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Messages - ianh05

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301
Tournament Archives / Re: CombatAnts 3 - Signups
« on: April 30, 2013, 05:17:28 AM »
125 or less.

302
Tournament Archives / Re: CombatAnts 3 - Signups
« on: April 30, 2013, 03:16:52 AM »
lol 4 entries
He's been muted at least twice during sign-ups and he hasn't given a deadline for entries yet.

303
Tournament Archives / Re: Battlebots 6 SBV
« on: April 29, 2013, 08:37:00 PM »
Can't load the SHW.

304
Challenge Board / Re: ianh05 vs Mystic2000.
« on: April 29, 2013, 06:51:51 PM »
Don't take too long, my fleas want to see some action  :gawe: .

305
Other Tutorials / Re: How to AI: For newbies (with pics!)
« on: April 29, 2013, 06:03:32 PM »
It contains what they need to know in order to get their bots to work.

306
I thought you couldn't accept entries until the tournament went through to sign-ups.

307
You can't start work on a tournament until it get's through to sign-ups because your tournament might not even get voted through.

308
Other Tutorials / Re: How to AI: For newbies (with pics!)
« on: April 29, 2013, 06:09:10 AM »
Update OP with instructions on how to AI smart zone bots.

309
Tournament Archives / Re: General Tournament Discussion
« on: April 29, 2013, 04:16:01 AM »
You'd probably need a new arena for that. Also I had another simple new idea:

Red vs Blue - 2 randomly generated teams, each member creates a different weight class for either stock or DSL  For this tournament you could feature every single weight class put forward including fleaweights (100kgs or less), featherweights (175.1-200kgs), cruiserweights (400-600kgs) and ultra-heavyweights (1200-3000kgs).

Just imagine 2 teams made up of the following...

Stock:

Fleaweight (FLW)
AW
BW
Featherweight (FW)
LW
MW
Cruiserweight (CW)
HW
SHW
UHW

DSL:

Fleaweight (FLW)
AW
BW
Featherweight (FW)
LW
MW
Cruiserweight (CW)
HW
SHW
UHW

so it would be best of 20 and up to around 40 entries unless a special decider is needed which would consist of a new unofficial weight class (249.1-300kgs or 601-700kgs for example). 40 entries might not be hard to achieve seeing as it combines both stock and DSL.

310
Discussion / Re: Download the game
« on: April 29, 2013, 03:52:24 AM »
https://gametechmods.com/forums/index.php?topic=13814.0

It's the same for both versions of the game.

311
Tournament Archives / Re: General Tournament Discussion
« on: April 29, 2013, 03:20:23 AM »
Brand new tournament idea:

Robo-Checkers - 2 teams, 1 board with the goal to defeat all the opposing teams bots. Bot's are placed on a checkers board and teams take turns moving bots, once 2 bots make contact they battle and the losing bot is removed from the board this process continues until one team eliminates all opposing bots.

This tournament is a lot different in format because instead of a random draw to decide match-ups the players can strategize to try and get the best match-ups possible. Each team assigns a team leader to submit the moves each turn and the tournament starts when each team has submitted their starting positions to the tournament host.

312
Other Tutorials / Re: How to AI: For newbies (with pics!)
« on: April 28, 2013, 01:31:13 PM »
Definitely a good start, but something on burst motors should probably be included, mainly to introduce smartzones.
Indeed, I plan to add that sometime soon.

313
He hasn't been on to say they're closed so I'm sure he won't mind adding the last couple of bots he gets when he comes back online.

314
Discussion / Re: Download the game
« on: April 28, 2013, 11:29:19 AM »
There are tutorials for most things already, all you need is to do a search of the forum.

315
Other Tutorials / How to AI: For newbies (with pics!)
« on: April 28, 2013, 11:09:29 AM »
Since my last guide on AI'ing has been lost for ages now I think it's time to redo my basic guide to help newbies get into AI'ing. This is only a basic guide and does not cover everything there is to know, just what you NEED to know to AI basic bots the easiest way possible.

Step 1 - The Wiring and exporting:


You need to rename your controls to match that in the pic, VERY IMPORTANT!! all letters are case sensitive so LeftRight needs to contain a capital L and a capital R. After you are done renaming your controls head back to the Team HW and export your robot.

