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Messages - R01
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281
« on: August 16, 2016, 05:18:53 PM »
Aw man that sucks Redrum got Redrum'ed, a joke that only the creator of it will get. Went out in a similar way than how I did in round 1. Flippers also only seem to be a one hit wonder, they get in one hit and then just mess around, unless someone writes a flipper ai which really goes for OOTA's. I wonder why Geice's bot doesn't have melty, also Jonzu's Neighbour almost won by points.
Think you should add your music choices in the video description, it's a memetastic soundtrack. By the way, what's chasetime exactly?
282
« on: August 16, 2016, 02:06:40 PM »
Not sure how many Python coders we still have active in the community. I do RA2 python for fun, and rewriting the entire drive logic to do something else than turning towards target and driving forward is going to time to do, mostly testing to make sure that everything works as intended. I have a rough idea of what commands in the available python commands would be useful, but there are a lot of questions remaining. For example, when should the bot move forward or backwards? Through what data would it decide that? The most basic code would just be aiming for enemy and setting Forward to 100. The bot would always try facing the enemy and attempt to move forward. Take a look at the existing python files and try to do something like that. I am currently too busy to spend time on RA2, might maybe look at it during the end of next week. Hope you understand.
The closest thing to a master AI pack is the AI_essentials on Beetlebros' site.
I didn't know this, take all the time you need as that's way more important than any of this AI stuff. I only wanted for this to not go under in all the posts here like it somewhat already did. While having a new drive logic that instantly targets the enemy would be interesting(and definitely something I'd like to do later) I'd want to simply fix the "stuck" part so that the robot doesn't stop driving backwards, facing sideways. Would you be ok if I sent you a video, showing what goes wrong, in PM? I'll try to mess around with it for a bit, the Unstuck Tactic is inherited from Tactics.py? I've noticed that Eternal Flame(which is apparently based on Omni.py) doesn't have a Stuck Handler. I checked AI_essentials, that doesn't really have that many, so I guess all those AI files were done on a version of another AI file, guess that means it's best to copy over something that works and ask if it doesn't work/if you can't find something? I hope that this community can get this AI file chaos a bit more sorted/get more into python files because it seems like most only copy something that works from a similar bot and are then done with it. Thanks for doing all this for the community.
283
« on: August 16, 2016, 12:51:47 PM »
Nobody appreciates my work (Image removed from quote.)
Oh come on, just because there aren't any replies doesn't mean that people won't appreciate what you did. Redace's DSL IRL AI pack only got about 3 replies until people finally started commenting on it in the last 2-3 days. GTM isn't as active as it used to be but people will still check stuff. With that said, I've taken a look at the textures, and they're well done, definitely something one could use as quick bot skin if there isn't any time left/one doesn't want to spend ages image editing and it would still look amazing. Good work. How did you make all of those and is there a version of the warning arrows without holes somewhere(it's not too difficult to edit, so if there isn't I'll most likely do an edit myself), thinking about using that on one bot(and actually mapping the texture so it's seamless)
284
« on: August 16, 2016, 10:10:45 AM »
glad that's all straightened out 
Did open up the wiki entry to see why it's called like that and quickly saw that it was different than round robin, but yeah this system definitely makes it nice for tournaments as you can still score points even if your bot has trouble against some designs. I guess we are allowed to update our entries until the tournament gets recorded, right? And a bot getting counted out still gives 3 points?(I think it should, during testing I ran into situations where the other bot couldn't move but mine could've easily finished it off) Also what about the tribar/disc part I mentioned? Also something I wanted to mention, "A HS may not have a total of more than 2 weapons stacked per attachment point." The lines after this make it obvious but you might want to rewrite it that a bot can either have 1 HS tribar with 6 weapons or 2 HS tribars with one weapon each. As for Discs, I'd have the same rule as tribars, sure you get two more weapons but discs have a way bigger hitbox and are much more fragile because of it.
You don't have the flamethrower yet? If you have 1.4 then you definitely do have it.
