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Discussion / Re: RA2 Wiki
« on: October 19, 2014, 01:45:39 PM »
Have you worked on RFS AI or Pysc AI ?
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2861
Discussion / Re: RA2 Wiki« on: October 19, 2014, 01:45:39 PM »
Have you worked on RFS AI or Pysc AI ?
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Discussion / Re: DSL Balance Pack« on: October 18, 2014, 05:19:54 PM »
Killalot claw, maybe.
Firestorm flipper. 2863
General Support / Re: Mods bot transfer thing.« on: October 18, 2014, 04:17:59 PM »
You failed your Bindings.py transfer and probably some components are not the same.
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Discussion / Re: DSL Balance Pack« on: October 18, 2014, 04:16:33 PM »
I posted too quickly, didn't see second page
edited my previous post.
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Discussion / Re: DSL Balance Pack« on: October 18, 2014, 04:13:59 PM »
Good. Yeah, previous AP will be useful for preventing too much components syndrome.
Thanks for what you are doing lemonism, send me these GMF's whenever you feel there are enough. 2866
Discussion / Re: DSL Balance Pack« on: October 18, 2014, 05:44:28 AM »
so here's what I've been doing so far-
![]() Everything here normally will get in there. Hammers have been largely unmodified (except for the 25kg one having normals removed) because I fear that with my formula they would have been overpowered. Razors are similarly unmodified because they have been found good enough. Some parts have been boosted due to being woefully average (iron, mace) or sucking (ant blade). Efficiency depends on weight, it is 60000 from 1 to 7 kg then it increases. Exponentially. It is limited at 600000 efficiency, which is reached above 100 kg (i don't know the exact value). AP quality depends of the number of AP's the weapon has. Normal value is 1 for no normals, 1,5 for "deals damage with 4 sides" (like sawblades and discs), 2 for "deals damage with 2 sides" and 1 for "deals damage with 1 side only". There, normally everything in here will make it in the final version of DSL balance pack. 2867
Discussion / Re: RA2 Bot Type Tier List?« on: October 18, 2014, 05:31:34 AM »
Nah, both are valid. It is true that HS and Popups win tournaments, as well as the occasionnal juggler.
But yes do a table of type advantages. It'll be useful for newbs. 2868
DSL TC Showcases / Re: Scrap Daddy Incredible Design: DSL Edition« on: October 18, 2014, 03:08:26 AM »
scrap is the god of IRL. There is nothing more to be said.
hahah you're too kind my friend. I really appreciate the kind words, but trust me, i have teams full of unfinished bots too. Sometimes that's just what works, I sit on designs for weeks at a time and then come back and it works out. yes, do that. 2869
Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 17, 2014, 11:58:33 AM »
Don't post links to NSFW material, please.
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Off-Topic Discussion / Re: The General Chatter Thread.« on: October 17, 2014, 11:55:08 AM »
No more flaming in this thread please... helloface if you think playzooki is posting sh** again, then say it to you instead of posting Andy-level "Eat sh** and die"-like posts.
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Existing Games / Re: Pokemon Thread« on: October 16, 2014, 01:49:37 PM »no nevermeltice with a mega stone nary o rite and mixed glalie... not on ice moves since it loses power by not having good special ice moves (HYPER BEAM ), but sure, you can run Hidden Power Grass or Electric (grass is better though)apparently it learns earthquake so yea Ice Shard/EQ/Hidden Power Grass/Double-Edge seems nice. 2872
Existing Games / Re: Pokemon Thread« on: October 16, 2014, 04:23:39 AM »
so apparently mega glalie has +40 atk, +40 spa, and +20 speed.
well it may be usable. -Ice Shard -Explosion/Double-Edge/Return -Hidden Power Grass -Crunch Probably with a nevermeltice or something like that. 2873
Chatterbox / Re: Cam Thread 2: A Lame Title Emerges« on: October 16, 2014, 03:54:21 AM »It was a pretty good pose on my part, I gotta say. indeed 2874
DSL TC Showcases / Re: Thrackerzod is bad at DSL« on: October 16, 2014, 03:45:13 AM »
This angled setup is totally cool, however !
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Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 16, 2014, 03:38:16 AM »(Image removed from quote.)(Image removed from quote.) frenchruse'd 2876
Chatterbox / Re: french« on: October 16, 2014, 03:32:58 AM »I had a chat with a French girl earlier about dildos. Nary why do you refer to them as baguettes you freaky French fiend? I did not. I like the sound of "freaky French fiend" however. 2877
Discussion / Re: DSL Balance Pack« on: October 16, 2014, 03:31:47 AM »I thought you already done this. Or you are redoing it again? Yes to the second answer. I'm totally down with this. Should spice up the DSL2 Realistic building scene as well. If you could fix a few meshes while you're at it as well, that'd be great - ya don't need to fix all of 'em, but just like, the ones where the meshes don't even meet up with the component itself. I'm not fixing any meshes for now. It may just change compatibility. 2878
Discussion / Re: DSL Balance Pack« on: October 15, 2014, 04:46:40 PM »
The new 259 disc has 2 piercing, 2.2 concussion and 21239 HP for 45 kg.
Yeah, it has almost the same number of HP than the 45 kg hammer for the same weight and nearly twice the DP. But then again, 259 disc doesn't benefit from extra KE that being on a spinning extender provides (nor does it get extra KE based on it's size), and it has exactly one niche on the metagame (being installed on a spinner), compared to the hammer who has like three or four. And the hammer's size and shape and far more practical. Also, hammer has no normals. 2879
Chatterbox / Re: Cam Thread 2: A Lame Title Emerges« on: October 15, 2014, 03:14:51 PM »(Image removed from quote.) Perfect toilet face. 2880
Discussion / Re: DSL Balance Pack« on: October 15, 2014, 01:21:20 PM »
Alright, due to positive feedback, this will be a thing.
Will work on extender/armor balance then will give you ideas about weapon balance. |