Step 2 - Moving and renaming your bot:


First go to your "Robot Designs" folder and find the robot you just exported then right-click on it and click on copy.



Now head into the AI folder and select the team you want the robot to join, it is easiest to start at the very beginning so just go ahead and put it into the "Team0" folder. Once you have moved your robot delete the bot you are going to replace and rename your bot so it matches the file name of the bot you just deleted (Bot0 in this case), VERY IMPORTANT!! you must use a capital B in the file name.

Step 3 - Bindings:


Finally head back into the main AI folder with all the pictures and find a file named "Bindings.py" and open it with notepad.


Now replace the first bot name with your bots name, VERY IMPORTANT!! all letters are case sensitive. Now if your robot has any kind of spinning weapon the next word after your bots name should be Omni, if it's a rammer it should be Rammer.

Now go test your robot! if your robot is facing the wrong way either add or remove 'nose':math.pi, and if that doesn't work rename it to 'nose':math.pi/2, and if your robot is invertible make sure your bindings include 'invertible':True,.



Update: How to AI popups, hammers and other weapon systems that use smart zones. Follow the same steps as previously instructed but do the following before you export your robot.

Step 1:


Download Mad's smart zones and install them into your game, you can download the smart zones here: https://gametechmods.com/Robot_Arena2/Components/MDBsmart-zones_v3.rar

Step 2:


Place the smart zone where you want to fire the weapons once an opponents bot touches the smart zone. Once placed name the smart zone "weapon" (No capital w).

Step 3:


Name your burst motor/piston control "Fire" and if you want it to fire when your robot gets flipped you can name it "Srimech", both these control names need capital letters. Now export your bot and follow the steps previously given, make sure the word after your bots name in the bindings.py file is Omni.

316
Contests / Re: Vote BOTM May 2013
« on: April 27, 2013, 07:26:57 PM »
That is too jokey to be real... right?
"Sylandro: Also, with the power of Google Chrome, i perdicted the future! [link]"

Still in the shoutbox lol.

317
Contests / Re: Vote BOTM May 2013
« on: April 27, 2013, 05:59:45 PM »
What if Click himself entered Dune Beetle? I don't think he'd want to thank himself  :dumb) .

318
Stock Showcases / Re: ianh05's Antweight Specialist Showcase!
« on: April 27, 2013, 11:32:47 AM »
My Evo-bot MW in action, Anti-HS VS  :gawe: :

New version, probably better but not tested yet:


This version should have less trouble getting bots into the VS weapon as the axes don't go as far out as the razors did and I have also lowered the VS weapon closer to the ground.

319
Tournament Archives / Re: All Round Bot Builder Championship: Awards
« on: April 27, 2013, 10:44:26 AM »
Voting is now closed! Here are the winners:

AW Awards:

Most Original Design - Virus Bomb
Best Skinned - 3 way tie between Venko, Clickbeetle and Jonzu95
Most Feared - Mr. AwesumSauce

BW Awards:

Most Original Design - Clickbeetle
Best Skinned - S_M
Most Feared - Pwnator

LW Awards:

Most Original Design - Scrap Daddy
Best Skinned - S_M
Most Feared - R1885

MW Awards:

Most Original Design - S_M
Best Skinned - Clickbeetle
Most Feared - Venko

HW Awards:

Most Original Design - Venko
Best Skinned - Scrap Daddy
Most Feared - Mr. AwesumSauce

Team Awards:

Best Themed Team - Kurt Wylde
Most Original Bots - Scrap Daddy
Most Feared Team - Mr. AwesumSauce
Team That Should Have Done Better But Didn't Due to Bad Luck - Clickbeetle
Best Bot on a Bad Team - Mystic2000, Potion Factory (HW).
Worst Bot on a Good Team - Tie between Virus Bomb's AW and S_M's BW.

320
Challenge Board / Re: ianh05 vs Mystic2000.
« on: April 27, 2013, 10:16:12 AM »
Updated the rules, forgot to add some of the original rules from the discussion thread. How is your team coming along Mystic?

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