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Messages - Virus Bomb

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281
Modifications / Re: Starcore v4 Revival & Completion
« on: February 06, 2015, 05:42:59 PM »


4 blacks, 36 maces
it's still a wip as of now. thinking about adding some snappers that pop down like the original. any suggestions on where i could go with this? this will probably end up as an uhw cuz i feel that it will look too anemic compared to the scv3 version at the shw level.

282
Real Robotics Discussion / Re: battlebots is coming back
« on: February 06, 2015, 05:31:28 PM »
not too pleased with the no weight classes thing but it'll be cool to see battlebots back on tv.

283
Modifications / Re: Starcore v4 Revival & Completion
« on: January 31, 2015, 04:32:42 PM »
would love to be able to but no.

284
Modifications / Re: Starcore v4 Revival & Completion
« on: January 31, 2015, 10:58:42 AM »
i havent forgotten about this



the borgette rebuild was made at least a year ago and i was finally able to perform the necessary stack to complete it. plastic, 2 pinks, ramplate + static pointy tip. the gravitic mine rebuild is basically a reworked killer be ba.

a locutus of the borg rebuild is in the works

285
Stock Showcases / Re: Virus Bomb stock showcase
« on: January 16, 2015, 10:28:41 AM »
cheaty rammer


797, dsa, 2 nifties and 2 airtanks. 24 axes. if you look closely you can see that i messed up rotating one of the zteks but it doesnt affect the bot's performance at all. flamethrowers should be legal iah

286
Stock Showcases / Re: Virus Bomb stock showcase
« on: January 11, 2015, 04:34:28 PM »
haven't made one of these in almost 5 years...



like kg2 this was also built to look cool while still being effective. this is probably the best bot in the kshatriya series. 2 blacks 799 kgs

287
Stock Showcases / Re: Mr AS Stock Showcase
« on: January 11, 2015, 04:27:26 PM »


its chained fyi

288
Stock Showcases / Re: The Stock Showcase of The Ounce
« on: December 26, 2014, 04:33:10 PM »
angling the weapons would make it more unstable due to the agod that the maces will likely suffer from. you could give the bot a wider stance to make it more stable and try placing the snowplows in the front. dont know what you could do about improving wedginess tho

289
DSL TC Showcases / Re: Virus Bomb DSL Showcase
« on: December 22, 2014, 12:57:18 PM »
i guess its irl in the sense that nothing moving intersects but i would be surprised to see anything of that style and shape actually built, let alone with a sheet of lexan hanging off the back of it's hammer. maybe it's the plows/wedges, maybe it's the visible burst motor, idk. not saying i don't like it, i really do. i love a good hammer. just don't know if i'd call it an irl build

lol im joking with the irl stuff its dsl standard

290
DSL TC Showcases / Re: Virus Bomb DSL Showcase
« on: December 22, 2014, 11:23:07 AM »
another irl bot



799.8, 4wd npc fast, titanium 3. no wedge agod  (:)bigparty) and it wrecks shell spinners pretty well (as it should). inspired by those two hammers that scrap and robo made a couple years ago.

291
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: December 12, 2014, 09:34:09 PM »
love how you set up the cage around the motor.

292
General Support / Re: Lazerguided V2 AI giving me trouble
« on: December 01, 2014, 04:06:58 PM »
open the .py in notepad and do this

Find these lines near the top

Code: [Select]
        # to display the current angle of the servo motor uncomment thoses lines :
        self.debug = True
        AI.SuperAI.debugging = True

and either comment them out or change True to False.  That should do it.

293
Ironforge TC Showcases / Virus Bomb's Ironforge Showcase
« on: November 24, 2014, 11:46:08 AM »
I actually had this mod for quite a while but never showcased anything because on top of never having anytime to play it, everything i made was either ugly or sucked ass. this is the first bot that i'm actually satisfied with.



HW, uses the locked blackbirds for drive. inspired by one of tanks from battletanx: global assault.

294
DSL TC Showcases / Re: Virus Bomb DSL Showcase
« on: November 12, 2014, 06:07:03 PM »
a mw version of stingray.



uses npc fast drive.



a prototype. this will probably end up as a shw ring spinner/rammer.

@nary it uses the cheatbot hypno teeth so they'll last a lot longer than the regular ones, and i didnt want to overdo the disc with them. plus they fit the color scheme. i'll see what i can do about the anglers


295
Custom Components Showcase / Re: MadBeaver is Crazy, and so can you.
« on: November 09, 2014, 10:32:13 AM »
ooh so you guys were the dudes that made those cool ass dsl tanks. are you and rojo related or something?

296
Existing Games / Re: Smash Bros U/3DS
« on: October 23, 2014, 06:08:29 PM »
8 player fight sounds fun. i hope there are more dlc characters
badnik check your pms

297
Stock Showcases / Re: Virus Bomb stock showcase
« on: October 09, 2014, 08:27:25 PM »
hammers are angled because i wanted them to be as low as possible at the end of the swinging arc so they have a better chance at hitting weapon motors.

@redace; i just uploaded the bot

298
Stock Showcases / Re: Virus Bomb stock showcase
« on: October 08, 2014, 08:16:33 PM »


inspired by ohs and an unshowcased bot i have. those side hammers are more effective than i would have thought when it comes to knocking off the weapon motors of hses

299
DSL TC Showcases / Re: Mazakari's IRL Designs
« on: October 03, 2014, 06:38:07 PM »
i really like manticore

300
Existing Games / Re: Roller Coaster Tycoon
« on: October 03, 2014, 06:37:27 PM »
anyone know how to get rct2 running on windows 8.1 w/o any problems? i'm running it in compatibility mode for windows xp (tried both service packs) and as an administrator and it still does dumb s*** like crashing after i exit the game.

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