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Messages - Naryar

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2781
Discussion / Re: It's been like 10 years. Are you guys done RA3 yet?
« on: November 09, 2014, 03:26:30 AM »
dat bot

Make a showcase and start building again !

2782
Ironforge TC Showcases / Re: rnifnuf's Ironforge Cavalcade of Contraptions
« on: November 09, 2014, 03:23:18 AM »
Do Odysseus's bow after. (Yes, it's totally a character)

2783
Modifications / Re: Naryar's DSL2.1 Balance Pack: Released, Alpha 0.1
« on: November 08, 2014, 06:29:17 PM »
It needs to be tested for that.

2784
Modifications / Naryar's DSL2.1 Balance Pack: Released, Alpha 0.1
« on: November 08, 2014, 06:22:25 PM »
So, here's what I promised.

https://gametechmods.com/uploads/files/8641RA2 Balance Pack Alpha 01.rar

There are the weapons only, the rest will come later. Note: cheatbot2 weapons are NOT included, I am starting with the legal components first.

VERY IMPORTANT: First remove your Components.cfz in the main folder if you still have one, then overwrite your Components folder with what is inside the .rar. (Do not DELETE your components folder)

All normal weapons have been included. Plus the fixed Firestorm flipper and Tornado wedge.

Next will be the armor and extenders, enjoy !

2785
Discussion / Re: DSL Balance Pack
« on: November 08, 2014, 05:40:52 PM »
So, drunk, finishing them weapons. Expect a release in a few minutes.

It will contain all the new weapons txt's + the tornado wedge and the firestorm flipper GMF's, fixed.

2786
DSL TC Showcases / Re: Thrackerzod is bad at DSL
« on: November 08, 2014, 11:59:32 AM »
you can simply attach these hammers directly to the baseplate by a multiextender

well, two multiextenders, but those ti extenders seem pointless.

2787
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 08, 2014, 06:51:24 AM »
heyheyguyslistentomesanicIhaveacoffeeproblemcoffeegottagetlesscoffeegottagofast

ftfy

2788
Creativity Showcase / Re: Artwork Thread
« on: November 08, 2014, 04:33:29 AM »
this tree is odd to have branches like that. otherwise it is nice

2789
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: November 08, 2014, 04:24:22 AM »
it looks somewhat both cute and tryhard at the same time

i like it

2790
pretty good list nary but some newbs might have a hard time judging on some 'subjective' things like whether they have enough batteries or whatever

still, good joib

that's why they need to know about components and how the game works before trying to do that

2791
Off-Topic Discussion / Re: Remember old members
« on: November 07, 2014, 01:52:35 PM »
METAL VIRUS :O

2792
Fixed that. I think it's better now.

2793
DSL TC Showcases / Re: Lemonism's DSL Showcase
« on: November 06, 2014, 06:35:31 PM »
I believe it would be cooler if you made that drill support out of shell panels, so it goes better with the rest of the bot.

2794
Here, you just build a bot but you are unsure about it, or you want some advice about it. Well, here's the thing. You can give advice to YOURSELF by looking at your bot and judging it with these.

First of all, you must know that weight is everything. Do not use weight unless you have a good reason to.

1- Your weaponry.

Your bot has a weapon system, or several in the case of hybrids. You have to make sure it is efficient. Answer these.

-Are there some pointless weapons ?
-Can you increase reach, damage, trapping ability or weaponry HP without losing anything ?
-Can your extender work be made lighter without creating critical weak points ?
-Is the total weapon weight insufficient ?

If you can answer yes to any of these questions, then fix that. If everything is fine, then go to the next part.

2- Your drive system and mobility

Your bot's drive and mobility is essential, and all bots have that.

-Are the wheels unfitted (too big, not enough grip) for the bot's design ?
-Are the drive motors unfitted (too powerful, not powerful enough) for the bot's design ?
-Can I reduce the total number of drive motors without losing speed ? Is it better to have less, but more powerful drive motors since they use less battery power and less weight. A well-balanced 2WD is superior to a 4WD.

