 12, 2014, 06:12:03 PM »
Space yes weight no. (It's a little under 3kg from being 400.) :P The magmotors will put it over. The issue is all the spike strips; they're the reason why the tail is on a skirt hinge instead of also being on a motor.

Looks nice. It's a nice concept, that's about it. I also know nothing about battery consumption other than apparently you need one ant per motor for some bizarre programming oversight?

305
I wanna see more of Florida BBQ. :3c

306
You can't replace Jonathan Pearce, how many engineers do you know that can find 14 different things that rhyme with "arena floor flipper"?

307
DSL TC Showcases / Re: RFS' DSL robots thread
« on: May 12, 2014, 03:37:08 PM »
piglets for drive hnnnnnggg

dat weight allotment tho

(It's all the spike strips for decoration. Because of those I couldn't have a burst motor in the tail either.)

308
Off-Topic Discussion / Re: The General Chatter Thread.
« on: May 12, 2014, 02:17:53 PM »
You can put "Anus" after all of them and they are funny.

309
DSL TC Showcases / Re: RFS' DSL robots thread
« on: May 12, 2014, 02:13:19 PM »
I do not know, I might. I recently made a few bots for old time's sake but my free time outside of work is severely limited so I don't have a lot of time to play RA2 unfortunately. (Literally like maybe just under an hour on a given day.)

310
DSL TC Showcases / Re: RFS' DSL robots thread
« on: May 12, 2014, 12:13:47 PM »
There's two copies of the robot in my team actually, one of them with the burst motor wired to be a flipper and the other to be a crusher. Havok tends to not like the crusher, though. :(

Originally I wanted the tail to be the flipper and the mouth to be the crusher but I ran out of weight. (It's a MW.)

311
DSL TC Showcases / RFS' DSL proof-of-concept robots
« on: May 12, 2014, 01:21:24 AM »
Folks were talking about alligators and robots in El Chickenado's thread today and while "The Chickenado's" robot was cool and all, I felt like a real crocophile had to come in and show him how it's done.

Here's Gatorphilia:



Under the hood shot provided for no reason other than it seems to be customary to do so. Nothing fancy, 2WD and a Judge burst with a stupid amount of attention paid to getting the spike strips to sit just right on the chassis. I don't know how well it fights -- probably pretty poorly -- but on a good day I can break the lifting apparatus in the test garage and the robot can self right.

I'm proud of the skin. I made sure that under the jaw skirt there was a gator mouth, and there's something else under the tail because I am a horrible, horrible person.

I'll post more robots later, namely the ones that I entered into MassimoV's BattleBots event once their mysterious air is done away with.


Links to pics of all the bots:
ANTWEIGHT

LIGHTWEIGHT
- ?? Minor Inconveniences Entry
- Jeremy Clarkson

MIDDLEWEIGHT
- Gatorphilia
- Legend of Bryce Genesis, The

HEAVYWEIGHT
- Thumperizer XIV

SUPER HEAVYWEIGHT
- Crush Fetish
- Infinity Gene, The

MISCELLANEOUS

312
I know that Team Nightmare, Stephen Felk (Voltarc), Michael Mauldin (Frost Bite), and Team Raptor are still in the sport. I also want to say that Late Nite Racing (The Big B) is still an active competitor as well. Infernolab still maintains a presence on YouTube but I don't know if any of their robots are still around.

Vladmeisters sold off Vlad The Impaler II (to Dave Calkins of Robogames) and I believe Team Coolrobots is also no more as well. I think the Phrizbee team sold off their robots too. Thomas Petrucelli (Bad Attitude) passed away a few years ago.

313
Great. Just when I abandon my years-old alligator avatar you guys start talking about them.

314
DSL TC Showcases / Re: Jake Williamson's showcase of demises
« on: May 11, 2014, 02:42:54 PM »
Just wanted to say I really enjoy your use of dead web hosting providers as your robots' sponsors.

Also, FWIW I think the IRL-ish designs you have don't look that bad, but maybe I'm just saying that with a very circa-2003 mindset. I just think it's amusing that the community has re-attached itself to the notion of IRL robots after a long period of "let's see how many maces I can put on this robot".

315
I try to enjoy Robot Wars but I keep finding myself getting pissed off at how manufactured and/or rigged it always appears to be. The obstacle courses from the original couple series were enjoyable but the combat has always felt lacking. I guess it's also because the house robots are pretty much a full weight class above the competitors so the damage done there's less of an instance of impressive engineering and more of a demonstration of what ~40kg of extra weight can do for a weapon system.

Also, there are so many robots that just don't move when the battles start. :(

316
Discussion / Re: Failrace Youtuber Made a robot arena2 video!!!
« on: May 11, 2014, 01:52:36 AM »
I fear you are grossly underestimating the detriment a 12 year old PewDiePie fan can bring to not just GTM, but any community.

edit: There are 10+ years of history behind Robot Arena 2. The kinds of people that these videos attract were in diapers when this game came out -- and many of these people still are. For every decent person we get there'll be about five more who can't be assed to perform even the most rudimentary of searches or independent research before they ask the most inane questions about this game. If I were a betting man I'd bet money right now one of these hypothetical winners will ask how to mount an E-Tek on its back. These are people who don't give a **** about any kind of culture or camaraderie within a game; no, they only saw some dickhead play it on YouTube and now they have to follow suit because they have no sense of self.

317
Discussion / Re: Failrace Youtuber Made a robot arena2 video!!!
« on: May 11, 2014, 01:18:08 AM »
The last thing Robot Arena 2's community needs is a bunch of "me too" YouTubers lurking about after their favorite video game commentating nobodies have done a special on the game. I'm really happy that for the first few years of RA2's existence not only was there not a YouTube, but these "reviewers" and let's players were also not a thing either.

I can't wait for PewDiePie's inevitable video so I can finally experience what it's like to watch someone who can't play the game scream "RAPE" for 40 minutes while fighting Sentinel. Even better, how about JonTron so the forums can be inundated with terrible music remixes of all the hilarious quotes and flying text effects from his RA2 special?

The next step from here is a special mention in a sh**ty Cracked article called "14 Video Games You Won't Believe Don't Snerple Flerple Derple Buzzwords and Tits Photoshopped Onto Things That Don't Normally Have Tits". Congratulations, Robot Arena 2.


edit: Not everyone who watches gameplay stuff on YouTube is a piece of crap, and I apologize if I came off in that manner. However, the first time someone comes in and mentions a "Bro Army" so help me God... -__-;

318
Tournament Archives / Re: Battlebots 9 - Signups (8 Days)
« on: May 10, 2014, 12:28:48 AM »


:3

319
Tournament Archives / Re: Battlebots 9 - Signups (8 Days)
« on: May 09, 2014, 10:59:28 PM »
A teaser for the first new bots I've made in years. This is all you guys are getting until the splashes are posted.  :yaya)


320
Tournament Archives / Re: Battlebots 9 - Signups (8 Days)
« on: May 09, 2014, 10:43:38 PM »
Ok, the MW I'm actually not going to allow because like you assumed, I have no idea how to AI it. The others are accepted though.

I will spend some more time trying to build a system of translational movement that uses only motors. Right now the A/D turning buttons work flawlessly (albeit backwards I think). W/S was proving to be the hard one.

If all else fails, let it be a punching bag. After all, that's what the robot's namesake would have wanted. (SPOILER ALERT)

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