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Messages - TheUnknownRobotics

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281
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: July 16, 2014, 01:55:47 PM »
I've never seen this before but, not trying to sound like a noob but when are you planing to release this mod pack
He will release it when he finished -_- Don't ask him a for specific date.

Good job again, HB! It looks very clean.

282
Ironforge TC Showcases / Re: MassimoV's Pork Realm
« on: July 16, 2014, 01:49:11 PM »
Anyway, MassimoV, DAT DVS (Double Verticle Spinner)

283
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 15, 2014, 02:40:02 PM »
What game mode would it be on Gmod? TTT, Murder, Jailbreak, or something else?
Anything that comes to mind while you play. If you get bored of a game, you can ask for a different map.

284
Existing Games / Re: Smash Bros U/3DS
« on: July 14, 2014, 03:36:04 PM »

DANGIT. Though Robin is cool, I really want Shulk from Xenoblade.

285
Ironforge TC Showcases / Re: MassimoV's Pork Realm
« on: July 13, 2014, 03:51:46 PM »
With that kind of weaponry it should definately KICK AXE!

*BUDUM-TSH!*
*Burn's Tommy's Eyes*
All of them look damn awesome, Massimo!

286
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 12, 2014, 08:23:18 PM »
I can't go for any of them, sorry. My Washing Machine sucks. Maybe I'll just watch you guys.
ftfy
lol

287
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 12, 2014, 07:15:12 PM »
I can't go for any of them, sorry. My CPU sucks. Maybe I'll just watch you guys.

288
Off-Topic Discussion / Re: Music ATM
« on: July 11, 2014, 05:53:07 PM »
Mario Kart 8 + Happy Hardcore =  :heart_smiley:

289
Existing Games / Re: Weekly Tetris Tournament - 12th July 9PM BST
« on: July 11, 2014, 12:58:29 PM »
I'll join this.

290
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 11, 2014, 12:53:22 PM »

291
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 11, 2014, 12:30:37 PM »
Can you pay attention in English class please? Your grammar is atrotious and being a German grammar Nazi I hate that.
...
So, eh, you joining us HelloFace? We're going to play Cards Against Humanity this Saturday.

292
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 10, 2014, 02:45:33 PM »
The skypecast which I believe you're not in.
Could you also add me as well?

293
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: July 10, 2014, 02:44:13 PM »
That... Matrilda... though...

HHHHHHHHHNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGG-

I like it! :gawe:
It's... Adorwable.  :dead:

294
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 09, 2014, 07:32:53 PM »
I'll do it either tonight or tomorrow
Okay then.

295
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 08, 2014, 02:49:21 PM »
I can make the channel. I might be the leader of the Minecraft Skype group. But to everyone that has TF2, that should be our main "show".

296
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 08, 2014, 01:51:11 PM »
So I got to thinking recently and thought it would be quite a nice idea to have game nights every so often on GTM, mainly free-to-play games like TF2, Cards Against Humanity or any other suggestion that people might make. Suggestions for improvements or feedback will be greatly appreciated.
Pretty good idea. I also like Playzooki's idea, too. We can have skype groups. And you know what, we should have a GTM Gaming channel or something (that's just an idea). If possible, we could play games that some have already bought (Mario Kart 8, Call of Duty, Minecraft, ect.)

I'd recommend at Eastern Time (Toronto, Ontario's time), I'd do it at 7:00-10:00.


297
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: July 07, 2014, 07:37:25 PM »

298
Robots Showcase / Re: Team Mutually Assured Destruction
« on: July 07, 2014, 07:15:47 PM »
skbt helped me wedge. now i just need to solder some wires
(Image removed from quote.)
Damn, that's sexy.

299
Modifications / Re: BattleBots 2014 Mod/AI Pack
« on: July 06, 2014, 05:34:41 PM »
I've updated Ziggo with a new shell:
(Image removed from quote.)
The DSL shell looks better, but the collision model is crap.
BTW, the custom beater bars are arranged to replicate Ziggo's shell patterns.
Now, what robot should I replicate next?
All I hope is that the shell doesn't break off easily (well, then again not many lightweights have strong enough weapons...)
The entire shell is filled with custom components.
It won't break off so easily.
Does anyone have some suggestions?
Steel Reign?

300
Modifications / Re: BattleBots 2014 Mod/AI Pack
« on: July 06, 2014, 05:30:31 PM »
I've updated Ziggo with a new shell:
(Image removed from quote.)
The DSL shell looks better, but the collision model is crap.
BTW, the custom beater bars are arranged to replicate Ziggo's shell patterns.
Now, what robot should I replicate next?
All I hope is that the shell doesn't break off easily (well, then again not many lightweights have strong enough weapons...)

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