Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RedSawn

Pages: 1 ... 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22 ... 97
281
Tournament Archives / Re: GTM Robot Wars Series 1
« on: May 27, 2013, 04:17:46 PM »
I've already got an entry ready. Heck, I'm already devising a LW for the sideshow.

282
Tournament Archives / Re: Battlebots 6 SBV
« on: May 22, 2013, 07:31:38 AM »
But then again, rupting BS like that happens if you allow hilariously powerful motors like the judge burst and the beta burst in tournaments. I know beta burst is a large part of flipper building... maybe it should be edited.

Yeah. Using the FrenZy hammers were less a design choice and more "These are big and heavy enough not to rupt on the Judge burst and I won't have to be worried about the endurance of a particular part since it's all one thing"

283
Tournament Archives / Re: Battlebots 6 SBV
« on: May 22, 2013, 05:33:25 AM »
Avalanche vs. Redline is up.


284
The only problem I see with those is if it takes a ton of damage, you're boned because you can't repair it without a new set of plastic.
To be honest, I would ditch the plastic and use the parts to make something interesting.

Apparently they can give you replacements for the entire body for $40.
http://www.botbitz.com/index.php?route=product/product&path=63&product_id=71

285
Personally I don't think there'll be a Tsunami of these kits at events.



On a more serious note the kit seems to be impressive value for money, considering it looks so simple to assemble you could give it one of those brick by brick Lego construction guides. But I have the same feelings otherwise.

286
Existing Games / Re: MindRover (RA2ish)
« on: May 18, 2013, 02:38:39 PM »
I wouldn't compare it to RA2, but it seems intriguing. Not much information on it - a game has to be pretty damn obscure to only have 30500 hits on Google.

287
Real Robotics Discussion / Re: Thinking my options through
« on: May 15, 2013, 01:45:14 PM »
Anyway you could use gears or small belts to get one motor per side?

That's one of the other ideas I had, and it would free up the space needed too, but I haven't built a robot before, let alone made belt drive. It might be out of reach for a first project. Then again, this bot as it stands might just be as well. Eh.

Dude, you're going to have serious turning issues with your wheels that close. Maybe you should use 1 1/2 wheels instead of 1 3/4 wheels.

I would probably use 1 1/2 anyway. I'd go for the lower profile any day when it can be helped.

288
Real Robotics Discussion / Re: Robot Combat League on SyFy Channel
« on: May 14, 2013, 04:51:24 PM »
Yeah, the return of El Tonno x) It has to be done.
(I remember screwing up a 'boxing' stock El Tonno then I think one of the Beetles did a proper version. Or was it the Beetles? I have no bloody idea)

289
Real Robotics Discussion / Re: Thinking my options through
« on: May 13, 2013, 06:20:04 PM »
Well, really because I don't want to go for a cookie-cutter design x) That, and I -never- make things easy for myself (Though funny enough it usually turns out alright in the end)

EDIT: Took a little visual planning to see I wrote myself into a corner. Arranged the parts and put it to a shell, scale I used is 3 pixels for every millimetre. Sheck is the red line.



From above, it's not so bad, if I haven't made an error. 8.66x3.81x7.66 cm (4 inches is 10.16cm) are the projected bot dimensions without a weapon, if more space or weight is really needed for whatever other parts are needed and I do end up using a OrangeRX, the case can be removed to save about 6g and a sizeable chunk of the main compartment. A few assumptions are made - such as being able to mount the micro motors sideways to save space and keeping the RX and battery sideways for the same reason, and that 1mm armor is enough for fairyweights/UK ants. Biggest problem here is that the side panels are not fixed very securely, that and only having space for a 9mm wide servo. I've found out about High Voltage micro servos that will run directly from 7.4v, but those are 11~12mm. There are still some 6V servos that make the cut, just the voltage to them has to be regulated by whatever means.



But here there's a clear problem. Using the 1.5 inch diameter wheels, even while side-mounting the motors to save 2mm of the space, and squeezing the most room out of the chassis without extending past the wheels, the servo would have to be at the most 9mm wide, 14mm tall, and still be powerful enough to lift 150g on a 4/5 cm spike. 9x14x24.

I think I'll look at the 1.75 inch wheels again and see what comes of that. 6mm might make a big difference.

UPDATE:



1.75 inch wheels theoretically allow enough space for a 9x23 servo, which gives the option of the Hyperion DS09 SCD http://www.soaringusa.com/Hyperion-DS09-scd.html or something like the Ripmax SD100 http://www.sloughrc.com/default.asp?itemid=P-SD100 Ground clearance is a bit crappy though. making the chassis taller is unnecessary too.

290
Real Robotics Discussion / Re: Thinking my options through
« on: May 13, 2013, 05:58:55 PM »
Been thinking about this again for the last week or so. Sometimes you just get inspired and you can't think of doing something another way.
I want to make a 150g Madd, I think it's possible depending on what I do.