If you can answer yes to any of these, fix that. Then you must be able to answer yes to one of the following :

-Is my bot invertible ? (If your bot is very flat, then make your bot invertible, unless it is a VS/hammer)
-Can my bot self-right reliably ?
-Can I afford to not be invertible AND not have a srimech ? (Alternatively: Does the bot's design prevents invertibility or a srimech ?)

3- Your armor and protection

You must remember, armor does not win battles, but it also helps you to not lose or be crippled. So put the correct amount of armor on your bot.

-Does your bot has any exposed weak points ? (Motors, extenders mostly)
-Can you remove any weak points by a slight change in bot design ?
-Is your bot's armor poorly placed for the type of battles it will fight ? (1v1, 2v2 or rumble)
-Does your bot has excessive armor for it's design ?
-Does your bot has not enough armor for it's design ?

If you can answer yes to any of these, fix that.

4- Your power supply

These apply for both air and electricity.

-Does your bot has not enough batteries/airtanks to fully power your motors, bursts, and pistons  ?
-Does your bot lacks power at the middle, and end of the match ?
-Is your power supply excessive ? Can you remove some batteries/airtanks and not lose much ?

If you can answer yes to any of these, fix that.

5- Your extender work

When you have fixed all the previous ones, then have a look at the bot's extender work.

-Can the bot's extender work be made lighter, more simple, and less exposed ?
-Is some of the bot's extender work too heavy/strong for how exposed it is ?

Fix that if yes, gain weight, use this weight for something worthwhile.

6- Your bot's looks

Then it is about your bot's looks. How to judge look is mostly personal, but here's a few universal pointers. First answer this:

Am I willing to use weight to make my bot look better ? (The answer to this is where your bot stands on the IRL/DSL-S scale)

-Is my skin not overly simple/n00bish ?
-Do some of my component's aesthetics clash due to color/shape ?
-Does the skin's color/shapes clash with the component's color/shapes ?
-Does my bot's aesthetics fit a theme ? Is it a good theme ?

7- Your bot's name

Actually more important that you think. Even if your bot is named "gotta go fast" (make it 6WD or 8WD) or "Hitler Loves Jews" (give it a flamethrower) or some sh**.

-Is my bot's name not fitting the bot's design ?
-Is my bot's name too short ? (In case you haven't got enough of a gratuitously long name due to botlab limiting you, feel free to use BFE  :gawe:)

If you can answer yes - oh you know the drill.

There, everything has been said. You should be able to give good self-advice, if you know the components of your game well enough though. If you manage to not be biased, self-advice is the best !



2795
Ironforge TC Showcases / Re: TBD's Ironforge Gagglepufferwhatevers
« on: November 06, 2014, 08:45:32 AM »
About that super-fast flanking hammer... It could be done, I believe but would be difficult both to build and especially AI

I think you would need only one strong hammer, 4WD and decent armor. AI will be a bitch, however.

Multiple turrets I think it would be pointless. Because you need something small, armored, and fast to flank well...

2796
Stock Showcases / Re: CrazyClowns Show case! :D
« on: November 06, 2014, 03:50:39 AM »
it needs more frontal armor, else you're gonna get killed by anything with any offense at all

2797
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: November 06, 2014, 03:49:01 AM »
it looks slightly like dead metal

slightly

2798
DSL TC Showcases / Re: Reier's DSL Showcase of DSL-ness
« on: November 06, 2014, 03:47:52 AM »
It's nice to see you build.

Yes these side panels are kinda fragile. and putting a titanium 40cm on a side panel = no

2799
Real Robotics Discussion / Re: Robot Combat Kickstarters
« on: November 04, 2014, 03:18:59 AM »
the second one looks sweet. Because mechas.

But yeah. I think it's too good to be true.

2800
First, apply a skin to all the bot (probably a metallic texture), second apply filters to that skin to change colors and stuff until you are happy, then add an edge or even pile several edges on each other to get what you want.

That's what I do, and you can do that all in the botlab.

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