285
« on: August 16, 2016, 08:56:56 AM »
Well, that was something. Expected Noob Wars Robot to lose the disc, but then havoks happened.
286
« on: August 16, 2016, 08:38:16 AM »
Yeah heh heh, I can't believe I left it this long since my last update here... I liked the design of the other one too, but having a drumbot seems to make havoks more common... It's weird, but the bracket and the 2 razors would always perfectly balance me on my side, which to be honest, when you're owning someone and the game bugs out, it is really frustrating; the irons have fixed the issue from my testing. I can imagine the position that it gets stuck in, I guess it also gets stuck on it's side if there are no Razors. Can you place the baseplate anchors over the battery? Would be interesting to see what happens if the Razors are that far back or what happens if you keep them at the current position but swap the irons with Razors. The name is "Murder" backwards, like in the film "The Shining". In the film this guy basically goes nuts and starts writing RedRum, RedRum everywhere and it's not until it is shown in a mirror, that is revealed that the word is Murder backwards... RedRum/Murder, the bot got a red coat of paint :) (blood, but also fits), but as it's a drum bot as well, it's pronounced Re-Drum as a bit of a play on words. Oh, I didn't originally ask where the name came from(it just wasn't mentioned anywhere in the showcase) but that's interseting, always thought it was Red-Drum written in a fancy way. Something tells me that this isn't exactly a movie that I'd enjoy too much, but I like the name idea. There might be a way to position the razors so as not to get it stuck on it's side, because I agree it did look good... And if I remember rightly, I think the bracket does have a single 20cm extender below it? I could be wrong... The 20cm extender just blended in so well with the bucket, thought it was the same part. I'd just lower the baseplate anchor by one or two points so that the extender actually connects to the chassis, don't think it would effect the combat performance by too much. I also noticed that you're using a 140cm extender now?(old one was 120 I think) I don't know if having a longer wedge like that helps a drumbot, having it closer might help with gutripping so that the bot will land on the chassis wedges/drum after the impact instead of on the extender. I suppose I could do a few tests that way, as it stands though, the drum sits (almost) perfectly in the middle of the bot, which helps a lot with stability, I essentially built the design around how big I would need the gap in the middle of the two wedges and went from there. HS do own it unfortunately... Not sure if there is much I can do about that in all honesty.
I've noticed how fast the drums spin and seeing how RA2 does have at least a bit of Gyroscopic forces I think that's what helps with it. What 090901 said is usually true but since this has rather steep wedges I don't think it's going to help too much(also while he didn't mention Self Righting he mentioned that it would help the bot not to get on it's side, which is true I guess but from what I've seen you will land on the side some time anyways, so better be prepared for that) Don't think there's anything you can do against HS, but I like the bot like it is.
287
« on: August 16, 2016, 08:34:16 AM »
So It's basically swiss format
Whats that?
https://en.wikipedia.org/wiki/Swiss-system_tournament
But yeah. I'll enter. I probably have something lying my Robot Designs folder around that I can enter.
Wait, I thought that was called round robin? Also something I wanted to mention, "A HS may not have a total of more than 2 weapons stacked per attachment point." The lines after this make it obvious but you might want to rewrite it that a bot can either have 1 HS tribar with 6 weapons or 2 HS tribars with one weapon each. As for Discs, I'd have the same rule as tribars, sure you get two more weapons but discs have a way bigger hitbox and are much more fragile because of it. You don't have the flamethrower yet? If you have 1.4 then you definitely do have it.
288
« on: August 16, 2016, 08:00:48 AM »
Anyone else think Storm 2 seemed really slow in this one?
Someone posted that before and Craaig got the answer to it, check his post a few pages back Apparently now they're using Magmotors which are much slower than LEM's.
289
« on: August 16, 2016, 07:20:31 AM »
Tournament by Hi5er? Of course I'm entering(I just need to finally fix the AI problem with my bot that's been in the AI section for weeks) I've wanted to talk to you about unique bots and a few other things(including the "GTM is going down" since I don't seem to have the same view as most members), might as well do that once we try out that multiplayer.
