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Messages - Gauche Suede

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301
Ironforge TC Showcases / Gauche's Ironforge of ultimate desire
« on: December 24, 2015, 11:03:35 PM »

I literally downloaded Ironforge yesterday and made this bot in 2 hours but the internet died right after the bot's done  :ermm:

So yeah here's my first Ironforge bot, Plastic 10, it's designed to kill popups by baiting them to pop their spikes early and then smashing the spikes with the hammer/poking their exposed top

302
Off-Topic Discussion / Re: GTM Awards 2015 - Discussion
« on: December 24, 2015, 02:17:40 AM »
Ummm how would Most Missed work on newbies ?

303
DSL TC Showcases / Re: Sage's Showcase
« on: December 21, 2015, 07:24:29 AM »
(Image removed from quote.)

For Redace's tourney. He wanted old school, so I put a shell on a dualmag
What does the wedge do ?

304
Stock Showcases / Re: my pos bots
« on: December 21, 2015, 07:20:33 AM »
well i'm getting beaten agains faster bots, even weaker ones, coz of the crapy engines i have!
i'm not very fast when i have to rotate my bot...

(Image removed from quote.)

(Image removed from quote.)
In MW and below you really don't have enough budget to fully commit into 2 styles (in this case a HS/Popup hybrid), so I suggest focusing the bot on a single style (either a HS or a Popup) until you know enough of the game's glitches to shave enough weight to support hybrids

305
Discussion / Good, new Stock AI packs ?
« on: June 13, 2014, 10:58:29 AM »
Truth is, i didn't quit this game because of IRL stuff, i quit because i switched laptops, and can't be bothered to redownload everything (I think it was DSL 3 beta, Inf's AI pack, and a bunch of other stuff i forgot that i had). And i'm also really rusty from not playing the game for a couple of months (although i still remember how to do most of the Stock glitches), so can you guys remind me of what i've missed ?

306
Off-Topic Discussion / Re: The General Chatter Thread.
« on: June 09, 2014, 12:00:34 AM »
It's been a long time since i left (because of IRL issues), but i just wanna say that i'm back

307
Discussion / Re: Questions About RA2 Building
« on: June 30, 2013, 07:55:01 PM »
1. What's the average time it takes you to build a robot?
Around 6 hours for DSL and maybe and entire day for Stock.

2. Which robot that you made did you find to be the most difficult to build?
http://i1198.photobucket.com/albums/aa458/coolnael/KROC2_1-1.png
(Was about a 3 day affair, mostly about guessing the setup).

3. Out of all the robots that you have made, which one is your favorite?
Stock : A tie between Claris : http://i1198.photobucket.com/albums/aa458/coolnael/ClariS2.png
and Re_Birthday 3 : http://i1198.photobucket.com/albums/aa458/coolnael/Re_Birthday3.png

DSL : a tie between Midnight Sky 9 : http://i1198.photobucket.com/albums/aa458/coolnael/MidnightSky9.png
and Tigger : http://i1198.photobucket.com/albums/aa458/coolnael/Tigger-1.png

308
Stock Showcases / Re: Mr AwesumSauce Stock Showcase
« on: June 30, 2013, 07:22:01 PM »
hey, maybe i should start finishing up that ai pack doodad i started!  :dumb)

(Image removed from quote.)

(Image removed from quote.)

Bloodstained Velvet, DSA and HPZ drive.

i will now start building bots down from team1 to 15 now. just need to fill in some holes and ai a bunch of robots.
How do you stack a CB into a black ? that's the only stack i couldn't do other than the 3 black stack.

309
Stock Showcases / Re: Paranoia's Stock Showcase
« on: June 30, 2013, 07:05:56 PM »
Alright, I have two teams done so far, if you can please try and assign them to a class depending on what you think they would suit:
(Image removed from quote.)
(Image removed from quote.)
Judging from the overall quality of the team, i say that both of them are SCv4 low (V3 bots that got into V4 without any changes), which means that this is class 3.

And i think you're job will be easier if you stick to this difficulty standard :
Class 1 - Stock AI/RFS AI
Class 2 - Starcore 1 plus Starcore 2
Class 3 - Starcore 3 + PYS AI
Class 4 - BBEANS AI (except for the middle weights which fall into class 3)
Class 5 - INF AI + Restocked

I may be wrong so can a vet help me ?

