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Messages - Virus Bomb
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281
« on: February 06, 2015, 05:42:59 PM »
 4 blacks, 36 maces it's still a wip as of now. thinking about adding some snappers that pop down like the original. any suggestions on where i could go with this? this will probably end up as an uhw cuz i feel that it will look too anemic compared to the scv3 version at the shw level.
282
« on: February 06, 2015, 05:31:28 PM »
not too pleased with the no weight classes thing but it'll be cool to see battlebots back on tv.
283
« on: January 31, 2015, 04:32:42 PM »
would love to be able to but no.
284
« on: January 31, 2015, 10:58:42 AM »
i havent forgotten about this  the borgette rebuild was made at least a year ago and i was finally able to perform the necessary stack to complete it. plastic, 2 pinks, ramplate + static pointy tip. the gravitic mine rebuild is basically a reworked killer be ba. a locutus of the borg rebuild is in the works
285
« on: January 16, 2015, 10:28:41 AM »
cheaty rammer  797, dsa, 2 nifties and 2 airtanks. 24 axes. if you look closely you can see that i messed up rotating one of the zteks but it doesnt affect the bot's performance at all. flamethrowers should be legal iah
286
« on: January 11, 2015, 04:34:28 PM »
haven't made one of these in almost 5 years...  like kg2 this was also built to look cool while still being effective. this is probably the best bot in the kshatriya series. 2 blacks 799 kgs
287
« on: January 11, 2015, 04:27:26 PM »
 its chained fyi
288
« on: December 26, 2014, 04:33:10 PM »
angling the weapons would make it more unstable due to the agod that the maces will likely suffer from. you could give the bot a wider stance to make it more stable and try placing the snowplows in the front. dont know what you could do about improving wedginess tho
289
« on: December 22, 2014, 12:57:18 PM »
i guess its irl in the sense that nothing moving intersects but i would be surprised to see anything of that style and shape actually built, let alone with a sheet of lexan hanging off the back of it's hammer. maybe it's the plows/wedges, maybe it's the visible burst motor, idk. not saying i don't like it, i really do. i love a good hammer. just don't know if i'd call it an irl build
lol im joking with the irl stuff its dsl standard
290
« on: December 22, 2014, 11:23:07 AM »
another irl bot  799.8, 4wd npc fast, titanium 3. no wedge agod (  ) and it wrecks shell spinners pretty well (as it should). inspired by those two hammers that scrap and robo made a couple years ago.
291
« on: December 12, 2014, 09:34:09 PM »
love how you set up the cage around the motor.
292
« on: December 01, 2014, 04:06:58 PM »
open the .py in notepad and do this Find these lines near the top
# to display the current angle of the servo motor uncomment thoses lines : self.debug = True AI.SuperAI.debugging = True
and either comment them out or change True to False. That should do it.
293
« on: November 24, 2014, 11:46:08 AM »
I actually had this mod for quite a while but never showcased anything because on top of never having anytime to play it, everything i made was either ugly or sucked ass. this is the first bot that i'm actually satisfied with.  HW, uses the locked blackbirds for drive. inspired by one of tanks from battletanx: global assault.
294
« on: November 12, 2014, 06:07:03 PM »
a mw version of stingray.  uses npc fast drive.  a prototype. this will probably end up as a shw ring spinner/rammer. @nary it uses the cheatbot hypno teeth so they'll last a lot longer than the regular ones, and i didnt want to overdo the disc with them. plus they fit the color scheme. i'll see what i can do about the anglers
295
« on: November 09, 2014, 10:32:13 AM »
ooh so you guys were the dudes that made those cool ass dsl tanks. are you and rojo related or something?
296
« on: October 23, 2014, 06:08:29 PM »
8 player fight sounds fun. i hope there are more dlc characters badnik check your pms
297
« on: October 09, 2014, 08:27:25 PM »
hammers are angled because i wanted them to be as low as possible at the end of the swinging arc so they have a better chance at hitting weapon motors.
@redace; i just uploaded the bot
298
« on: October 08, 2014, 08:16:33 PM »
 inspired by ohs and an unshowcased bot i have. those side hammers are more effective than i would have thought when it comes to knocking off the weapon motors of hses
299
« on: October 03, 2014, 06:38:07 PM »
i really like manticore
300
« on: October 03, 2014, 06:37:27 PM »
anyone know how to get rct2 running on windows 8.1 w/o any problems? i'm running it in compatibility mode for windows xp (tried both service packs) and as an administrator and it still does dumb s*** like crashing after i exit the game.
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