While I can see why reserved spots weren't allowed in the past(it would give everyone the chance to enter, not always the same people) I think that they wouldn't be a problem now, since if anything, tournaments have problems of getting people, and allowing the ones that are interested to enter(like I mentioned in Badger's the People's Choice Tournament, by showing progress updates of your bot at least once a week or so to keep the reserved spot) is better than just having quick rushed entries and not giving the people that are interested time just ends up in them saying "eh **** it, won't bother with tournaments".
Nice to see that this is Robot Wars like, every bot fighting every and in two rounds to make it even more fair. Only issue I see is that there will be a lot of wedge bots but the one I plan on entering can surprisingly deal with them.
As for Cheatbot components, never really seen the magnets in use so I can't say how they are, Cannon does seem to glitch after a few uses but dunno if it would be gamebreaking. Edit: I think it's best to not allow Magnets and Cannons for now. I've quickly done some tests and surprisingly got both working this time(Cannon worked until the end, think putting it on servos glitched it last time, and magnets need the same control as Flamethrowers) but I think more tests would be required to see how effective and gamebreaking they can be.
290
« on: August 16, 2016, 07:19:04 AM »
Excuse me if this is rude, but can I finally get an answer to the "always face the bot even when moving away" problem as well as the py AI files? I honestly don't care if my bot drives into hazards/the pit/off the arena as long as it doesn't stop moving in that position, facing the AI sideways, after moving backwards.
As for the AI files, I've heard that the AI Chart was the most up to date one/what's usually used, but that one's missing the popup(and probably a few other) files(by the way, said bot I'm trying to fix isn't a popup), isn't there a master py AI pack that everyone uses?
291
« on: August 16, 2016, 07:01:31 AM »
So... after getting my ass handed to me by an OP and bullsh** bot type in crapcan derby i could have been a little bitch and prepare a popup for Battle Arcade... but i refuse to give in to this stupid meta and imo people who only build and enter popups/hs are uncreative and boring people (not to mention lack of skill in some cases), so this is my entry for Battle Arcade:
(Image removed from quote.)
2 blacks, 795.0 kg, DSA, blue snapper wedges (yes they suck but i'm probably gonna die first round to a popup either way, VS is meant to rapidly deal damage while the side FS grinds at the wheels of the enemy
Love the blade design, gives it a Samurai like look(only nitpick would be to rotate the ones on the other side so you have \ \ / / blades. Wouldn't replace them with ram plates or anything. Also out of the 3 meta designs I think popups are the lesser evil.
292
« on: August 16, 2016, 06:56:29 AM »
I still don't know who voted for me
Hey, at least you got two votes, mine just got 1  . Welcome to the 1 vote club Thrack! Would've voted for your bot if you were allowed to do adjustments so that it doesn't get stuck. And hey, at least your bot didn't get flipped out of the arena. Guess that's what I get for being cocky with the splash(also misunderstood geice's post a bit), either that or noone liked it since it didn't do any fancy instakills and required a good 3 to 4 hits before finishing a bot. God dam. My only hope was that my bot would get through without a rumble. GG All.
There's always next time.
Maybe i'll spend 20 minutes making a pop-up instead of a week making something unique... #Salty. 
