Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RedSawn

Pages: 1 ... 9 10 11 12 13 14 15 [16] 17 18 19 20 21 22 23 ... 97
301
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 29, 2013, 01:34:48 PM »
While I can make progress on unmade bots slowly, the sooner we have something for all bots, the sooner we can set a deadline for extra entries and then move into what we can call Phase 2, the voting.

I'm plagued with coursework deadlines right now but I've added Sentinel, WIDE LOAD and Devil for myself.

302
Tournament Archives / Re: Battlebots 6 SBV
« on: April 29, 2013, 12:10:38 PM »
Madd looks more like Alpha/Beta/Gamma Raptor to me.

Didn't think of the Raptors. Maybe I should of called it Zeta Raptor.

303
Tournament Archives / Re: Battlebots 6 SBV
« on: April 29, 2013, 07:41:32 AM »
Ha, it kind of helps my LW and HW are expies x) (Madd = Vladinator, Shard = Splinter)

I'm liking what I am seeing. Should be an excellent tournament.

304
Real Robotics Discussion / Re: Robot Combat League on SyFy Channel
« on: April 24, 2013, 04:08:59 AM »
And now we can put this thing to rest.

305
Tournament Archives / Re: CombatAnts 3 - Signups
« on: April 22, 2013, 09:26:06 AM »
I'll send my entry in when I get time.

306
Tournament Archives / Re: Battlebots 6 Signups OPEN!
« on: April 18, 2013, 04:55:56 PM »
You mean copy paste the bindings? I provided them, you make it sound like you're doing the whole thing. O:

307
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 18, 2013, 04:38:24 AM »
Forgot to post last night, I updated the listings with those ones. I can't keep track of the showcases, so can contributors post bots or that they've made a bot here?

308
Tournament Archives / Re: Battlebots 6 Signups OPEN!
« on: April 18, 2013, 04:36:18 AM »
I don't suppose there's an issue with my entries? They've been 'received' for a few days now.

309
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 14, 2013, 06:27:50 AM »
Oh cool.
I won't be reading mail or updating this for the next day and a bit. My assignment is in on Monday. If anyone knows much about using SQL then creating a HTML page with PHP functions, then you can help.

310
Existing Games / Re: League of Legends
« on: April 14, 2013, 06:23:54 AM »
In recent memory:
15/2/16 Cho'gath, single-handedly stalling the game from inevitable defeat for 30 minutes. Silver 5 ranked
7/0/16 Lulu as AD carry after instalock Katarina botched our mid plans. Again Silver 5 ranked
Was Silver 4 for a few games, then I had a 6 game losing streak.

http://www.lolking.net/summoner/na/24673465
(RedSawn is the more recent name I use, I've been distancing myself from RedlineM203)

311
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 10, 2013, 12:37:52 PM »
Not sure what to do with JACKPOT since the whole offset hammer like a slot machine lever is the original's gimmick.

Nah, this Ripblade's chassis is much smaller. Authentic but smaller.

312
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 10, 2013, 11:51:58 AM »
Another update from me:



Not much to say. It's Bezerker. It's quite strong.



JACKPOT! attempt. Not sure about it.



Ripblade attempt. Really need to use a large disc instead of the drum.

313
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 10, 2013, 11:48:17 AM »
Well, we can't really have a deadline until all of the bots have been made at least once. I don't know how long I'd give it. But yeah, most likely there'd be a vote for which version of each bot at the same time when the deadline is over.

314
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 08, 2013, 03:05:56 PM »
Oho, this is getting really really hard to keep up with. I think everything is there though.
Not to mention I have coursework to hand in in 7 days, so I may have to slow down on updates until it passes.

315
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: April 07, 2013, 08:23:00 PM »
My updates for today:



I was inspired (Don't ask me how, I don't know) and decided to make Tornado. With two heavy hammerheads spinning at high speed it can hit like a heavyweight. Speed is something to be desired, but you cannot go around this weapon.





Skins for my Grog and Sabertooth contributions.

316
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 07, 2013, 04:11:18 PM »
Just added the skins for my version of Grog and Sabertooth.

@Thyrus: True, true.
@TriTon: Cool rendition but if I were to classify the pack in black and white it would be DSL3 IRL. In reality it's maybe not as strict as IRL, but it's not DSL standard. Check out the other bots we have and see what sort of level we're working at here.

What are we going to do about the XTRA bot team? There are two middleweights and one heavyweight. It's not a team used for tournaments so it won't affect anything, but what do you think?

317
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: April 07, 2013, 02:11:47 PM »
I was making my own REVENGE to demonstrate what I expected from Alex, but you knocked it out of the park x) Superb. And BOT-204 looks great as well.

318
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: April 07, 2013, 07:48:48 AM »
Added while you posted actually x)
Think everything is updated but I'm pretty overwhelmed by the response! If I missed anything or anyone let me know.

319
DSL TC Showcases / Re: AlexGRFan97's craptacular DSL showcase
« on: April 07, 2013, 07:39:05 AM »
Looks like the geared one. The spring powered one has the light gray extender to attach to.
Good work!

320
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: April 07, 2013, 04:34:26 AM »
Advanced PY'ers, would you know if it would be possible to code a node object to travel from just 2 points (one at one end of the tunnel, and another at the other) and make it possible for it to travel between these points every, say, 20 seconds? Like a train would :P

I've only got a theoretical solution - timed Prismatics (Combat Zone spikes, Compressor arena crushers)
The trains could be a model that is pushed back and forth at intervals. Problem is I don't know if trains go in both directions on the same track frequently. (Ofcourse not at the same time)

EDIT: Scratch that, I didn't look at the first part. I don't know how that'd be possible, hmm.

Pages: 1 ... 9 10 11 12 13 14 15 [16] 17 18 19 20 21 22 23 ... 97