(The wedgemaker and DS tooth are only there for extra damage and RA2 flipping stability, it's really all about the spike)

The drive should be fine to keep on the shopping list, as well as the battery:
x4 50:1 Micro Geared Motor HP - http://www.pololu.com/catalog/product/998/specs
x4 1.5 inch diameter Lite Flite Wheel 2pk - http://www.robotmarketplace.com/products/0-DAV5515.html (It's pretty clear to me that I won't struggle keeping the shell under 3.5 centimetres tall while fitting the parts in)
x4 Lite Flite Hub - http://www.robotmarketplace.com/products/0-FT-LITE-HUBS.html
x4 Micro Metal Gearmotor Bracket - http://www.robotmarketplace.com/products/0-PL989.html
7.4v E-Flite 200mAh Battery - http://www.modellbauuk.com/e-flite-200mah-battery-for-mig-306-p.asp

The weapon is where it gets interesting though - unlike in RA2 I have the option of using a servo to power the arm, which can be lowered/raised to get under the opponent either way up and flip with, or kept in a neutral position for a ramming spear. With mixing the drive could be entirely controlled by the left stick, and the servo the right. Regardless the inclusion of a weapon on a motor means the two TinyESCs won't do it.

Another point is that 99% of the Micro (5-10g) servos are only rated at the most 6V while I have the 7.4V battery. This is assuming these servos (Be it as light as 6g or the 9g ones) have the power to lift or flip 150g opponents with the end of a 4 or 5 cm spike. With torques from 800g/cm to 2.2kg/cm it's hard for a lamen not to make a case. If the servo has a thickness of 9mm like some of the ones I've seen it may be possible to fit it to the front end, between the motor and the front of the bot, without removing the slots for the front wheels to stick out (It would help if the servo was smaller lengthways in that case too). I've also tried doing a diagram of a layout where the servo goes under (or over) one of the drive motors, but this is really less ideal as it complicates construction that much more. This ofcourse isn't RA2, where the parts inside the chassis are fixated in time and space.

The question is if this is doable. The current shopping list weighs in at roughly 75 grams (I hope I weighed everything because that's lighter then I thought for just trading out the 1.75 inch Flites and not including the TinyESCs), not counting the brackets as they have no given weight.

291
Real Robotics Discussion / Re: Robot Combat League on SyFy Channel
« on: May 13, 2013, 03:46:34 PM »
The thing that annoys me is that he gets everything wrong. Trap doors? It's called The Pit of Oblivion, and it DOES open. The flame pits are actually supposed to do something, rather then purposefully make it LOOK like something is happening when it really isn't. Sawblades coming out of the floor? That's Battlebots, not Robot Wars. 4 types of robots, flippers, lifters, crushers and saw spinners? What about rammers, flywheel spinners and axe bots? And you can't discredit Robot Wars for having little variety in bots anyway when the show you champion has only one kind of bot, humanoid punchers, as much as he says you can't. The definition of 'Robot' he gives to discredit Robot Wars is also a definition Robot Combat League doesn't hold up to.

And then he has the audacity to say OWNED and in general speak like he's made a bulletproof case? Like I said, an dumb.

292
Real Robotics Discussion / Re: Robot Combat League on SyFy Channel
« on: May 13, 2013, 12:53:12 PM »
internet fights
http://www.engadget.com/2013/04/06/the-engadget-interview-mark-setrakian-of-syfys-robot-combat-le/

Well, Nielsen there in the comments is an dumb. And wrong.

I'd like to think Sonny's remarks were aimed at the thread there as well, considering it's been about 20 days since the last post here, though if that were the case he might as well of posted there.

293
Discussion / Re: DSL 3 Beta Improvement Suggestions
« on: May 10, 2013, 04:40:38 AM »
Personally I want to see the RobotX caster wheel be able to pass through the chassis. I don't want to have to use the invincible casters but the RobotX casters are just too tall.

294
Tournament Archives / Re: Battlebots 6 SBV
« on: May 10, 2013, 04:36:33 AM »

295
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: May 04, 2013, 11:54:06 AM »
Huh, didn't even think of that. More in line with Devil as well. Nice.

296
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: May 04, 2013, 10:13:40 AM »
Yeah, I tried to go for a similar style but it's hard to work with the chassis. I didn't want to resort to dual 'horns' but it was the only way to get damage over 200.

297
Tournament Archives / Re: Battlebots 6 SBV
« on: May 04, 2013, 10:12:13 AM »

298
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: May 04, 2013, 10:04:52 AM »
Updating the showcase with my later additions:











... It's only now I just realized/remembered WIDE LOAD is a HW. Going to need to remake it.

299
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: May 04, 2013, 10:00:16 AM »
Sure, added you to the list.

This opens up an opportunity to say I made Little Metal Friend and Razor.

300
Tournament Archives / Re: Battlebots 6 SBV
« on: May 02, 2013, 04:24:13 AM »
Madd vs Drums of War: Madd isn't good at getting under things unless it can hit the wheels or the opponent doesn't have near perfect ground clearance. DoW's raised front (it has to be, right?) is easy pickings, but the question is which will fail first - Madd's iron spike, or Drums of War.

Ronin II vs Sir Lance-a-frog: Not quite sure what I'm up against here, but I think this match would be Ronin's to lose.
OR
Ronin II vs Acaciabot 3000: Rammer vs non-damaging Flipper with spike tail: Should be Ronin's as long as it can get under once or twice.

Shard vs Just Do It: Spent 10 minutes staring at the splash until I realized I had an outdated version. This is probably one of the more interesting matchups Shard could of got. Can't call it, but if you go by weapon weight it's advantage Shard (3x50kg hammers vs what looks like 30kg sledgehammers on a bar)


EDIT: These predictions are assuming it is decided by damage, I forgot there'll be judges.

Pages: 1 ... 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22 ... 97