Well, at least this means you're guaranteed another match and more time on screen. As for the popups I'd say most are at least unique in some way, Badger's is a true popup(by the way, those are 4 razors total, the same as mine, yet it's way stronger, guess I should've went for Snapper 2's if I really wanted power) Fracture's is strong enough to get OOTA's, Buzzer has a rather unique design and mine focuses on other things like width and low angle wedge, requring 3-4 hits to finish a bot(which I do find a bit more fair), Boto's popup falls into the same category, it does have more Razors and could technically finish bots faster but those are more spread out in order to hit bots better. Boto's Popup has fought mine before in a BO3, in the end it was a very close match and if two more Razors hit me he would've won. But I agree, this tournament has been sad and depressing to watch(and definitely doesn't encourage me to do more tournaments), not because my bot didn't do well,  I don't care that much about winning a tournament, but how such well looking entries such as Redrum or Mystic's bot go out without being able to do anything. Heck, I don't think Redace's will last for long as well and and wen has that in the bag with his one hit SnS. Then again that's something to expect from this tournament type. Not saying anything against Wen since his bot perfectly follows the rules and this tournament was made so that the usually banned bots such as Crawlers or SnS(who I didn't think could be this destructive) could be entered. I'll be honest, I thought I was doing the generic thing by entering a flipper into a tournament in the Ring Arena! The sides are low!
My votes went to Santa Claus Open Fire and Jonzu's Uncucked Neighbour to try and keep some variety. I'm glad I got enough voted to get to the tiebreaker rumble, but i'm not sure how well i'll do.
I kinda forgot that it was this Arena and a rumble, originally wanted to enter a flail spinner/SnS(since they're allowed for once) but in the end didn't get to it. Since this is the one time where those otherwise illegal bot types were allowed, I expected more entries from that(Flippers are a good idea and I liked yours, but they aren't that great in Stock)
293
« on: August 16, 2016, 06:07:50 AM »
When's the deadline for this?
294
« on: August 16, 2016, 05:33:09 AM »
the main reason i havent been very active the past few months has been of course irl stuff (i got a job working at a summer camp and that's over now) but even besides that the last time i touched ra2 was like march. the game just doesn't speak to me anymore. between gmod and arc i've had a lot more fun (and freedom) building stuff in gmod and rhino. also those communities arent filled with shi*posters (also why the hell cant we swear on here i feel like i'm in middle school) and children but instead people i can actually discuss the hobby with that are generally cool people to talk to. honestly on gtm now there's like 3 or 4 people total who i can kinda identify with and i dont talk to on another site.
i'd probably come out for another bbeans or clash cubes but other than that idk man i'm just bored of this game
You basically can swear, mods stopped giving a ****
Think the main reason was the site rating on google? As far as I know it's ok as long as you don't use it too much.
295
« on: August 15, 2016, 05:03:16 PM »
AKARIN~ (Image removed from quote.)
This is Guy Jean He has metal hinges that work similar to axles on a flail ram I guess. Maybe I went a bit overkill.
(Image removed from quote.)
This is Roniachaun. It is for Scrapheap Challenge. One of the astro's is a normal one, the other is a locked one, so they are two different parts. It's neat. It was also made in response to this:
Robots with tracks get no weight cushion, as if anyone would use tracks for this.
Heh, So he works like Sabretooth(and no I don't mean the Raptor or the Motorcycle) Also think you went full Overkill there, I see at least 7. How well do the non locked motors work? Don't they cause some glitches? Loved seeing someone do a tracked bot anyways for that, if I'm going to enter I'll probably do one as well.
296
« on: August 15, 2016, 04:52:11 PM »
So this happened... (Image removed from quote.) The actual shell isn't damaged whatsoever, it just kinda fell off.
Top got hit enough times, that's why you use the reinforced or full metal top :P also your bot still looks nice as 4 wheel bot with stick.
297
« on: August 15, 2016, 04:50:24 PM »
Updated the OP with minor changes in the extender and mechanics sections, thanks to trov for the feedback
Redgarding the batteries: I didn't really want to change the number of batteries required for a bot, only to make fights less uninteresting. Maybe changing the capacity to infinite would achieve this more easily. I don't think the axle mount buff will lead to flail spam. Maybe flails will become more viable, but axle mounts will still be incredibly fragile, as their HP has not been changed
I don't really want to edit component meshes or APs as I think this is out of the scope of a balance patch Disc HP will already be increased I think the 140cm will be kept as-is, very fragile but light and long. Allows for more building diversity, and with the 120cm extenders being made viable I don't think it's an issue. I don't want chassis armour to be particularly viable as it never had been particularly strong in stock.
