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Messages - SKBT

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2901
Chatterbox / Re: Funny things which you've heard other people say (IRL)
« on: August 01, 2010, 09:08:20 AM »
^^ Someone spends too much time on the internet then. :P


2902
Modifications / Re: New Battlebots AI Pack
« on: July 31, 2010, 05:05:28 PM »
I've been working on components. So far:
(edit: rephrased this because it sounded like I made new components when I didn't. Just modified the exsisting ones for different uses)
3  bursts for the Replicas
5 motors for the Replicas

Edit: gotta reskin those wheels

with some of them I made this.

original

2903
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: July 31, 2010, 10:37:33 AM »
E-teks + anything below 2.3 grip isn't weight efficiant enough to be justified. Drop two harpoons for technos or overkills.

2904
Discussion / Re: This might be a daft question but...
« on: July 30, 2010, 11:43:01 AM »
Stormback
Code: [Select]
name = stormback
preview = storm_preview.bmp
dir = storm
model = stormback.gmf
type = extras
base = Weapon
styles = Default
passthru = collision
sort = 515
piercing = .1
concussion = 3
fracture = 1
hitpoints = 5000
description = stormskirt
sounds\rubber_collision2.wav
attachsound = sounds\cmp_generic.wav
hidden = 2


Stormframe
Code: [Select]
name = stormframe
dir = storm
model = stormframe.gmf
type = extras
base = weapon
styles = Default
passthru = collision
piercing = 3
concussion = 0
fracture = 100
hitpoints = 14000
sounds = sounds\rubber_collision2.wav
attachsound = sounds\cmp_generic.wav
hidden = 2

Copy and paste these into the TXT files for the components and it should work.


edit: fixed the errors in the code

2905
Discussion / Re: This might be a daft question but...
« on: July 30, 2010, 11:27:23 AM »
Yup just change the concussion values in the TXT file and mess around with those untill you find the right amount of damage you want it to give. Be sure to make a copy of the original before you edit it though.

2906
(Stupid question that I probably should know but haven't lurked enough to find out.)

Can I export Solid Works models into RA2?

2907
Modifications / Re: New Battlebots AI Pack
« on: July 29, 2010, 02:17:10 PM »
I might re-skin the ant wheels and see how it goes or try to re-size the shinies.

Also The Crusher has a MCB (?) wedge.

2908
Modifications / Re: New Battlebots AI Pack
« on: July 29, 2010, 02:02:14 PM »


Created axle motors for Scrapdaddy, brought Biohazard up to the weight limit and added 6 wheel drive like the real one. (I'm playing with TXT files to get a better more realistic "flip") I also re-skinned The Crusher.

2909
Modifications / Re: New Battlebots AI Pack
« on: July 28, 2010, 07:54:04 PM »
Cool! Little advice though. For Scrapddady LW 55 make a motor component out of a 360 degree axle.

also





Thats all for tonight. I don't have any ideas for Tabletop Fun Custom or King of the Hill

2910
Modifications / Re: New Battlebots AI Pack
« on: July 28, 2010, 06:41:13 AM »
Yeah I know it looks kinda blocky. What a posted was just a trial to see how it would look. I am going to re-do it with a better crop method.

2911
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: July 27, 2010, 08:47:48 PM »

2912
Modifications / Re: New Battlebots AI Pack
« on: July 27, 2010, 06:55:39 PM »
No offence but those kinda look like the real bots but they don't. If we do some component re balancing and replica editing they could be good at fighting. Take biohazard for example BFE in NPC's reskin the arm and tweak the burst motor text files and you got a good replica.



This needs work. I will create a less complete bot CAD drawing when I get my Solid Works software working again.






Is this version better? I personally like the black better than the white. (Yes I know the BioHazard picture needs work.)

2913
Modifications / Re: New Battlebots AI Pack
« on: July 27, 2010, 05:12:05 PM »
Mega Bump

I've been doing some work on this on my own.



Beginnings of a UI makeover. Then Component Re-balancing. Then after that possibly more bots.

I would love to take this project over from freeziez and do something with it if he is going to do nothing with it.

2915
DSL TC Showcases / Re: Inplabth's DSL Showcase
« on: July 27, 2010, 07:03:29 AM »
It isn't narmour. I took off the titanium sheet to get a shot of the insides. Look at the pic on the right and you'll see what it actually looks like. I'm not sure about the batteries, either. I think it's minimum 7 to be fully powered because the BSGs take about 25 amps for full power. So that's five for the two BSGs plus two for the drive and one extra because it makes me feel better. I'll experiment with 6 to see how it performs, though.

I've been getting away with 5-6 batteries powering 2 bsg's on flippers and popups but a little more power never hurts.

2916
Discussion / Re: Why do my VSes
« on: July 26, 2010, 05:18:37 PM »
Frontal stablilizers would help. The reason that you have this problem is one of newtons laws and RA2's crappy physics.

2917
DSL TC Showcases / Re: SKBT's showcase
« on: July 26, 2010, 01:21:33 PM »
Made a HW VS.


Edit: I realized I could drop one ant and add another 1/2 sheet to eat up the remaining weight.


NPCF
Tite 5
5 Ants (I didn't know what else to do with the weight.)

2918
Tournament Archives / Re: Robo Zone 2 discussion
« on: July 26, 2010, 12:18:28 PM »
I'm also after some good DSL builders to help me with team robo zone (the house robots)

What kind of bots do you want? I might be able to help.

2919
Discussion / Re: Random battles w00t season one
« on: July 26, 2010, 12:11:21 PM »
I'm gonna do a lot later, but I gotta go hang crap on my walls.

EWWW... why would you do that? :P

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