310
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: June 27, 2013, 12:09:00 AM »
somebody for a BW stock challenge in combat arena with hasards on ?
deal.

311
Off-Topic Discussion / Re: The General Chatter Thread.
« on: June 27, 2013, 12:01:59 AM »
now in a hotel

312
Stock Showcases / Re: Bubbleman's Stock bots
« on: June 26, 2013, 02:15:06 PM »
(Image removed from quote.)
So, the question is, how do I shave off that 0.4 kg?

(Image removed from quote.)
Also, the question is, how do I add about 170 kg? That's a triple stacked black btw.
I'm bad at building higher weight classes.
For the Popup, you can try making a poopup (a 6WD popup).

313
Stock Showcases / Re: Paranoia's Stock Showcase
« on: June 25, 2013, 05:04:33 PM »
(Image removed from quote.)

In an attempt to take all your critique and to make an effective gut-ripper, I have created Mole. I was attempting to create an effective FS/Gut-Ripping bot which could lift bots onto the wedge and take them out easily and decided to use a Rabid Pitbull-style design. The bot is rather effective against popups and bots which it can outwedge, being able to pin them and slowly damage the enemy with the irons. However it does have some trouble against HS possibly because they are more likely to knock-off the weaponry of the robot and would repel the bot.
And if you just rebuild the chassis and put the CB on top (no need to stack it with the black) of the black, you'll definitely can get a HPZ.

314
Tournament Archives / Re: Tusslers 3 SBV
« on: June 25, 2013, 12:39:57 AM »
Wait, did boombabyboom asked NFX that he wants to tag team with him ?

315
Stock Showcases / Re: BBB's fail showcase of posting and robots
« on: June 25, 2013, 12:36:45 AM »
What about Grade-4 Whiplash from BTTB 3?
Well, just get both the BTTB 1 and BTTB 3 AI pack then.

And i never saw that bot.

316
DSL TC Showcases / Re: KAISER_33 stock DSL bots.
« on: June 25, 2013, 12:34:48 AM »
ALRIGHT this is my first post and i couldnt wait to put on screen my best creation so far, very simple yet effective monster :P
created with dsl 2.1 parts, specially designed to destroy GammarazeIII, if driven well, it cant lose to gammarazeIII, well here is DOOM BRINGER

it suffered lots of changes in a single year, so far this is the least mean but most effective design!

(Image removed from quote.)
What do you mean the least mean ?

Anyway, pretty promising, but read this first as a tutorial/guide : https://gametechmods.com/forums/index.php?topic=5739.0

And finally, please just make 1 showcase for DSL, and 1 showcase for Stock.

317
Stock Showcases / Re: BBB's fail showcase of posting and robots
« on: June 25, 2013, 12:29:22 AM »
lala has a better wedgie then NWB with 25 matchs played she is

24-1 vs NWB
Now, there are other bots that has wedge's that are even better than NWB's.

NWB>Insectoid (Starcore V4)>Hot Wheels (ask Pwnator for this)>Nuclear Fallout (In the BBTB 1 AI Pack).

318
Discussion / A little question regarding newbies and DSL-IRL
« on: June 24, 2013, 12:42:19 PM »
I noticed that most newbies pick up DSL-IRL building style and never tried something else. This bothers me (and venko), and i just wanted a little discussion about this.

319
Stock Showcases / Re: Paranoia's Stock Showcase
« on: June 24, 2013, 12:37:18 PM »
Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)

Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
make the wedge's 20cm longer ?

And if you can, fully master snapper loading, and you can make things you can't do without it :

(yes i know the bot's sub par, but that's not my point).

I don't exactly see the point in extending my wedge, honestly. Thanks for the tip about Snapper-Loading though, in spite of how the bot itself already has snapper-loading in place.
Have you tried doing it with something attached to both of the attachment points ?

320
Stock Showcases / Re: Paranoia's Stock Showcase
« on: June 24, 2013, 12:25:51 PM »
Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)

Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
make the wedge's 20cm longer ?

And if you can, fully master snapper loading, and you can make things you can't do without it :

(yes i know the bot's sub par, but that's not my point).


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