The problem about the uninteresting fights is the output, increase that and possibly add more capacity. Also thought you mentioned that you didn't want battery stacking to be required? You can already see how quickly armor goes now in stock, it's almost nothing, and we're talking about DSA here, I don't think that making it triple would make it last long, but I see where you want to go with your mod, think I'll just make mine my own thing since I'm not really a fan of constant buff/nerf updates and stupid metagames(no offense to you, but I rather play RA2 for fun instead of tournaments and getting that number 1 best player spot) and wouldn't want to replace default stock.
298
« on: August 15, 2016, 03:31:43 PM »
1 slot remaining
Originally wanted to build a second bot but didn't get to it in time,  I didn't even have time to update my first one.
299
« on: August 15, 2016, 12:59:07 PM »
It looked like Ginsu would win but then the Ai derped. Since I requested the song last time this happened(and since I remembered this one, still had to do a little search but I found this one in the past since the song is used everywhere), I'll link it for anyone:
I'm a bit surprised that Darude Sandstorm hasn't appeared yet but happy that we don't have High Quality Music Rips spammed.
300
« on: August 15, 2016, 12:23:49 PM »
Hey that sounds familiar: My goal is to create a modified stock/vanilla game with more balanced components and more info(each component will show it's stats), encouraging players to build more RW like robots and not stack thousands of razor tips.
https://gametechmods.com/forums/index.php?topic=18881.msg699388#msg699388So I guess I could help, then again my mod was more going into the direction of DSL-S/what the developers originally intended. Thoughts so far: Why not boost the tank/battery stats by 2x so that stacking is completely useless? The BBEANS components basically already did that and I don't see why this shouldn't be done here(maybe those should be separate components) Let the Extenders scale with lenght and add the other side AP's, I've been thinking about the short extenders and how it would be if the long extenders basically were multiple small ones attached to eachother/having those AP's. Also the Ap's on extenders need to be fixed as you can do this: _L only with some extenders while others refuse to connect that way. T and Y should have increased HP as well, at least the same as 20cm extenders if not more(increase their weight if you think it would be unbalanced) Increase the Disc HP a little more? I still find them to be very fragile and tribars the better choice. Wouldn't it have been better to make square extenders stronger at the cost of more weight? Also what are you going to do with the 150cm one? If you rebalance it so it has more weight, the extender weight needs to be generally more lower for hammers or we need way better bursts. I wonder why so many bursts have no initial force, think that ruins it as all the flipper power as the max speed gets wasted on heavy bots(that's why flipping with a front hinged flipper or when the other bot is already in the air is much easier). The second is the retract speed while third is fire speed right? Would increase the DDT one a bit. Nice weight reduction, no idea if you can change DSA but why not just buff up all the armor HP to be double, if not triple? While I like the idea, I would like it more if Stock stayed vanilla stock and this turned into it's own mod(of course, calling it balanced or fixed Stock would work, but I wouldn't want this to replace vanilla stock in tournaments). Should be a very interesting mod if no components get nerfed as it shows how buffed components would go against current stock bots. Good idea Trov, I agree with some points, not all: Axle mounts(I honestly don't find flails that great in stock, also what about the people who want to use them for wheels? Because yes, unlike popupar belief, they do help with changing the bot driving) T/Y connectors(unless Badger changed it, they have the same weight as 20cm extenders and using 2 gives only 2 weapon points while 2 extenders can give you 4) think having RADs as low weightclass weapon motors would be ok since redbirds are a bit hard to use because of their shape, the suggested buff might be too big however. Would keep Blue Snapper like that, it's mostly used for glitches and rather big/only attachable to the chassis, if anything don't buff it's burst use up too much and keep the weight. Personally I'd like to see how a bot with the rebalanced mod would do against a current Stock one, and for that it would be good if components didn't get nerfed. Baseplate anchors are "invisible" as far as I know, no idea if they would still have collision then.
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