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Messages - Shield

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301
Game Development / Re: Robot Combat prototype in progress
« on: July 24, 2015, 11:59:21 AM »
Thanks again guys.

I've got a fair amount of work done. I created a way to map the keys to the components in game (Doesn't work perfectly. I want to copy RA2s eventually)

I've also created a crusher type bot, similar to Razer, that can latch onto bots and hold them in place. It works quite well. It is even capable of ripping off tires and lifting them in the air while they are stuck on the spike.

If I get the chance I'll post a minute long game-play montage later on tonight.

YASSS

302
Game Development / Re: Robot Combat prototype in progress
« on: July 23, 2015, 06:32:25 PM »
I could release a demo now, but I'd rather wait a week or so to get some more systems in.

In the meantime, I'd like to ask you guys a few questions so I can get some opinions on some stuff.

What do you guys want in a damage / scoring system?
       Do you guys want points to accumulate based off of weapon stats and collision speeds? Or keep the damage behind the scenes and simply score off of number of weapon strikes, orrrr... What? I'm open to ideas.

I should be able to create a KO countdown, and also make sure the opponent can't be touching them in order for it to start, to prevent cheap wins.

Should I focus on having components fail realistically, or go the same route as RA2 and have the bots auto-lose after the chassis has taken a certain amount of damage?

What kind of stage hazards do you guys want to see in the demo level? (This question is obviously less important :p but I should he able to implement whatever)

Any other ideas or tips?

I'm starting slow, and I'm not claiming this will ever be a real game, but it will, at the very least, be a fun arena with a few bots.

That KO/no touching countdown thing sounds like a sweet idea.

As for components failing, I think if possible it'd be more realistic to program it so that if the control board/batteries are shaken up too much or damaged the bot is inactive. But idk if that'd be too hard to program

303
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: July 23, 2015, 06:19:57 PM »
Not the first time Whyachi made a part for Jim. Checck out Breaker Box's plow on the link Ribbs posted.

Huh! Team Whyachi themselves helped build Nightmares new disc! Didn't know. But that is a nice littlepiece of trivia. Also, still wondering why Jim took off the wheel guards vs Warrior Clan. Didn't specify. But, apparently there'll be grudge matches! Cant wait.
Team Whyachi makes custom parts all the time, take a look at their sample page, you might recognize some of the parts.

Saw it. Just remembered Jim making Nightmares disc himself and assumed he did the same. For 2015

Though that might've been just for 1999 idk I forgot

EDIT: Btw guys episode 5 for BattlebotsUpdate is out since RFS ain't on to tell you guys yet.

304
Game Development / Re: Robot Combat prototype in progress
« on: July 23, 2015, 10:16:36 AM »
The physics look great! cant wait to have a demo of this come out, or a full fight video

305
DSL TC Showcases / Re: KingofKings696 Showcase
« on: July 23, 2015, 10:01:50 AM »
Use Multi extenders. (the black and red small one)

for keeping the drum up youll need to free up quite a lot of weight. your options are a robot X caster on the top and bottom, or using a teeth or weapon. but, if you can find a different way from these two, it's prob more preferable

306
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: July 23, 2015, 09:59:24 AM »


edited Bullet. Changes include hammers that dont clip the wheels and a new trampstamp.

Ray Billings is legendary

307
Off-Topic Discussion / Re: The Journey of Nightmare
« on: July 23, 2015, 05:40:13 AM »
when does the hardcover version come out

308
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: July 22, 2015, 07:24:59 PM »
Huh! Team Whyachi themselves helped build Nightmares new disc! Didn't know. But that is a nice littlepiece of trivia. Also, still wondering why Jim took off the wheel guards vs Warrior Clan. Didn't specify. But, apparently there'll be grudge matches! Cant wait.

309
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: July 22, 2015, 07:00:35 AM »
is it realistic ?

Its meant to be irl but tbh it really isnt

310
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: July 22, 2015, 06:00:29 AM »




an old bot rebuilt.

its Bullet. last time i ever showed it was a challenge against Mazakari.

since then i've swapped out the sh***y wedge for a less sh***y one

edited the chassis

and thats bout it

sits at 800 on the dot.

very proud of that

also i tried putting robot x casters o the drum bot. cant fit lest i make the wheels face 90 degrees the wrong way

so thats a thing

311
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: July 22, 2015, 04:43:56 AM »
must be unstable as sh** when it actually hits someone

yep

does it angle

it's already unstable enough as is

312
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: July 21, 2015, 10:14:08 AM »
Indeed I do :)

I wasn't after anything silly like this.

ahhh i see.

will see if i can free up 4 kg's for that

anyways. i took a gander at mazakari's showcase.

needless to say his Ghost Raptor lookalike inspired me to try myself.

this was the result




313
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: July 21, 2015, 09:16:27 AM »
Replace the teeth with Robot X Casters?

why would i do that?

314
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: July 21, 2015, 09:07:02 AM »




i wanna retract the wheels more into the chassis so it looks less wide. also the weapon is absolutely useless

315
Discussion / Re: Need some advice on a weapon for my new VS.
« on: July 21, 2015, 04:44:16 AM »
drum with 30 KG hammers. Or something SKBT used for Contender (Electric Boogaloo look-alike)

316
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: July 20, 2015, 03:22:41 AM »
With how this episode went, I can't wait to see what the battlebots update article will look like.

Agreed. Can't wait to read about the old Battlebots too

317
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: July 19, 2015, 11:04:34 PM »
Episode review:

Match predictions:

318
Ironforge TC Showcases / Re: Scrapyard's Ironforge Garage
« on: July 11, 2015, 09:23:40 AM »
that looks really good

319
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: July 06, 2015, 09:19:49 AM »
Thoughts on today's episode:

320
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: July 06, 2015, 07:20:13 AM »
i didn't thought it was both a full body flipper and a full body hammer though.

does this please you hybrid master

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