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Messages - Team Code Red Robotics

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281
Contests / Re: Vote BOTM April 2019 (IRL Chassisbots)
« on: April 08, 2019, 07:37:58 AM »

282
This is still a thing 🙃
Let in the memes

283
Tournament Archives / Re: MULTIWARZ
« on: April 07, 2019, 07:47:01 AM »
7 "no" and 1 "i don't care" vote, we did it gamers

Is this another n00b whack?
You realize I know how to host a tournament now from watching you guys make one.
It's just that people don't wanna participate

284
Creativity Showcase / Re: Redalert's CAD BattleBots and BattlBbot Tech
« on: April 05, 2019, 12:21:01 PM »
Check out what I've done so far...
https://drive.google.com/open?id=1GUra2Ax8AtQG6TqBArW8AdQFLa1BfjQv
Ok so apparently I have to request access to this to see it, how come?

I posted a download so you guys can try out the parts for yourself.

Here's a drum. To use it, 3d print it, and hollow out the center to the desired area of that of your axle.
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Ok but can you make access to the file public so we don't have to ask to have it?

285
Creativity Showcase / Re: Redalert's CAD BattleBots and BattlBbot Tech
« on: April 05, 2019, 10:38:44 AM »
Check out what I've done so far...
https://drive.google.com/open?id=1GUra2Ax8AtQG6TqBArW8AdQFLa1BfjQv
Ok so apparently I have to request access to this to see it, how come?

286
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 04, 2019, 05:54:52 AM »
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.

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All I see is a penis with bicycle wheels. I mean it is a good looking penis with bicycle wheels tho. Never thought I would ever type out that sentence.
lY07jUv.jpg

Also sagaris likes penises with bicycle wheels confirmed

287
Tournament Archives / Re: HW-IRL-TOURNAMENT-BACK ON TOP....
« on: April 03, 2019, 06:03:45 AM »
nah he must not be girl

girl is illegal

If this is racism, stop it please.
Shut up “alt”
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3c5.jpg

288
Off-Topic Discussion / Re: ra2
« on: April 02, 2019, 10:09:48 AM »
Guys,
   You may have an RA2 game that you downloaded long ago, but any RA2 game you download now will (1) fail to extract properly and (2) glitch constantly.

Be lucky if you still have a working game because any person that starts playing RA2 nowadays will witness what I just described.

As I said before, RA2 is dead, and will no longer work unless you have a really, really old RA2 game in your file.
No not really, just download it from the downloads section. I downloaded a new copy of stock last week and it worked flawlessly

289
DSL TC Showcases / Re: Redalert's rare DSL builds and WS
« on: April 01, 2019, 12:57:31 PM »
Dumping off some bots here that I made for Tech Wars 1 before I leave again for a short while...
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Strength- good armor.
Weakness- slow.    too slow.    Lock Nut could outrun this bot.

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Strength- good armor.
Weakness- Srimech doesn't exactly work all the time, even though it's wired.
Ok so for the first bot, does it use TMWR2S and not TMWR2 drive motors?
Also for the other bot, is that a flipper? Because if so you probably wont need a srimech

293
DSL TC Showcases / Re: Code Red's DSL Showcase
« on: March 12, 2019, 07:42:31 PM »
its been quite a while since I have showcased in here, Here is a new bot I decided to make
 
Sabotage.png

294
Tournament Archives / Re: Trak Attak
« on: March 11, 2019, 08:16:26 PM »
The OrcCorp's IRL entry is in

Also, I received second entries from Nightraven, Primeval, and Code Red within 5 minutes of each other so there will be a 3 way rumble to determine which gets the last spot.

Now that the IRL entries are closed all other event signups are closed. This means that the only side event that will be participating is the Ironforge one
Nice, I don't know who will win that melee, but 1 thing is certain

The winner is a tracked robot

295
Tournament Archives / Re: Everything is too OP SBV
« on: March 11, 2019, 11:10:11 AM »
I may do well in this, but it's a large maybe

296
Off-Topic Discussion / Re: ra2
« on: March 04, 2019, 12:28:42 PM »
Aaaand now DSL 2.1 is back babyyy

297
Contests / Re: Vote BOTM March 2019 (Custom)
« on: March 04, 2019, 12:26:02 PM »
1. Gulden
2. Sickle
3. Robo

Could've swore Code Red made Ultimo Destructo
Nah dude I made destructive criticism

298
Also I have an idea for a hybrid: shell spinner + face spinner

299
How complex is the game's AI going to be? Will it be like RA2, where the robots more or less just drive straight at each other, or will you be able to program more complex behaviours? Things like pushing opponents towards hazards, timing flips instead of hitting the button instantly, preserving CO2 when it starts to run out, trying to aim for specific points like wheels...

Basically, we've covered that the AI shouldn't be able to do anything that a human player can't. But ideally, the opposite should be true, and human's shouldn't be able to do anything that an AI can't. I know that's unlikely, but the more lifelike the AI is, the better, IMO. It would prevent what you get in RA2 sometimes, where two robots with equal wedginess just push each other slowly round in a circle for three minutes.

Caveat: We are going with miniscript for now, and I haven’t explored the language yet. Bearing this in mind, I can see two limitations at this point:

1. AI scripts are going to be limited to a single file — no includes.
2. The available inputs to the AI are whatever data we choose to include from the native code (C# in this case) side.  I am totally open to taking suggestions at this point.  We can choose to be more precise than just driving at the chassis origin or COM.  If we want, we can choose to target the nearest motor, or get a list of all of the motors and target the farthest one.  At this point we don’t have anything coded, so anything is technically possible.  It is just a matter of converting ideas into reality.
What if we use actual artificial intelligence?

What did you have in mind?
Take Google's Deep mind AI, and use it in this game, this specific AI can learn by itself, and it has taught itself how to walk, so I think it could teach itself to play RR2, but it's probably impossible to do

300
How complex is the game's AI going to be? Will it be like RA2, where the robots more or less just drive straight at each other, or will you be able to program more complex behaviours? Things like pushing opponents towards hazards, timing flips instead of hitting the button instantly, preserving CO2 when it starts to run out, trying to aim for specific points like wheels...

Basically, we've covered that the AI shouldn't be able to do anything that a human player can't. But ideally, the opposite should be true, and human's shouldn't be able to do anything that an AI can't. I know that's unlikely, but the more lifelike the AI is, the better, IMO. It would prevent what you get in RA2 sometimes, where two robots with equal wedginess just push each other slowly round in a circle for three minutes.

Caveat: We are going with miniscript for now, and I haven’t explored the language yet. Bearing this in mind, I can see two limitations at this point:

1. AI scripts are going to be limited to a single file — no includes.
2. The available inputs to the AI are whatever data we choose to include from the native code (C# in this case) side.  I am totally open to taking suggestions at this point.  We can choose to be more precise than just driving at the chassis origin or COM.  If we want, we can choose to target the nearest motor, or get a list of all of the motors and target the farthest one.  At this point we don’t have anything coded, so anything is technically possible.  It is just a matter of converting ideas into reality.
What if we use actual artificial intelligence?

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